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How to make bump with ennemies with Polymer?

User is offline   Benichon 

#1

Hi,
Since few days i compiled and tested how mapster and con, defs etc... works and i wanted to test a bump for ennemies like troopers.
I used CrazyBump (i just use it quickly). I made a normal texture file and it doesn't seem to work.
I also do normal and specular file for the dead one to test but all of that doesn't seem to work when i go in game (may be it works but i don't see any difference).

Can anyone be able to help me or explain me why it doesn't work? Thanks in advance.

I am a newbie with these things so be gentle with me please :P.

These are my textures and the little script.

Posted Image
Posted Image
Posted Image

Modified monster.defs :

Quote

// Trooper (1680)
model "highres/sprites/monsters/1680_trooper.md3" {
...
skin { pal 11 file "highres/sprites/monsters/1680_trooper_green.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_n.png" parallaxbias 0.05 parallaxscale 0.045 }
glow { file "highres/sprites/monsters/1680_trooper_g.png" }

...

skin { pal 11 file "highres/sprites/monsters/1680_trooper_green_dead.png" }
...
normal { file "highres/sprites/monsters/1680_trooper_green_dead_n.png" parallaxbias 0.05 parallaxscale 0.045 }
specular { file "highres/sprites/monsters/1680_trooper_green_dead_s.png"}

...
}


The "..." means there is code here in this place (the original).

PS : Sorry for my english if i make some mistakes in my sentences.

This post has been edited by Benichon: 21 May 2009 - 12:45 AM

0

User is offline   Hellbound 

#2

They won't work because normals and specs are not working on models in polymer yet AFAIK.
0

User is offline   Benichon 

#3

View PostHellbound, on May 21 2009, 03:59 AM, said:

They won't work because normals and specs are not working on models in polymer yet AFAIK.


Ah ok thanks, so i can stop to try to make it works ^^.
0

User is offline   Tea Monster 

  • Polymancer

#4

View PostBenichon, on May 21 2009, 04:57 AM, said:

Ah ok thanks, so i can stop to try to make it works ^^.


You can continue to try to make it work. See how it looks in your 3D app (if you use one).

Plagman is still working on the renderer, model normal maps will come in time.
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