Jimmy, on 14 October 2013 - 06:16 PM, said:
Brutal Duke Criticism
#1 Posted 31 March 2017 - 10:22 PM
#2 Posted 31 March 2017 - 10:47 PM
Hendricks266, on 31 March 2017 - 10:22 PM, said:
Why the hostility? I'm sure this is just an innocent effort at making a gore mod. I doubt he knows the history behind Brutal Doom and its creator.
#3 Posted 31 March 2017 - 10:48 PM
I guess in some sense it's not very creative.
#4 Posted 31 March 2017 - 10:54 PM
Hendricks266, on 31 March 2017 - 10:48 PM, said:
99% of everything created is not very creative. If he wants to make another gore mod, and especially if he wants to create new death animations (we don't have a lot of those in the community) then I say more power to him.
#5 Posted 01 April 2017 - 12:08 AM
- Guy comes to the forum,
[QUOTE=Newfag]I've had an idea...[/QUOTE]
[QUOTE=Oldfag]Fuck off! We don't want ideas! We want actual stuff![/QUOTE]
- Guy comes to the forum, with actual stuff,
[quote name='Newfag]Hey guys' date=' here's my stuff I made for the game, it was an idea but I made it before actually saying anything about it.[/quote']
[QUOTE=Oldfag]Fuck off! We don't want your mods! Come back when you get some different ideas![/QUOTE]
Some days you just can't win, right?
#6 Posted 01 April 2017 - 12:31 AM
BTW cool mod OP. I'll try it soon
This post has been edited by Nokiaman: 01 April 2017 - 12:32 AM
#7 Posted 03 April 2017 - 03:06 AM
Thanks to everyone that liked the idea.
This post has been edited by RPD Guy: 03 April 2017 - 03:46 AM
#8 Posted 03 April 2017 - 03:11 AM
RPD Guy, on 03 April 2017 - 03:06 AM, said:
Ignore the negativity. I like your mod so far!
#9 Posted 03 April 2017 - 05:15 AM
High Treason, on 01 April 2017 - 12:08 AM, said:
- Guy comes to the forum,
- Guy comes to the forum, with actual stuff,
Some days you just can't win, right?
That's so true that hurts.
#10 Posted 03 April 2017 - 09:03 PM
Trooper Dan, on 31 March 2017 - 10:47 PM, said:
Hostility is for the best.
Trooper Dan, on 31 March 2017 - 10:54 PM, said:
Your posts are bad and you should feel bad. This is the worst thing anyone has ever written on this forum ever.
#11 Posted 03 April 2017 - 09:13 PM
Jimmy, on 03 April 2017 - 09:03 PM, said:
was
#12 Posted 03 April 2017 - 09:14 PM
Jimmy, on 03 April 2017 - 09:03 PM, said:
So when you look at the landscape of entertainment that is produced in today's society: all of the cliche ridden movies, tv shows, copycat fanfiction, copycat mods and games, etc. (and I don't claim to be innocent myself), you are going to tell me that a significant percentage of it actually is genuinely creative and original? And suggesting otherwise, as I did, is the worst thing ever written on this forum?
You see, this is why I tend to think you are trolling. Because it's hard for me to accept that anyone could actually believe some of the things you write.
EDIT: Note that I had said "99% of everything created is not very creative." The word 'very' is important!
This post has been edited by Trooper Dan: 03 April 2017 - 09:22 PM
#13 Posted 03 April 2017 - 09:15 PM
This post has been edited by Forge: 03 April 2017 - 09:16 PM
#15 Posted 03 April 2017 - 09:26 PM
Trooper Dan, on 03 April 2017 - 09:14 PM, said:
You see, this is why I tend to think you are trolling. Because it's hard for me to accept that anyone could actually believe some of the things you write.
EDIT: Note that I had said "99% of everything created is not very creative." The word 'very' is important!
Because you're not very smart, Dan. I didn't say what you said was incorrect. I said it was a bad post, and it was. The fact that 99% of things are shit was your excuse for people making shitty stuff. "Well if everything is shit why criticize someone for making more shit?" Which totally explains why your garbage mods exist.
#16 Posted 03 April 2017 - 09:37 PM
Jimmy, on 03 April 2017 - 09:26 PM, said:
I didn't say that 99% of things are shit, I said that 99% are not very creative. There's an important difference. Yes, ideally, what we create should be original. But in most cases, what is original and distinctive about it only comprises a very small part -- for some people, none at all. However, there is still value to be had in relatively unoriginal work. New entries in a well-worn genre can still be entertaining and well-executed. For a modder, the process of creating, even mere imitation, can be an important learning experience that can lead to better quality work later on.
As for my own work, I think I can safely say without fear of contradiction that some of the projects I have worked on are very good. Keep in mind that by calling my work garbage, you are also impugning some very talented and respected members of the community I have collaborated with, such as Gambini, William Gee, and many others.
#19 Posted 03 April 2017 - 09:55 PM
Trooper Dan, on 03 April 2017 - 09:37 PM, said:
Un-creative things are shit. I could see someone who lacks creativity thinking there is a difference.
Trooper Dan, on 03 April 2017 - 09:37 PM, said:
Hiding behind your collaborators, that's hilarious. How Randy Pitchford of you.
#22 Posted 03 April 2017 - 10:32 PM
Jimmy, on 03 April 2017 - 09:55 PM, said:
Jimmy, you evidently lack the capacity to evaluate how creativity is involved in writing code.
I once had a private conversation with Mblackwell in which he praised my gravity gun. I pointed out that the way I did it was pretty simple, but he said that "I never would have thought of doing it that way." (Likewise, there are lots of things he has done with code where I wouldn't have thought of doing it). But the point is, that's a kind of creativity. When I made the weather generation code for DukePlus, JBlade recognized the code as a good innovation that replaced the necessity of putting a lot of weather sprites in maps. I could go on and on, and to your credit, you have made me feel that I should -- I'm sure that is one of your goals, so I tip my proverbial hat to you for achieving it.
But seriously, my work has played a large part in a majority of major releases after 2006 (not all, of course) in this community that use significant amounts of scripting code. Even projects that are definitely not mine (like AMC TC) use significant chunks of code that I have developed for various purposes. And when it comes to my own projects, such as DukePlus (and its various side projects such as Duke Nukem Eternity), WGR2 (with WG of course), Attrition, Duke Forces -- you may not like them, but they are good, fun projects and have a lot of value, despite their flaws. You clearly have no idea how much creativity went into all that work. Developing countless features, coding scores of different enemies and weapons. A lot of it is run-of-the-mill and derivative, but some of it is definitely not, and unless you have taken the time to play through all those games, you just don't know.
#23 Posted 03 April 2017 - 10:37 PM
And to note, I've been coding for Duke 3D much longer than you have, before the advent of even Matt Saettler's EDuke.
This post has been edited by Jimmy: 03 April 2017 - 10:37 PM
#24 Posted 03 April 2017 - 10:49 PM
Jimmy, on 03 April 2017 - 10:37 PM, said:
And to note, I've been coding for Duke 3D much longer than you have, before the advent of even Matt Saettler's EDuke.
Yes, you triggered me. You can insult me personally all you want and it doesn't bother me, but when you say that my work is shit, it pisses me off. Especially when I'm pretty sure you have never given it a fair shake.
And yes, you have been around the community forever.
#25 Posted 04 April 2017 - 01:13 AM
High Treason, on 01 April 2017 - 12:08 AM, said:
- Guy comes to the forum,
- Guy comes to the forum, with actual stuff,
Some days you just can't win, right?
"Spot - On" & 1 of the reasons I don't bother mapping anymore, that and the fact that Jon st. John is liberal cunt.
MetHy, on 02 April 2017 - 05:45 AM, said:
There's unoriginal and smart marketing - I'd keep the name
Jimmy, on 03 April 2017 - 09:55 PM, said:
Hiding behind your collaborators, that's hilarious. How Randy Pitchford of you.
Artistic differences aside
True masterpieces like Enderal simply cannot be done as well in most older game engines & require a yuge amount of effort, not to say there isn't any good ones.
#26 Posted 04 April 2017 - 08:37 AM
Lunick, on 03 April 2017 - 09:48 PM, said:
I am satisfied. <- (That's not true)
You know, I'm impressed.
It's just me or every time somebody start a new thread here in this forum, people just come discussing each other about things that have nothing to do with the thread's title?
Here in Brazil we call this: TRETA = Threaten
Guys here are "threatening" each other
Now let's talk about blood, gore and guts please.
#27 Posted 04 April 2017 - 08:51 AM
Still need to give your mod a shot, but I'm pleased to see you appeared to have made your own art edits and code from scratch.
#28 Posted 04 April 2017 - 10:55 AM
Jimmy, on 03 April 2017 - 09:55 PM, said:
This is un-creative. This is shit:
Depicts people - been done before
Depicts Christ & Disciples - been done before
Steals idea for scene from a book somebody else wrote
Uses typical and mundane color pigments
Painted on a wall - been done before
Your syllogism is flawed. But at least you found one of Dan's buttons to push, and you brought attention to this mod thread.
#30 Posted 04 April 2017 - 12:01 PM
RPD Guy, on 04 April 2017 - 08:37 AM, said:
If you request it, I will delete all the shit posts and the replies to them so this thread can be on topic.
EDIT: Ok, done, as per request below. For the record, the posts are now hidden from view but still exist. There were actually some decent posts that got caught in that, but they were off-topic. Criticism of the mod is on-topic, of course, but it veered off into very OT territory.
This post has been edited by Trooper Dan: 04 April 2017 - 12:26 PM