On Linux, it does not matter whether you pick a resolution with OpenGL or a resolution with Software in the launcher, it will always pick the last renderer you chose in a previous run of the game, rather than the one specified.
Will try to determine in which revision this started occurring later.
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[Fixed] EDuke32 on Linux does not respect the renderer setting in the launcher
#1 Posted 19 September 2019 - 05:47 AM
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