#8
Posted 12 September 2018 - 03:30 PM
I don't know how I missed this on the first go-around. Real shame I did because this is actually pretty good. Rare indeed is the map that requires one of the expansions as a base (and for some reason it's usually Nuclear Winter. Go figure). So this is a welcome change of pace.
Gameplay-wise this was solid. Ammo-Enemy ratio was fairly balanced, even without all the secrets. There was proper scaling between enemies and firepower, so I never felt under or over powered.
I do feel like the somewhat circular design of the resort could have used a few more bypasses, since I tended to forget which rooms had what door and if I was wrong I'd have to circle back the whole way to find it. A minor inconvenience at worst, admittedly. I will say I'm not a fan of those switch puzzles where the switches are spread around the room. They're just kind of tedious to deal with. Also I couldn't find a way back into the resort after emerging from the fountain near the end of the level, so the missed secrets stayed missed. Maybe I'm an idiot, or maybe that's a real point of no return. I'm not sure.
The aesthetics were great. Definitely felt like a resort. There were some trimming issues but they were very minor, as most have already said. I actually like the cyan coloring. I originally thought it wouldn't be so great but no, actually, it made the visuals pop. I may even use it for future playthroughs of Carribbean...
Good map.
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