so is the sp dlc dead?
#1 Posted 22 November 2011 - 08:00 PM
#2 Posted 22 November 2011 - 08:04 PM
I think the only reason we know about it is by people looking around steam files/achivements
It better come out though. Would be nice to see if it includes cut/unfinished content
This post has been edited by ThePinkus: 22 November 2011 - 08:05 PM
#3 Posted 22 November 2011 - 08:10 PM
Quote
I sure as hell hope not, they have to give us something good after not giving us any mod tools or level creator.
This post has been edited by Wesker500: 22 November 2011 - 08:11 PM
#4 Posted 22 November 2011 - 09:24 PM
Wesker500, on 22 November 2011 - 08:10 PM, said:
Yeah, right. Do you believe in this yourself?
#5 Posted 22 November 2011 - 09:29 PM
Helel, on 22 November 2011 - 09:24 PM, said:
Well current speculation is one of the reasons why they wouldn't release mod tools is because people would be able to see any content included for upcoming DLC before it was released, kind of like opening up mapster32 and looking at the unused art tiles. This means that if they don't give us the mod tools or the DLC, that just makes Gearbox look like a huge dick.
Edit: and we wouldn't need to speculate if they'd just tell us things instead of "oh we'll get back to you with that once we've got something" or coming up with lame excuses.
This post has been edited by Micky C: 22 November 2011 - 09:30 PM
#6 Posted 22 November 2011 - 09:47 PM
#7 Posted 22 November 2011 - 10:16 PM
#8 Posted 22 November 2011 - 11:26 PM
#10 Posted 24 November 2011 - 03:33 AM
Wesker500, on 22 November 2011 - 08:10 PM, said:
Keep on dreaming.
No they don't "have" to give us anything good because they only care about money not about charity.
They gave something that they openly call "good" even if you like it or not.
Considering the lack of any talks regarding this game and it's rapid price drop, I am 99% sure that DNF doesn't have anybody involved with it anymore.
If you go to Gearbox's HQ I bet there is not even one trace of DNF development team or dev plans left.
Everybody that worked to finish DNF, is either fired or working at Boredomlands 2 and at Aliens: Colonel Gaddafi err... I mean Colonial Marines.
So do yourself a favor and stop expecting anything else for this game.
Unless somebody from the team, magically decides to make an unofficial editor patch and release it in his spare time, then you can say goodbye to any future DNF content.
If anybody still expects Gearbox to suddenly have a change of heart and suddenly become a fan loving company that releases source code for their games and supports modding of their games just so that hardcore fans will like their company more, you obviously don't have the smallest clue of what cold blooded corporatism is.
They would even agree to have our lives shortened by 20 years, if that meant they would get more easy money.
This post has been edited by Mr.Deviance: 24 November 2011 - 03:45 AM
#11 Posted 24 November 2011 - 05:00 AM
its almost asif they are trying to sell the expander and newbeast back to us after 12 years, f.u.g.b fat useless failurehomo
can i meet you personally so i can see how many teeth i can remove with my boot, you console ass sucker, yeh thats right praise console shit on your twitter account so you can ass kiss your way to the top to scam more money you fat stupid future-heart-attack victim.
This post has been edited by DanM: 24 November 2011 - 05:04 AM
#12 Posted 24 November 2011 - 07:37 AM
#13 Posted 24 November 2011 - 10:34 AM
What were people at GBX thinking when they decided to priorize the MP DLC developemente before the SP? Ah, yes, I guess because it was easier to do and cheaper.
#14 Posted 24 November 2011 - 11:49 AM
DanM, on 24 November 2011 - 05:00 AM, said:
its almost asif they are trying to sell the expander and newbeast back to us after 12 years, f.u.g.b fat useless failurehomo
can i meet you personally so i can see how many teeth i can remove with my boot, you console ass sucker, yeh thats right praise console shit on your twitter account so you can ass kiss your way to the top to scam more money you fat stupid future-heart-attack victim.
Jaysus, why dont you tell him how you really feel.
#16 Posted 24 November 2011 - 02:49 PM
This post has been edited by Tea Monster: 24 November 2011 - 05:25 PM
#17 Posted 24 November 2011 - 05:03 PM
Mad Max RW, on 24 November 2011 - 07:37 AM, said:
Good point. There were TONS of them on SteamGifts.
This post has been edited by Captain Awesome: 24 November 2011 - 05:03 PM
#18 Posted 24 November 2011 - 09:50 PM
This post has been edited by thelegend4ever: 24 November 2011 - 09:53 PM
#19 Posted 25 November 2011 - 08:30 PM
#20 Posted 26 November 2011 - 10:54 AM
zwieback, on 24 November 2011 - 12:22 PM, said:
ditto
http://thejoypads.co...c-achievements/
we need kaisersoze back, or someone into DNF following the action on the internet.
Yes, yes, the game is not the greatest around; but I don't think it's the end, and the DLC is one thing I will buy.
#21 Posted 26 November 2011 - 02:40 PM
#22 Posted 27 November 2011 - 06:28 AM
DLC was always supposed to be addon stuff created for a complete game and released later either for free or sold extra, in order to extend the game for the fans that had beaten the game and demanded more stuff.
When these mother fuckers start chopping up the complete game and then start selling main features of the game AS DLC, that's when the customers need to stop buying games from such a company, until that company drops these miserable corporatist practices!
I've noticed that 2K in particular practices this type of thievery on other games that they publish.
Did you know that 2K forced Mafia 2's developers to throw away the physics engine and the car damage subsystem which they've worked on for many years, in favor of a rapidly implemented physx engine with that shitty apex that ruined mafia 2 both from a physics standpoint and from a car damage standpoint while introducing shitloads of bugs and lags in the process, making it a big pile of shit.
2K asked the devs of Mafia 2 to remove their hard worked systems in favor of Nvidia's physx engine, just because Nvidia wanted to whore itself all over this game because everybody was looking forward to buying it, which meant more people would buy Nvidia cards, just to experience Mafia 2 with Apex Physx on!
Nvidia paid 2K for this and so 2K asked 2K Czech(mafia 2 dev studio) to replace their hard worked stuff with this in just a few months time and so they did.
I don't blame Nvidia for doing this because Nvidia is a hardware company that just wants to sell more hardware and tries to find opportunities by asking devs and publishers to support Nvidia's physx tech in their games.
2K Games is a franchise destroyer and every dev studio that puts up with their shitty requests is as guilty as they are.
2K asked Gearbox to chop DNF's limbs, nose, hair and ears and turn them into DLC but the problem now is that having chopped those parts, they most likely won't be able to release what they've chopped simply because the sales would not cover the costs of advertising and releasing these new DLCs...
There are most likely shitloads of DNF maps and items that are in perfect working condition that just got shelved because it's not affordable to release them anymore.
If 2k wouldn't have asked Gearbox to chop the game to begin with, now we would have the entire game instead of an incomplete mess.
Gearbox is too fucking cheap to actually be able to release DNF complete and then to create EXTRA shit for it as DLC, so fuck them too.
Did you know that 2K is so sneaky that it actually took Mafia 2 and asked the devs to disable some weapons and cars from the complete game just to have them re-enabled when you installed the DLC?
All of the Mafia 2 DLCs can be found among the game's files and some people were even able to activate all DLCs before the actual DLCs were even released.
This is how 2K rows and they've been caught red handed many times.
This post has been edited by Mr.Deviance: 27 November 2011 - 07:19 AM
#23 Posted 27 November 2011 - 11:06 AM
Mr.Deviance, on 27 November 2011 - 06:28 AM, said:
2K asked the devs of Mafia 2 to remove their hard worked systems in favor of Nvidia's physx engine, just because Nvidia wanted to whore itself all over this game because everybody was looking forward to buying it, which meant more people would buy Nvidia cards, just to experience Mafia 2 with Apex Physx on!
Nvidia paid 2K for this and so 2K asked 2K Czech(mafia 2 dev studio) to replace their hard worked stuff with this in just a few months time and so they did.
I don't blame Nvidia for doing this because Nvidia is a hardware company that just wants to sell more hardware and tries to find opportunities by asking devs and publishers to support Nvidia's physx tech in their games.
2K Games is a franchise destroyer and every dev studio that puts up with their shitty requests is as guilty as they are.
2K asked Gearbox to chop DNF's limbs, nose, hair and ears and turn them into DLC but the problem now is that having chopped those parts, they most likely won't be able to release what they've chopped simply because the sales would not cover the costs of advertising and releasing these new DLCs...
There are most likely shitloads of DNF maps and items that are in perfect working condition that just got shelved because it's not affordable to release them anymore.
If 2k wouldn't have asked Gearbox to chop the game to begin with, now we would have the entire game instead of an incomplete mess.
Gearbox is too fucking cheap to actually be able to release DNF complete and then to create EXTRA shit for it as DLC, so fuck them too.
Did you know that 2K is so sneaky that it actually took Mafia 2 and asked the devs to disable some weapons and cars from the complete game just to have them re-enabled when you installed the DLC?
All of the Mafia 2 DLCs can be found among the game's files and some people were even able to activate all DLCs before the actual DLCs were even released.
This is how 2K rows and they've been caught red handed many times.
So 2K forced a developer to use PhysX? Oh my, and the other developer could use Havoc for LA Noire?
Here is an interview with the developer
http://www.pcgamesha...-die/Knowledge/
It was supposed to be show piece for the game, not nVidia per se. And they too reduced the game effects to suit the Console. Yes, it sucks, but it's a fact of gamers reality.
As for DLC. Wow, you make it sound only 2K plans to feed their employees
http://www.vg247.com...of-1-1-billion/
It's not unusual to program and disable some features.
#24 Posted 27 November 2011 - 05:51 PM
Hank, on 27 November 2011 - 11:06 AM, said:
Here is an interview with the developer
http://www.pcgamesha...-die/Knowledge/
It was supposed to be show piece for the game, not nVidia per se. And they too reduced the game effects to suit the Console. Yes, it sucks, but it's a fact of gamers reality.
"if you have the extra hardware we are able to push things to a whole new level which has not yet been seen in open world game before. Our destructible environments feature thousands of physical particles which in turn can be affected by individual explosion force fields to make them move. It's all very impressive and it's these kinds of improvements that high end PC gamers can expect. "
That line there is bullshit. The shit they have delivered with mafia 2 in terms of physics has been seen many times before. There was nothing impressing about their physx implementation.
Also, why do you read what the devs say in an interview? Do you actually expect them to bad mouth their publisher and talk about how they were asked to replace their subsystems with physx?
Nobody is going to tell you that what they are working on right now, is going to suck when compared with their previous work that they had to cut, unless they want to lose sales.
There is in fact a way to disable the physx engine entirely from the game and actually enable the old physics engine that also activates the dynamic car damage subsystem which doesn't work when physx is on.
If you tweak Mafia2's cfg files found inside it's archives, you can actually get the cars to damage like they did in Mafa 1, without having predamaged models loaded on the moment of impact.
Hank, on 27 November 2011 - 11:06 AM, said:
http://www.vg247.com...of-1-1-billion/
It's not unusual to program and disable some features.
I focused on 2k because that's what interested me in this debate.
I didn't say 2k is the only one that does this, I just focused on 2k here because 2k is directly involved with the object of our debate which is DNF and it's DLC.
I know there are many other publishers and dev studios that do this but not THAT many. Usually you can count these publishers with one hand.
Also you make it sound as if you are defending 2k and Activision when you are saying that with these practices they plan to feed their employees.
If by feeding you mean, paying them subpar salaries while whoring all the cash to themselves, up to the point where they risk having entire KEY dev studios quit over night and then sue them for refusing to pay them the agreed money percentages from the sale profits, then yeah I agree with you too.
If you didn't yet hear, inform yourself about Infinity ward's departure and then tell me how well did Activision fed these employees of theirs.
This post has been edited by Mr.Deviance: 27 November 2011 - 05:56 PM
#25 Posted 27 November 2011 - 07:19 PM
#26 Posted 27 November 2011 - 08:48 PM
Mr.Deviance, on 27 November 2011 - 05:51 PM, said:
Yes
Mr.Deviance, on 27 November 2011 - 05:51 PM, said:
I didn't say 2k is the only one that does this, I just focused on 2k here because 2k is directly involved with the object of our debate which is DNF and it's DLC.
I know there are many other publishers and dev studios that do this but not THAT many. Usually you can count these publishers with one hand.
Also you make it sound as if you are defending 2k and Activision when you are saying that with these practices they plan to feed their employees.
If by feeding you mean, paying them subpar salaries while whoring all the cash to themselves, up to the point where they risk having entire KEY dev studios quit over night and then sue them for refusing to pay them the agreed money percentages from the sale profits, then yeah I agree with you too.
If you didn't yet hear, inform yourself about Infinity ward's departure and then tell me how well did Activision fed these employees of theirs.
I simply used other corporations as a sample that DLCs are common, not limited to 2K.
And it's the other way around. 2K Czech is laying off real people. If DLCs makes cash, and they enhance the game or extend it, I am for DLCs, because I will buy them. If they were built in the game CD set, and I get an unlock code only, well, you are SOL. No deal.
If you screw the developer, in the end you screw yourself. Call of Duty is a huge brand. Question to you, why would you fire your stars? I don't buy the story. 2/3 of the team stood on and finished the MW3. I think they'll have a good Xmas, what say you?
#27 Posted 27 November 2011 - 09:37 PM
#28 Posted 28 November 2011 - 02:38 AM
#29 Posted 28 November 2011 - 05:29 AM
Hank, on 27 November 2011 - 08:48 PM, said:
For 2k and other large businesses a handful of developers aren't stars. Anybody is replaceable and they all answer to the bottom line. The brand is what sells, not some guy with a swollen head. It didn't work for Randy Pitchford, or CiffyB, or the last few games from Warren Spector and Will Wright.
#30 Posted 28 November 2011 - 06:22 AM
and no, i don't like it either.