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How do I change the pixalated Hires-textures in Mapster32

User is offline   blizzart 

#1

Hi folks,
I can´t remember how I did it the last time, so how do I change the pixalated textures in Mapster when using Hires textures?

In the past I just changed the value of gltexfiltermode in mapster32.cfg and it worked. But now (Mapster build 7627) it always resets to 0. Changing it in m32_settings.cfg didn´t help either.

Can anybody help me with this? It´s pretty annoying looking at those pixelated textures and sprites all the time while working in Mapster.

Thanks in advance.

This post has been edited by blizzart: 13 June 2019 - 02:02 PM

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User is online   Phredreeke 

#2

can't you add nodownscale nocompress at the end of the defines?

edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation

This post has been edited by Phredreeke: 13 June 2019 - 02:46 PM

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User is offline   blizzart 

#3

View PostPhredreeke, on 13 June 2019 - 02:44 PM, said:

can't you add nodownscale nocompress at the end of the defines?

edit: thinking about it, do you mean texture filtering? because that was removed because of incompatibility with palette emulation


Unfortunately adding nodownscale nocompress didn´t help.

Yes, I mean texture filtering. So, there isn´t any chance to get the textures to show in Mapster as they show up in game?

Here is a comparsion:
A sprite in r6129 (April 2017):

Attached Image: capt0063.png

and in r7627 (May 2019):
Attached Image: capt0000.png
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User is online   Phredreeke 

#4

View Postblizzart, on 13 June 2019 - 11:02 PM, said:

Yes, I mean texture filtering. So, there isn´t any chance to get the textures to show in Mapster as they show up in game?


Unless I'm missing something you wouldn't get texture filtering in-game either
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User is offline   blizzart 

#5

View PostPhredreeke, on 13 June 2019 - 11:26 PM, said:

Unless I'm missing something you wouldn't get texture filtering in-game either


In-game I can set the filtering to Trilinear (although I´m sure there was a setting for antialiasing before).
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