The Bloody Hands Addon it's a hud mod created by Dude27th using a leather jacket from "spriting carnival thread" resources and a modified hat from "High Noon Drifter" on zdoom that helps to better identify the character of Caleb and is more faithful to his third person sprite. This is a my rearrangement which makes it more compatible with other mods, it is also included a patch for Weapon Mod.
Bloody Hand BloodGDX.zip (1.44MB)
Number of downloads: 54
Download 2: https://ufile.io/d9n40
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Bloody Hands for BloodGDX + Weapon Mod Compatibility
#1 Posted 29 April 2018 - 10:02 AM
This post has been edited by Fantinaikos: 29 April 2018 - 10:56 AM
#2 Posted 29 April 2018 - 11:17 AM
That's actually cool and it makes it more true to character's sprites. I am actually suprised someone touched Weapons Mod tiles ^^. Maybe we'll merge this mini patch/mod with our mod, so a player could choose if she/he wants hands with or without sleeves.
#5 Posted 07 May 2018 - 03:21 PM
Thanks, for appreciation.
I noticed that a BloodGDX compatible version of the Weapon Mod has been uploaded recently, so I've made specific a patch. It must be used together with the normal or readapted Bloody Hands Addon obviously.
Weapons Mod BloodGX Compatibilities.zip (2.09MB)
Number of downloads: 28
The Flare gun reload animation should be included as a content even in the next DOS edition to me. Even add the alpha pitchfork that becomes bloody after use, which could return to clean state anytime the player change weapon, it's a good idea.
I noticed that a BloodGDX compatible version of the Weapon Mod has been uploaded recently, so I've made specific a patch. It must be used together with the normal or readapted Bloody Hands Addon obviously.
Weapons Mod BloodGX Compatibilities.zip (2.09MB)
Number of downloads: 28
The Flare gun reload animation should be included as a content even in the next DOS edition to me. Even add the alpha pitchfork that becomes bloody after use, which could return to clean state anytime the player change weapon, it's a good idea.
#6 Posted 07 May 2018 - 07:58 PM
Quote
The Flare gun reload animation should be included as a content even in the next DOS edition to me. Even add the alpha pitchfork that becomes bloody after use, which could return to clean state anytime the player change weapon, it's a good idea.
Yeah, Flare Gun was quickly made to fill the gap, it would be a really good idea to add it to DOS version. Pitchfork cannot be bloody after kill (like the katana in SW) because it requires modding features. The unused sprites (both in Alpha and Retail version) only suggest that it was planned (and obviously should have been kept).
#7 Posted 16 May 2018 - 10:51 PM
Fantinaikos come on !
What do you mean with "Thanks, for appreciation" ??
That compliments where clearly for the mod which isn't your work by the way it was my work !
And the repacking is nice but don't take the credit for my stuff!
What do you mean with "Thanks, for appreciation" ??
That compliments where clearly for the mod which isn't your work by the way it was my work !
And the repacking is nice but don't take the credit for my stuff!
#8 Posted 17 May 2018 - 10:27 AM
I didn't take credit for your stuff at all , I've made it pretty clear this was a repack, infact inside it is even present YOUR credit txt file just renamed into "Original Credits.txt". Plus among the instructions there is link where your original creation can be founded.
#9 Posted 18 May 2018 - 07:00 PM
Yeah , I kinda have a weird week and I get a bad impression with your last comment :/ , I guess you are right. Sorry for beign rude to you
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