Showing few exterior shots.
Is a very large temple on a small island in the middle of the sea.
level will have some similarity to the Temple level in Oblivion EP1
PS can be played in Polymer mode (HRP) or Polymer mode 8bit (no HRP) so TROR doesn't glitch out
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Dark Temple "Single map level"
#1 Posted 08 September 2018 - 04:08 PM
This post has been edited by Zaxtor: 08 September 2018 - 04:09 PM
#2 Posted 13 September 2018 - 06:46 AM
Hey this is really nice! will it be part of an episode togheter with the floting island?
#3 Posted 13 September 2018 - 07:26 AM
Well is a different usermap
has its own con code etc.
it will have 2 batch files.
One for polymer HRP.
Polymer without HRP (8 bit mode), polymer reason is so TROR doesn't glitch out
has its own con code etc.
it will have 2 batch files.
One for polymer HRP.
Polymer without HRP (8 bit mode), polymer reason is so TROR doesn't glitch out
#4 Posted 13 September 2018 - 07:45 AM
Still need to try floating isle. But I'm pretty sure my lap isn't gonna run it, it has an ATI.
#6 Posted 13 September 2018 - 10:54 AM
Zaxtor, on 13 September 2018 - 10:12 AM, said:
What are the spec on your laptop?
Speed
Ram
Vid card
Etc
Speed
Ram
Vid card
Etc
I don't know that info now, but I can tell you that Hollywood Hollocuast Rethinked "runs" at absolutely 0fps. (Well not really but something about 6-8fps)
#7 Posted 13 September 2018 - 11:31 AM
ic
probably in the near future ill make a 8bit version polymer mode for the floating isle for slower machines
probably in the near future ill make a 8bit version polymer mode for the floating isle for slower machines
#8 Posted 13 September 2018 - 12:34 PM
I'm guessing Quest Town will run at about 1-2 fps. It was more demanding than HHR. Its long past time to sell your sister and use the money to upgrade.
#9 Posted 14 September 2018 - 03:31 PM
Added most of the windows and etc, now at like close to 1000 sectors and little less than 10k lines
Done fair amount of interior etc.
Done fair amount of interior etc.
#10 Posted 14 September 2018 - 07:06 PM
Mark, on 13 September 2018 - 12:34 PM, said:
I'm guessing Quest Town will run at about 1-2 fps. It was more demanding than HHR. Its long past time to sell your sister and use the money to upgrade.
Just ATI vs Polymer, rescent games run smoothly. And Quest Town runs pretty descent 🤔
Coreection: Just checked Quest Town and it runs from 7 to 15 fps (I think due lack of enemies) HHR doesn't even run lol, so the Ofps wasn't an exaggeration.
My specs are:
This post has been edited by Mike Norvak: 14 September 2018 - 07:22 PM
#12 Posted 23 September 2018 - 06:02 PM
Zaxtor, on 13 September 2018 - 11:31 AM, said:
ic
probably in the near future ill make a 8bit version polymer mode for the floating isle for slower machines
probably in the near future ill make a 8bit version polymer mode for the floating isle for slower machines
Have you thought about designing your TROR so that it works with the classic renderer? The AMC TC has some highly advanced TROR that works without polymer.
#13 Posted 23 September 2018 - 06:28 PM
Well in classic it does hom., moderate to intensive, level has insane TROR, hom hits that small path through violet lavapit and temple structure
I use the latest Eduke32
I use the latest Eduke32
#15 Posted 24 September 2018 - 04:46 AM
Zaxtor, on 23 September 2018 - 06:28 PM, said:
Well in classic it does hom., moderate to intensive, level has insane TROR, hom hits that small path through violet lavapit and temple structure
I use the latest Eduke32
I use the latest Eduke32
You can’t just do whatever you feel like with TROR in classic, there are certain restrictions you have to adhere to, which IIRC are discussed on the wiki, but you can pull off some pretty advanced stuff if you do.
Check out Ghost Ship from the AMC TC episode 2 as perhaps the best example. Hidden Dojo might also be worth looking at.
#16 Posted 24 September 2018 - 07:16 AM
In polymer mode lag is caused by
textures. texture_n, texture_s, texture_g etc or all combined
And going crazy on the glowing (SE49 SE50)
And more.
The 8bitmode batch file is in polymer mode but no models nor HRP.
just the 8bit textures of TILEART files and preserves the SE49 SE50, glowing projectile fire, glowing fire etc but wont go crazy on it in this level,.
textures. texture_n, texture_s, texture_g etc or all combined
And going crazy on the glowing (SE49 SE50)
And more.
The 8bitmode batch file is in polymer mode but no models nor HRP.
just the 8bit textures of TILEART files and preserves the SE49 SE50, glowing projectile fire, glowing fire etc but wont go crazy on it in this level,.
#17 Posted 25 September 2018 - 01:24 PM
Cool! Now give a sword to Duke and it will really feel a hybrid between Prince of Persia and TLoZ Ocarina of Time .
#19 Posted 01 October 2018 - 12:57 AM
More screenshots of the Dark temple.
Have to be in gamemode for most of the shots to avoid spoilage and certain things that only shows well in game mode.
Have to be in gamemode for most of the shots to avoid spoilage and certain things that only shows well in game mode.
#20 Posted 03 October 2018 - 04:52 AM
After looking at those screen shots I'm expecting to see Lara Croft in the map.
#21 Posted 04 October 2018 - 07:01 PM
Dark Temple is kinda based on a hybrid of Prince of Persia, Tomb Raider and others.
This post has been edited by Zaxtor: 04 October 2018 - 07:01 PM
#25 Posted 28 October 2018 - 01:36 AM
You have a very interesting design style, with a strong mid-90s vibe to it. Initially I expected something akin to the Secrets of the Arcopolis, but there's a definite charm to a more minimalistic approach as well. Love the Prince of Persia reference BTW
#26 Posted 15 March 2020 - 03:57 AM
Did somebody succeed in playing Dark Temple ?
I'm having 3 errors in both mode :
DarkTemple.con: In event `EVENT_DISPLAYOVERHEADMAPTEXT':
DarkTemple.con:2988: error: parameter `EVENT_DISPLAYOVERHEADMAPTEXT' is undefined.
DarkTemple.con: In event `EVENT_DISPLAYBORDER':
DarkTemple.con:2992: error: parameter `EVENT_DISPLAYBORDER' is undefined.
DarkTemple.con: In actor `ORGANTIC':
DarkTemple.con:7235: warning: found `else' with no `if'.
DarkTemple.con: In state `pigshootenemystate':
DarkTemple.con:9169: warning: found `else' with no `if'.
DarkTemple.con: In state `sandtroopcode':
DarkTemple.con:45095: error: expected a keyword but found `ifn'.
Found 2 warning(s), 3 error(s).
I've extract all zip content in D3DTemple directory, put DUKE3D.GRP in it and run DarkTemple.bat or DarkTemple_8bit.bat
I'm having 3 errors in both mode :
DarkTemple.con: In event `EVENT_DISPLAYOVERHEADMAPTEXT':
DarkTemple.con:2988: error: parameter `EVENT_DISPLAYOVERHEADMAPTEXT' is undefined.
DarkTemple.con: In event `EVENT_DISPLAYBORDER':
DarkTemple.con:2992: error: parameter `EVENT_DISPLAYBORDER' is undefined.
DarkTemple.con: In actor `ORGANTIC':
DarkTemple.con:7235: warning: found `else' with no `if'.
DarkTemple.con: In state `pigshootenemystate':
DarkTemple.con:9169: warning: found `else' with no `if'.
DarkTemple.con: In state `sandtroopcode':
DarkTemple.con:45095: error: expected a keyword but found `ifn'.
Found 2 warning(s), 3 error(s).
I've extract all zip content in D3DTemple directory, put DUKE3D.GRP in it and run DarkTemple.bat or DarkTemple_8bit.bat
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