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[RESOURCES] Community Stockpile  "Free to use resources for mappers and modders."

User is offline   DNSKILL5 

  • Honored Donor

#721

 xenoxols, on 01 February 2017 - 03:36 AM, said:

Are there sprites of the pistol with a functioning slide any where?


Like this? Here's a poor attempt:
Posted ImagePosted ImagePosted ImagePosted Image
0

User is offline   Tea Monster 

  • Polymancer

#722

I was going through my old blend files and found the keycard model for the Shadow Warrior HRP. I decided to put it up on Blendswap in case anyone wanted to use it for anything. The layered PSD file is packed into the .blend file.
Posted Image

This post has been edited by Tea Monster: 16 February 2017 - 01:39 AM

8

User is offline   Hendricks266 

  • Weaponized Autism

  #723

Could you email me this 8 MB package? I can't seem to download it from that site.
0

User is offline   Tea Monster 

  • Polymancer

#724

I can send you the file or a dropbox link. PM me your email.
0

User is offline   Jolteon 

#725

A Zombie Pigcop inside a tank! I know I did a crappy job this one though (Especially with one of the frames).

Attached Image: zombie tank.png

Who thinks I should've had the Zombie Pigcop tank in Dawn of the Pork instead of the Super Zombie pigcop?
1

User is offline   CruX 

#726

I'm kind of a DN64 guy, but when it came to the assault trooper's "high res" artwork, I liked the idea a lot more than the finished product. So I decided to take the best part of the 64 port's version (the head) and combine it with the best part of the PC's version (literally everything that's not the head) and then do some other really minor tweaks.

Posted Image

gonna go ahead and just attach this one as an ART tile, since I know cutting/pasting that stuff is a pain in the ass.

Attached File(s)


14

User is offline   Jimmy 

  • Let's go Brandon!

#727

Badass!
1

User is offline   Jolteon 

#728

Here are some Dark Matter projectiles for Dark Matter Cycloid. Enjoy. :blink:
Attached Image: Dark matter.png
1

User is offline   The Nate 

#729

Attempted to give Duke the knee pads from the betas, kinda failed

Attached thumbnail(s)

  • Attached Image: 24100.png

1

User is offline   DNSKILL5 

  • Honored Donor

#730

Although these won't be too exciting, there's never enough resources so here's some stuff I did today. I've included some ideas for their uses as well.

Posted Image Flippers: Gives Duke the ability to swim faster. Not as fast as how Roids makes Duke, and only effective underwater. Could be like a Berserk power-up from Doom where it lasts the whole level or it could be timed like the rest of the items.

Posted Image Goggles: Removes the water palette to make seeing underwater easier. Could gradually fog up and become useless as the timer lowers to 0. Only effective underwater. Using the Beta's SCUBA visor would probably work best.

Posted Image Oxygen Tank: While this could be used as a sprite replacement for the Scuba Gear, it could also be used for environmental levels where there are hazards where Duke would need an oxygen tank to breath.

Posted Image Palette Adjusted Boots: I didn't test this, but this should make it to where you can change the color like you can with other sprites, to make it have different effects for your mod. Some ideas are boots that let you jump high, etc.

Posted Image Boots: This is Duke's normal boot.

This post has been edited by Tristan: 02 April 2017 - 04:35 PM

9

User is offline   Jimmy 

  • Let's go Brandon!

#731

Some tiles directly converted or recreated from Zero Hour. While the colours have been changed in some instances these are 100% palette conversions with no loss of colour information. Some of the recreated tiles have different or more detail due to higher resolution but fit the same purpose. I'll be doing more of these over time.

Posted Image - Posted Image - Posted Image
Posted Image - Posted Image - Posted Image
Posted Image - Posted Image
Posted Image - Posted Image
Posted Image - Posted Image
Posted Image - Posted Image
Posted Image - Posted Image - Posted Image
Posted Image

Credits for all these tiles are to Eurocom and myself.

This post has been edited by Jimmy: 03 April 2017 - 10:25 PM

11

User is offline   Jimmy 

  • Let's go Brandon!

#732

Image Limit

Posted Image - Posted Image* - Posted Image*
Posted Image* - Posted Image*
Posted Image* - Posted Image*
Posted Image*
Posted Image* - Posted Image* - Posted Image*
Posted Image* - Posted Image* - Posted Image
Posted Image* - Posted Image


Tiles with an asterisk are credited to 3D Realms, Eurocom, and myself. The rest are just to Eurocom and myself. The two sandy brown city textures also work fine with the other sandy brown city textures I posted way back in the beginning of this thread.

This post has been edited by Jimmy: 03 April 2017 - 10:29 PM

15

User is offline   Gambini 

#733

Great work. Specially those building variations.
0

User is offline   DotK3D 

#734

Hello,
When I was digging in old usb key, I have found 2 files I had made for duke a long time ago, the size is bigger than the originals tiles because I wanted to replace them with more 'high resolution' ones without using def files. The gun looks like a bit cell shading style but the chaingun is more in duke spirit I believe. If someone want them.
Posted Image
Bye,
DotK3D

This post has been edited by DotK3D: 29 April 2017 - 06:43 AM

9

User is offline   Jolteon 

#735

Have a yellowed eye Battlelord with a elemental cannon.

Attached Image: Kaniks the Battlelord.png
3

User is offline   Minigunner 

#736

Dumb hypothetical situation here: Let's say you confront a DNF battlelord and blast him straight in the jewels with a shrink ray, but he's still too big to stomp on. Well, you're gonna have to kill him the boring way. On the bright side, when you do kill him, you'll get a neat prize:

Posted Image
Posted Image
His gun.

So yeah, this is yet another render of something from DNF to at least give it some reasonable use.
With that, Here are the sprites. Included are GIMP XCF files containing truecolor frames, as well as truecolor w/ alpha, in case you wanna do something like, say, put it in Doom or frankensprite with it.

Credits go to 3DRealms and Gearbox, as well as TerminX/Hendricks266 for making it possible for a particular beta asset to be used (the hand from the pre-fire raise frame of the flamethrower is used for the mortar-fire frames).

This post has been edited by Minigunner: 15 May 2017 - 05:05 PM

15

User is offline   Jolteon 

#737

 Minigunner, on 15 May 2017 - 04:58 PM, said:

Dumb hypothetical situation here: Let's say you confront a DNF battlelord and blast him straight in the jewels with a shrink ray, but he's still too big to stomp on. Well, you're gonna have to kill him the boring way. On the bright side, when you do kill him, you'll get a neat prize:

Posted Image
Posted Image
His gun.



It's time to let the Battlelords have a taste of their own medicine!

Seriously, that weapon looks really cool. :( I do also like the idea of getting it from a Battlelord, which sounds like a nice reward to me.
2

#738

 Jolteon, on 01 May 2017 - 07:49 AM, said:

Have a yellowed eye Battlelord with a elemental cannon.

Kaniks the Battlelord.png


The very last sprite (seen from above as in TabMap) looks like it still has his regular minigun O_o
0

#739

This gun is awesome!

Duke Plus has a Battlelord Cannon already, but that's a 3D model.

I've always felt there aren't many modded 2D assets for Duke compared to Doom for example. This is probably because the HRP has been one of the cores of the Duke community for a while, whereas the Doom community is very fragmented and HRPs never caught on there. So new guns, etc. in EDuke32 are mostly made in 3D.
3

User is online   Mark 

#740

Are you kidding? I find it to be the opposite. For example, just take a look at the last 5 pages of this thread. All sprite weapon mods. I'm sure you will find waaaayyy more sprite modding than models scattered around threads.
2

User is offline   Tea Monster 

  • Polymancer

#741

Yeah, Mark is right. Sprite rips/bashes are all over the shop. 3D models are pretty rare.
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#742

Yeah, can't agree there. Definitely tons of 2D stuff in this thread. It's just not packaged with any mods, which Doom is inundated with it seems. I don't even know what model weapons you're talking about outside of the HRP and DukePlus I guess...

This post has been edited by MusicallyInspired: 17 May 2017 - 02:16 PM

1

User is offline   neznam 

#743

A while ago, someone posted a decent magazine scan showing a shotgun which doesn't appear in the final Duke 3d. I thought it'd be interesting to crop it out and maybe add some firing frames.
Posted Image
Credits:
3d Realms
Tristan (for most of the pickup sprite)
The original image for reference:
Posted Image

This post has been edited by neznam: 18 May 2017 - 09:22 PM

3

#744

 Mark., on 16 May 2017 - 03:48 AM, said:

Are you kidding? I find it to be the opposite. For example, just take a look at the last 5 pages of this thread. All sprite weapon mods. I'm sure you will find waaaayyy more sprite modding than models scattered around threads.


My post was actually quite shitty, because after posting the message I went back a few pages, saw some kickass sprites and gave rep points to the posts, but then I had already posted it and felt like I shouldn't edit it.

But yeah, I ate my words. :(
0

User is online   Mark 

#745

I heard that words taste best with red wine.

This post has been edited by Mark.: 19 May 2017 - 07:13 AM

0

User is offline   Tea Monster 

  • Polymancer

#746

If people are interested, I'll post some of the Blender source files for my HRP models. It will be a while as I'm in the middle of finishing off the last critter for the HH mod.
4

User is online   Mark 

#747

Good idea. We don't want them lost to time like previous HRP models before md3 conversion.
0

User is offline   Tea Monster 

  • Polymancer

#748

Here is a little guy I was working on a while back when I was hoping we'd get a Quake II style multiplayer with the capability to have different player models.

He's not quite done, but he has all his textures in place. He's rigged, but he doesn't have any animations.

All textures are packed in the blend file.
Posted Image

Attached File(s)


7

User is offline   Jolteon 

#749

His face is so creepy looking.
0

User is offline   Tea Monster 

  • Polymancer

#750

Here is the Queen model. It's the latest one I have. I can't remember if any further changes were made from this one to the one that's in the HRP.

Model is rigged and animated.

The original skin by Jan is included. It was remade by someone else later on.

Model by me and skin by Jan Petruzela.
Posted Image
Posted Image

Attached File(s)


10

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