If you're behind a translucent glass or fire etc.
Your projectile will be invisible and so as explosions.
But fires wont.
Nor debris.
The problem starts at 2016-05-13 r5728
EDuke32 2.0.0devel r5728 (64-bit) C++ build
Compiled May 13 2016 15:37:41
I tested some 2017, 2018 duke, prob still present
At 2016-05-05 r5718 everything works fine
EDuke32 2.0.0devel r5718 (64-bit) C++ build
Compiled May 05 2016 13:07:43
r5718 and before everything are normal.
So I'm sure providing accurate revision and where it starts etc will be easy to trace down this bug.
here is a vid of the issue
is not a code bug but a core bug.
PS
I tested with 12-20-2018 r7297
bug still exist
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There is a bug I've discovered. has to do with explosions and projectiles "The problem starts at 2016-05-13 r5728"
#1 Posted 22 December 2018 - 02:51 AM
This post has been edited by Zaxtor: 22 December 2018 - 02:55 AM
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