Hi!
I would really like it if the name of the map would apear in text when you exit a level and transition to another.
Only thing that happens now when you exit a map is the statistics come up and then the new map starts when you press a button.
Why not have a text come up on screen when a new map starts or a screen just before entering a map saying (now entering bowels of the earth) for example.
As it is now you need to open the automap to see the levels name in the upper right corner of the screen,
Anyway it would be cool if this was in the game.
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Feature request. "Map name on starting new level."
#1 Posted 10 October 2017 - 01:16 AM
#2 Posted 10 October 2017 - 01:55 AM
Actually it does appear, just that it loads so fast you don't really get a chance to see it.
#4 Posted 10 October 2017 - 09:13 AM
M210, on 10 October 2017 - 06:02 AM, said:
Name of the map in loading screen added since 0.75 release And it had a lot of crashes in early releases
I got bloodgdx installed on a ssd and i cant see the name of the level because the screen comes and goes in under a second, it is impossible for me to see the text.
maybe add a (press a button) too continue ?
#5 Posted 10 October 2017 - 09:19 AM
Phredreeke, on 10 October 2017 - 01:55 AM, said:
Actually it does appear, just that it loads so fast you don't really get a chance to see it.
Yeah it is insanly fast... no way i can see it before it goes away, in a blink of an eye really.
#6 Posted 10 October 2017 - 12:06 PM
Is it possible to see the map names in the load/save menu? In eduke32 the names are displayed there.
#7 Posted 10 October 2017 - 07:15 PM
SonicB00M, on 10 October 2017 - 12:06 PM, said:
Is it possible to see the map names in the load/save menu? In eduke32 the names are displayed there.
Yes, I can make it.
Quote
maybe add a (press a button) too continue ?
I can, but I think this feature will annoy users
This post has been edited by M210: 10 October 2017 - 07:17 PM
#8 Posted 10 October 2017 - 11:58 PM
M210, on 10 October 2017 - 07:15 PM, said:
Yes, I can make it.
I can, but I think this feature will annoy users
I can, but I think this feature will annoy users
In that case maybe make it optional?
Another way of doing it is too a slight delay before the level starts.
Im talking a second or two at the most.
The original game had a load screen before aswell.
#9 Posted 11 October 2017 - 01:11 AM
or let the level title remain on screen for a short while after entering the level
#10 Posted 11 October 2017 - 03:06 AM
Phredreeke, on 11 October 2017 - 01:11 AM, said:
or let the level title remain on screen for a short while after entering the level
+1
#11 Posted 11 October 2017 - 10:07 AM
Seeing as the thread title is appropriate, can you add an optional feature to disable showing keys on the minimal HUD? As I find it detracts from the immersion and it would make sense to implement so you can have the option of the original HUD, which contributes to the project's goal of trying to be as faithful to the vanilla engine as possible
#12 Posted 11 October 2017 - 10:33 AM
I can do that.
unzip it in the same directory as BloodGDX then add include keyless.def in bloodgfx.def
unzip it in the same directory as BloodGDX then add include keyless.def in bloodgfx.def
Attached File(s)
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keyless.zip (548bytes)
Number of downloads: 2
#13 Posted 11 October 2017 - 02:51 PM
It works like a charm thank you, however as a result the keys don't light up in color on the larger huds giving the appearance you have none at all, is this a necessary comprimise? o:
#14 Posted 11 October 2017 - 03:18 PM
Yes because they all use the same tiles, all I did was replace those with blank ones
#15 Posted 11 October 2017 - 03:43 PM
There are a a fair few requests here for options for small features. M210 should be weary of feature creep from threads such as this. If the process continues and everyone adds their two cents for a personal preference it could be death by a thousand cuts.
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