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Duke Theft Auto

User is offline   Daedolon 

  • Ancient Blood God

#31

View PostThe Commander, on May 22 2009, 09:01 PM, said:

Posted Image

The red light flashes and pulsates between blue and red.


Wow, it's looking great.

View PostThe Commander, on May 22 2009, 09:01 PM, said:

Something still seems off with it though. :P


The headlights aren't inside the car, the spot where the light appears should be roughly 1 meter away from the car.
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#32

It really does add a new level of awesomeness to the mod (y) looks brilliant, imagine that in DM, you would see the opponents car come at you with lights blaring. (y)
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User is offline   G1bbz 

#33

Just saw the polymer test vid.

Looks amazing.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#34

Posted Image

Duke Theft Auto Beta 0.80 Released
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User is offline   d3drocks 

#35

View PostThe Commander, on Jun 17 2009, 12:36 AM, said:


WOOOOOOOOOOOOOOOOOOOOOOOOOOOO!
IVE BEEN WAITING FOR THIS ONE :)
thanks man!!!!
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User is offline   Jaxx 

#36

Oh YEAHHHHHHHHHHHHH! It rocks dude
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User is offline   Rehbock 

#37

Nice.
btw if you stand close to the enemy in mission 4 his shots cant hit you
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User is offline   corpy 

#38

I really want to sleep but I saw that... Must DOWNLOAD IT and TRY!!!
AARGHH!!!
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User is offline   quakis 

#39

Posted Image Posted Image Posted Image Posted Image
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User is offline   Sangman 

#40

Quakis: Through a discussion on AMC we concluded that the package is wrongly named, it's not really a beta but more of an older unfinished alpha version.

That said I totally get what you're trying to say here but I've complained about it enough on AMC by now ;)
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User is offline   Jimmy 

  • Let's go Brandon!

#41

That's hilarious.
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User is offline   Master Fibbles 

  • I have the power!

#42

You are distributing duke3d.grp through this exe. You should fix that.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#43

View PostMr.Flibble, on Jun 20 2009, 02:52 AM, said:

You are distributing duke3d.grp through this exe. You should fix that.


Try playing the original game with that "duke3d.grp" ;)

Sure, there's a few Duke ones liners left in it meh, the final official 1.0 version will have none of that. ( I also forgot that I left that AC/DC song in the beta. ;))
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#44

I am having just as much fun using the level editor that was in there lol. I am in the middle of creating a map somewhat inspired by Vice City, with a beach and everything ;)

BTW what was wrong with leaving the ACDC song in there?
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#45

View Postsea_eagles08, on Jun 20 2009, 05:49 PM, said:

BTW what was wrong with leaving the ACDC song in there?


I'll probably get some dick heads from WMG sending me emails. ;)
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User is offline   TerminX 

  • el fundador

  #46

Are you still completely lacking any vehicle physics? You should see if the guy doing the Jurassic Park TC would be willing to lend you some of the code from his badass jeep. I don't see why not, considering the CON files were made GPL along with the rest of the Duke source.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#47

View PostTX, on Jun 20 2009, 07:31 PM, said:

Are you still completely lacking any vehicle physics? You should see if the guy doing the Jurassic Park TC would be willing to lend you some of the code from his badass jeep. I don't see why not, considering the CON files were made GPL along with the rest of the Duke source.


Simple terms yes, Ive seen his videos and it seems the way he is doing it is making the model of his jeep keep moving to the location of where the APLAYER is, the way I went about it was just turning the APLAYER into a car. "action"

I have been quite lazy on this mod as of late due to work, (not much free time due to setting up new business)
Once things have calmed down a bit I should have more time for code.
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User is offline   Master Fibbles 

  • I have the power!

#48

View PostThe Commander, on Jun 19 2009, 12:30 PM, said:

Try playing the original game with that "duke3d.grp" ;)


No harm no foul. ;) I didn't even check file size or anything. I am used to seeing zips instead of grps in mods.

The vehicle code could use work and I'm not sure if there is a "map" function so it is hard to find my way around but other than that I like what you have in this beta state. it is playable and entertaining at least a little.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#49

View PostMr.Flibble, on Jun 22 2009, 02:36 AM, said:

it is playable and entertaining at least a little.


That's nice to hear.
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#50

Downloaded and played it.. great work! If you get that vehicle code from the Jurassic Parc TC this mod is perfect..

Moskau, Moskau, wirf die Gläser an die Wand, Russland ist ein schönes Land *sing*
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#51

http://www.youtube.c...h?v=_sKFvBaZ_P4 - Not quite DTA but I found this very funny.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#52

http://www.youtube.com/watch?v=MZ-fL4oKT1E...;fmt=22#t=1m46s - HD
http://www.youtube.com/watch?v=MZ-fL4oKT1E...;fmt=18#t=1m46s - HQ

Though it would seem the user who recorded it has a few OpenGL issues, I will need to contact that person and find out there system specs.
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User is offline   XThX2 

#53

A suggestion. Try to put your setup file into a RAR or 7z or something compressed like that next time. ;)
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#54

View PostXThX2, on Jul 5 2009, 06:13 AM, said:

A suggestion. Try to put your setup file into a RAR or 7z or something compressed like that next time. ;)


Why? The setup file is already compressed and if it was placed in a .rar it wouldn't make much, if any difference to the size.

This post has been edited by The Commander: 04 July 2009 - 10:25 AM

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User is offline   Stabs 

#55

well that was fun
shall be quite good once the cars feel right

the amount of blood the machine gun makes is very satisfying
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#56

http://www.youtube.c...h?v=41UZmHXiDlc - Duke Theft Auto Multiplayer With Stupid Bots

This chaotic video has made me thought of a new MP mode, Cops 'n' Robbers. I think GTA 4 has something similar though. You get points etc for killing the cops who will keep coming back and as your wanted level goes up the harder it gets.
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User is offline   Sangman 

#57

I'm probably gonna be accused of being negative here but I found that video completely underwhelming. I'm just going to systematically point out what I thought was flawed or weird:

First off, the map - What exactly is it supposed to be? A DM map or a map where players band together to fight off baddies? You seem to have a little bit of both. Player starts are placed far apart but some starts have all the weapons while others have nothing. Also if it's supposed to be a DM map / players fight eachother AND baddies map, why have a base structure?

Secondly, the cops.. They are going to need a lot more sounds or stop repeating their lines so often (I think the second option would be best). Like it is now, with the constant yelling of FREEZE and DROP IT, it will make people go insane. Their art seems to be a bit fucked as well with them being really short and fat.. I also noticed hit detection problems toward the end of the video where you kept shooting one with the shotgun with no response.

Thirdly, the shotgun.. It's a model whereas every other weapon, hell any other element apart from the vehicles, is a sprite. Kind of a themebreaker, you should find a sprite replacement.

Fourthly, the tanks. I guess I can get used to the fact that you're endlessly postponing getting some real vehicle code in, that it probably won't be fixed for another few years, but they didn't seem to be doing anything.. just driving around, not even taking shots at players. Of course having them shoot players at that stage would be a bit silly because spawnpoints are right nearby. I'd say put groups of two tanks in spots around the map instead of having them passively drive around one block. Or remove them altogether.

Fifthly, blue balls.. In the vid I noticed weapons (the AK47 it was, I think?) shooting little blue balls at stuff, what's up with that?

Last but not least, the civilians.. seems like it takes them a really long time to respond to two maniacs shooting eachother in the street.

Video looked less like a fun gameplay moment and more like a test map where only half the stuff actually works.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#58

View PostSangman, on Jul 13 2009, 10:05 AM, said:

First off, the map - What exactly is it supposed to be? A DM map or a map where players band together to fight off baddies? You seem to have a little bit of both. Player starts are placed far apart but some starts have all the weapons while others have nothing. Also if it's supposed to be a DM map / players fight eachother AND baddies map, why have a base structure?

Did you actually read the video description? I thought it would have been quite clear myself that it was a multiplayer map with the stupid Duke coded bots that ignore the police(enemy)...

View PostSangman, on Jul 13 2009, 10:05 AM, said:

why have a base structure?

All GTA games have had an Army type base in them, go figure.

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Secondly, the cops.. They are going to need a lot more sounds or stop repeating their lines so often (I think the second option would be best). Like it is now, with the constant yelling of FREEZE and DROP IT, it will make people go insane.

8 Players on a 4 player map = Overload of police.

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Their art seems to be a bit fucked as well with them being really short and fat.. I also noticed hit detection problems toward the end of the video where you kept shooting one with the shotgun with no response.

Still working on his art.

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Thirdly, the shotgun.. It's a model whereas every other weapon, hell any other element apart from the vehicles, is a sprite. Kind of a themebreaker, you should find a sprite replacement.

Im still looking for a suitable replacement for the shotgun and a few other things.

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Fourthly, the tanks. I guess I can get used to the fact that you're endlessly postponing getting some real vehicle code in, that it probably won't be fixed for another few years, but they didn't seem to be doing anything.. just driving around, not even taking shots at players. Of course having them shoot players at that stage would be a bit silly because spawnpoints are right nearby. I'd say put groups of two tanks in spots around the map instead of having them passively drive around one block. Or remove them altogether.

Quote

Insert some original video of GTA 2 tanks driving round doing nothing

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Fifthly, blue balls.. In the vid I noticed weapons (the AK47 it was, I think?) shooting little blue balls at stuff, what's up with that?

Shooting exactly what they shoot in GTA 1.

View PostSangman, on Jul 13 2009, 10:05 AM, said:

Last but not least, the civilians.. seems like it takes them a really long time to respond to two maniacs shooting eachother in the street.

They respond in kind and start running.

http://gta.wikia.com/wiki/Main_Page

This post has been edited by The Commander: 12 July 2009 - 02:22 PM

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User is offline   Danukem 

  • Duke Plus Developer

#59

View PostTX, on Jun 20 2009, 12:31 AM, said:

Are you still completely lacking any vehicle physics? You should see if the guy doing the Jurassic Park TC would be willing to lend you some of the code from his badass jeep. I don't see why not, considering the CON files were made GPL along with the rest of the Duke source.


Are the Jurassic Park CONs GPL? They don't appear to be based on the Duke 3D CONs.

If I were the Jurassic Park developer I would definitely not want Commander putting the code that I worked hard on into DTA when my own TC hadn't even been released yet.
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User is offline   The Commander 

  • I used to be a Brown Fuzzy Fruit, but I've changed bro...

#60

Ive never even asked for the code, what the hell.
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