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What are you working on for Blood?

User is offline   wangho 

#151

View PostdaMann, on 03 February 2019 - 05:17 AM, said:

Hey there!

Felix and I both are kind of working on it :) When we started on this, it was 98/99 and I was 17... now I'm 37 with big boy responsibilities, Wife, 4 kids, jobs, etc. so I cram in time like right now, early morning or late night. I call it my "nerd time" haha. He's always looking for gigs and such in the film industry in Denmark where he lives, on-again, off-again. I kind of dragged him back into this.

We're it. can't get ahold of Reactor/Headhunter, Michael "Micho" Shire, Alex "Hades" Vandercombeck, I did get ahold of Craig Duckett and got him to see the playthrough PagB666 did of his map, that was cool to see. If it weren't for Peter, I wouldn't be back wasting time making maps again... my wife may have appreciated him not making those I would be "normal" again :lol:

That's it, yeah. Most of the active discussion takes place in the Blood Discord channel, its real sporadic here in Duke4.

Enjoy getting back into it! I don't know if you already have a solution for the annoying flickering, but I've attached a fix that Felix had cooked up. I just drag this onto my dosbox launcher and no visual issues at all... and don't forget to disable the beeps hahaha... those are so annoying.


My next question was EXACTLY going to be about the flickering. Umm...did I miss that attachment? I didn't see it in your post, or either this forum is a bit awkward.

PagB got me back into it as well. Hopefully, Felix is enjoying his Blood revisit and has some passion for it. You guys keep up the good work!
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User is offline   Jim 

#152

Given that you are working on a BPF remaster, can you address the fact that there is almost no health on the ghost town level except for the doctor's bag and the life seed?

This post has been edited by Jim: 03 February 2019 - 09:37 PM

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User is offline   wangho 

#153

View PostJim, on 03 February 2019 - 09:35 PM, said:

Given that you are working on a BPF remaster, can you address the fact that there is almost no health on the ghost town level except for the doctor's bag and the life seed?


Will do. I'd like to know how many have problems with the snow in the first map still? Ive never had a problem with it on any of my systems, DOSBox or GDX. I wish to get to a point where everybody will have no problems with art, sounds, snow, etc. It just blows my mind that some people in this day and age experiences slow down from the snow.
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User is offline   daMann 

#154

https://youtu.be/JfgrAYTReWw


https://youtu.be/GgDLdD5vv3Q

A couple of videos clips from maps WIP for Bloodlines....

This post has been edited by daMann: 13 February 2019 - 04:59 AM

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User is offline   Tea Monster 

  • Polymancer

#155

Posted Image

I got to playing Blood recently now that there are a couple of source ports. I was chatting to Mark, and for some sculpting practice, I did this guy.
I need to fix some anatomy issues (apart from the sprite body proportions that is).

This post has been edited by Tea Monster: 16 February 2019 - 05:44 PM

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User is offline   Mark 

#156

When we were chatting about nBlood I asked TM if he would throw some clothes on this model I "borrowed" from Killing Floor and used in my GraveyardTC. Instead he got inspired and started creating The Butcher from scratch. For fun I'll probably throw him in the Blood bonus map in Graveyard and take a few screenshots. If a good Blood HRP gets going I'm hoping TM will make his game ready with full animations.

Attached File(s)



This post has been edited by Mark: 16 February 2019 - 07:19 PM

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User is offline   Tekedon 

#157

Trying to come up with some new map ideas for my "A Bloody Mess" addon.

I guess I become more creative after a few beers xD

* Don't mind the spelling * xD

Attached File(s)



This post has been edited by Tekedon: 22 February 2019 - 03:47 PM

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User is offline   daMann 

#158

View PostTekedon, on 22 February 2019 - 03:36 PM, said:

Trying to come up with some new map ideas for my "A Bloody Mess" addon.

I guess I become more creative after a few beers xD

* Don't mind the spelling * xD


https://mst3k.fandom...104_-_Avalanche

This is what I thought of when I saw ski resort :)
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User is offline   wangho 

#159

View PostTekedon, on 22 February 2019 - 03:36 PM, said:

Trying to come up with some new map ideas for my "A Bloody Mess" addon.

I guess I become more creative after a few beers xD

* Don't mind the spelling * xD


Drinking and mapedit, lol. I find it almost as bad as drinking and driving. My concentration goes far askew.
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User is offline   wangho 

#160

View PostTekedon, on 22 February 2019 - 03:36 PM, said:

Trying to come up with some new map ideas for my "A Bloody Mess" addon.

I guess I become more creative after a few beers xD

* Don't mind the spelling * xD



ski resort is an excellent level theme. Let us know if youre gonna work on it, if not..hmmmm..
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User is online   Phredreeke 

#161

here's a WIP set of upscaled textures from Blood https://imgur.com/a/77QslN4
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User is offline   Tea Monster 

  • Polymancer

#162

Posted Image
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User is offline   Mark 

#163

I decided to placeTM's WIP model into my latest project for a quick test to see how it looks in Eduke32.

Attached File(s)



This post has been edited by Mark: 10 March 2019 - 07:57 AM

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User is offline   RoyBatty 

#164

Those are looking great so far Teamonster.
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User is online   Phredreeke 

#165

I've been editing the upscales of the Blood cultists as the upscaling wrecked the faces in most frames.

Attached File(s)


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User is offline   Tekedon 

#166

...

Attached File(s)


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#167

View PostTekedon, on 24 March 2019 - 12:46 PM, said:

...

Underground bunker/processing factory hidden somewhere in snowy village perhaps? ;p
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User is offline   darkcaleb 

#168

View PostTekedon, on 24 March 2019 - 12:46 PM, said:

...


Eviction 3 maybe? :lol: :lol:
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User is offline   Tekedon 

#169

Just a test. Really simple trick to get multiple viewable stacks at the same time. Really simple trick. It has it's limitations too though. :lol:

Attached File(s)


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User is online   Phredreeke 

#170

Please test it in NBlood too as to make sure it doesn't break in Polymost
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User is offline   Tekedon 

#171

View PostPhredreeke, on 22 April 2019 - 02:58 AM, said:

Please test it in NBlood too as to make sure it doesn't break in Polymost


It works. It's not really groundbreaking or anything. I noticed the trick when fooling around. It works like this.. As long as you don't have any thickness/depth to the stack even dosblood renders all of them correctly at the same time (with minor glitches if any at all) and you can have multiple viewable stacks. To get the "thickness" so it's not paperthin I have faked the wooden edges with 1-way wall-oriented sprites from underneath which are automatically cut off by the stack. You can see it a bit if getting really close, but in this case you will never see the sprites up-close from the lower stack. Tadaa :lol:

What this means is that you have a little bit more freedom compared to making it all out of sprites, also monsters can walk on them obviously. Good for when making bridges. :lol:

(I've uploaded the example map to blood.freeminded.de)

http://blood.freemin...on=stuff&id=609

This post has been edited by Tekedon: 22 April 2019 - 03:37 AM

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User is offline   Tekedon 

#172

Also this allows for more advanced geometry without glitching I noticed.

Attached File(s)


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User is offline   Tekedon 

#173

Released the second map from my Blood episode. :o

http://blood.freemin...ion=maps&id=613
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User is offline   Tekedon 

#174

View PostTekedon, on 07 November 2019 - 10:57 AM, said:

Released the second map from my Blood episode. :o

http://blood.freemin...ion=maps&id=613


Providing a second link since blood.freeminded seems to be down, atleast for me.

https://www.altarofs...c.php?f=11&t=79
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User is offline   Tekedon 

#175

When it's done. :lol:

Attached File(s)


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User is offline   Sanek 

#176

Ion Fury's influence is very strong here :lol:
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User is offline   Tekedon 

#177

View PostSanek, on 24 November 2019 - 01:20 PM, said:

Ion Fury's influence is very strong here :lol:


Yes, style is heavily inspired by Ion Fury. :) But with my own flavour ofcourse. Wanted to push mapedit a bit. Just gotta watch that sector/wall limit :lol:
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User is offline   darkcaleb 

#178

View PostTekedon, on 24 November 2019 - 12:21 PM, said:

When it's done. :lol:



Bladerunner 2049, I mean the first picture show a tower that looks like LAPD?
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User is online   Phredreeke 

#179

I've been making various paintings for people to decorate their maps with. Once I've got a large number I'll release an archive containing them (hopefully nicely sorted)

Attached File(s)


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User is offline   daMann 

#180

View PostTekedon, on 24 November 2019 - 12:21 PM, said:

When it's done. :lol:


I see those games :lol: Jojo's got a video game now!!!

added a Powerslave easter egg one to a map... I've had this vision of a very linear map where you keep busting through walls through all these different set pieces I think of that I don't have a "home" in a map, like an arcade, a fun zone like Chucky Cheese... just to see what I can do with it :)
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