ck3D, on 16 November 2022 - 02:35 AM, said:
I reckon people have their reasons for not posting their YouTube playthroughs directly on here themselves (and I can understand humility or discretion, or not wanting to spoil the map, or a near infinity of things) but that's a trend I wouldn't mind seeing pick up and catch on, personally and for what that's worth. Shouldn't qualify as shilling or whatever since this forum really is designed as a platform where to do it. I've glimpsed into a few different communities where including or even just posting playthroughs as feedback is common practice and I think that's actually pretty cool (although especially when it doesn't completely replace words; would still pick words over video if I had to but good thing I don't), thus wanted to say as far as I'm concerned I would encourage it.
I'll take this into consideration for sure for the future. The main reason I usually avoid posting my videos on my own is I feel a bit weird about self-promotion, but seeing that some of my videos have received over 1K views, I'm starting to think maybe there is an audience for this DIG videos after all.
I'm hoping to see more maps from ToiletDuck64 in the near future. While some of them tend to seem near unfair at times, there's usually tricks to get through them. I'm not sure if that was by design or not. I can see the "doom-like" design here when it comes to the level design itself, but it feels more like a really tough map than what I'd usually see in Doom WADS, which tend to be slaughter maps. I think that DN3D certainly can do that density of enemies quite well, but it takes a lot of TLC to ensure it isn't just flat out frustrating. I think ToiletDuck64 has found the balance for the most part, providing difficult maps that have a fever-dream like aesthetic.