So i wanted to try the latest version of Alien Armageddon.
The previous 1.x series worked fine with eduke32 running in linux. However now with the 2.x series i get CON compilation errors.
Anyone know how i can fix this or if it can be fixed?
Cheers
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Alien Armageddon mod issues with linux eduke32 "linux, eduke32, CON file error"
#1 Posted 26 August 2019 - 05:34 AM
#2 Posted 26 August 2019 - 05:52 AM
It has been pointed out that the first lines of several con files have been left blank. Go through them and remove the blank lines.
#4 Posted 26 August 2019 - 09:35 AM
Please put logs like that in spoiler tags...
Did you mess up EDUKE.CON?
It's supposed to be 53 byte, or 51 after removing the first DOS newline. Yours is only 30.
Did you mess up EDUKE.CON?
It's supposed to be 53 byte, or 51 after removing the first DOS newline. Yours is only 30.
#5 Posted 26 August 2019 - 10:01 AM
LeoD, on 26 August 2019 - 09:35 AM, said:
Please put logs like that in spoiler tags...
Did you mess up EDUKE.CON?
It's supposed to be 53 byte, or 51 after removing the first DOS newline. Yours is only 30.
Did you mess up EDUKE.CON?
It's supposed to be 53 byte, or 51 after removing the first DOS newline. Yours is only 30.
lot of upscale errors
possible they removed the commenting slashes from the first line, I'm not a con specialist though.
This post has been edited by Forge: 26 August 2019 - 10:03 AM
#6 Posted 26 August 2019 - 10:23 AM
Quote
Using group file "autoload/alien_armagedon_2_15.zip".
I'm going to guess this is your problem right here. Unzip it and do NOT use autoload. Then try again.
EDIT: Also, do you have a regular uncompressed copy in addition to what is in autoload? Do a clean install with no autoload.
One of your issues is, it appears that a different EDUKE.CON is being used than the one included. The one included has the variable do_upscale declared on the very first line. But your log is showing that variable did not get declared. And as LeoD said, the smaller size of it is further evidence that the wrong EDUKE.CON is being loaded. From what I can tell, your folder is a hot mess.
This post has been edited by Trooper Dan: 26 August 2019 - 10:39 AM
#7 Posted 26 August 2019 - 12:22 PM
In general, don't put full TCs or addons into autoload. HRP, voxel pack, sound mods or similar can go there so you can easily switch them on and off as needed, but stuff like AA should go into its own custom folder, making sure no other files interfere.
#8 Posted 27 August 2019 - 02:00 AM
Thanks everyone for the help!
The EDUKE.CON was messed up as you guys said. So i just started from sratch removing empty lines and checking if the errors with each CON file disappeared. This took a while, sometimes the empty line at the beginning was causing errors, other times it was empty lines between comments or even lines of code that caused erros.
However now i get new errors. The game loads but the mod artwork is missing and it doesn't load levels...the log shows that it couldn't load .art files.
The EDUKE.CON was messed up as you guys said. So i just started from sratch removing empty lines and checking if the errors with each CON file disappeared. This took a while, sometimes the empty line at the beginning was causing errors, other times it was empty lines between comments or even lines of code that caused erros.
However now i get new errors. The game loads but the mod artwork is missing and it doesn't load levels...the log shows that it couldn't load .art files.
Spoiler
#9 Posted 27 August 2019 - 02:09 AM
I don't know what to tell you about the .art files not loading. I know that there are some case inconsistencies on their naming (in your log it shows them all lower case but some of the actual files are not). But I don't understand why they would be considered an "invalid file version" on your Linux system but not on Windows.
#10 Posted 27 August 2019 - 02:26 AM
Trooper Dan, on 26 August 2019 - 10:23 AM, said:
Unzip it and do NOT use autoload. Then try again.
EDIT: Also, do you have a regular uncompressed copy in addition to what is in autoload? Do a clean install with no autoload.
EDIT: Also, do you have a regular uncompressed copy in addition to what is in autoload? Do a clean install with no autoload.
Rugaliz, on 27 August 2019 - 02:00 AM, said:
I did not care about following the AA developer's counsel.
Using group file "autoload/AA_2_15.zip".
Spoiler
This post has been edited by LeoD: 27 August 2019 - 02:27 AM
#11 Posted 27 August 2019 - 07:01 AM
Trooper Dan, on 27 August 2019 - 02:09 AM, said:
case inconsistencies
looking for tiles014.art when its TILES014.ART
or tiles044.art when the file is tiles044.ART
#12 Posted 27 August 2019 - 07:52 AM
Apologies for having used Autoload again but i didn't know how eduke32 loaded folders other than Autoload.
Okay now i placed the eduke32 bin in the extracted folder of the original zip files and was able to get into a level (you were right :) )...
And now i have new issues
The water in the pool is having graphical issues...
and the log
Okay now i placed the eduke32 bin in the extracted folder of the original zip files and was able to get into a level (you were right :) )...
And now i have new issues
The water in the pool is having graphical issues...
and the log
Spoiler
#13 Posted 27 August 2019 - 11:21 AM
I can't remember off the top of my head if this was all there was, but for me I think it was just a matter of renaming the tile files to lowercase. There's some audio files that aren't happy with the casing too.
#14 Posted 27 August 2019 - 02:12 PM
Okay i got it to work!
as recommended i changed all the tiles files to lower case in the base folder.
It would be nice if a patched version came out that made this mod compatible with all the eduke32 supported OSs. As things are, linux users have to manually change files in order to get this to work.
Anyway, thanks to everyone for their help.
as recommended i changed all the tiles files to lower case in the base folder.
It would be nice if a patched version came out that made this mod compatible with all the eduke32 supported OSs. As things are, linux users have to manually change files in order to get this to work.
Anyway, thanks to everyone for their help.
#15 Posted 27 August 2019 - 04:45 PM
Rugaliz, on 27 August 2019 - 02:12 PM, said:
Okay i got it to work!
as recommended i changed all the tiles files to lower case in the base folder.
It would be nice if a patched version came out that made this mod compatible with all the eduke32 supported OSs. As things are, linux users have to manually change files in order to get this to work.
Anyway, thanks to everyone for their help.
as recommended i changed all the tiles files to lower case in the base folder.
It would be nice if a patched version came out that made this mod compatible with all the eduke32 supported OSs. As things are, linux users have to manually change files in order to get this to work.
Anyway, thanks to everyone for their help.
I will edit the file names. Thanks for hanging in there and providing this information. Hope you enjoy the game!
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