Since few days i compiled and tested how mapster and con, defs etc... works and i wanted to test a bump for ennemies like troopers.
I used CrazyBump (i just use it quickly). I made a normal texture file and it doesn't seem to work.
I also do normal and specular file for the dead one to test but all of that doesn't seem to work when i go in game (may be it works but i don't see any difference).
Can anyone be able to help me or explain me why it doesn't work? Thanks in advance.
I am a newbie with these things so be gentle with me please .
These are my textures and the little script.
Modified monster.defs :
Quote
// Trooper (1680)
model "highres/sprites/monsters/1680_trooper.md3" {
...
skin { pal 11 file "highres/sprites/monsters/1680_trooper_green.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_n.png" parallaxbias 0.05 parallaxscale 0.045 }
glow { file "highres/sprites/monsters/1680_trooper_g.png" }
...
skin { pal 11 file "highres/sprites/monsters/1680_trooper_green_dead.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_dead_n.png" parallaxbias 0.05 parallaxscale 0.045 }
specular { file "highres/sprites/monsters/1680_trooper_green_dead_s.png"}
...
}
model "highres/sprites/monsters/1680_trooper.md3" {
...
skin { pal 11 file "highres/sprites/monsters/1680_trooper_green.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_n.png" parallaxbias 0.05 parallaxscale 0.045 }
glow { file "highres/sprites/monsters/1680_trooper_g.png" }
...
skin { pal 11 file "highres/sprites/monsters/1680_trooper_green_dead.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_dead_n.png" parallaxbias 0.05 parallaxscale 0.045 }
specular { file "highres/sprites/monsters/1680_trooper_green_dead_s.png"}
...
}
The "..." means there is code here in this place (the original).
PS : Sorry for my english if i make some mistakes in my sentences.