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PolyMOST HRP / Custom Z-Pack (gloves and more...) / GreyDuke  "Come get some ... gloves"

User is offline   NightFright 

  • The Truth is in here

#91

These massive changes in HRP content will make any future Polymer update rather pointless since it would contain tons of duplicated files which just got renamed. I will release a last Polymer update without any Polymost changes, then I think there will be another full HRP release once all adjustments are finally made. Right now, it's better to wait until everything has been added back and testing can begin.

This post has been edited by NightFright: 08 March 2012 - 01:17 AM

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User is offline   LSDNinja 

#92

So let me see if I understand what's happening here: when you're finished with these commits you'll be able to use the same HRP file for both Polymer and Polymost instead of having to use separate ones with various override files? Is it currently safe to dump the SVN, or should I wait a bit longer?
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User is offline   LeoD 

  • Duke4.net topic/3513

#93

View PostLSDNinja, on 10 March 2012 - 07:13 PM, said:

So let me see if I understand what's happening here: when you're finished with these commits you'll be able to use the same HRP file for both Polymer and Polymost instead of having to use separate ones with various override files?
That's the goal. But it's likely that some minimal override pack will remain, containing a modified duke3d.def at least. Alternatively EDuke32 could be started with the -h option pointing to some duke3d_polymost.def contained in the HRP ZIP, but that would break compatibility with Mods like DukePlus, since, for example, dukeplus.def includes duke3d.def.
Future EDuke32 versions could/should choose the HRP style automatically based on the Polymer renderer checkbox value in the startup window.
As for the term various: Only the override pack is what's really needed. All other Polymost downloads are for convenience reasons to save the Polymost-only downloaders some hundred megs. They should be removed from the canonical HRP download page once the next full HRP release is ready.

View PostLSDNinja, on 10 March 2012 - 07:13 PM, said:

Is it currently safe to dump the SVN, or should I wait a bit longer?
It's safe as far as no one puts non-working stuff into the repository intentionally. As of r296+ you might encounter a DukePlus/Polymer HRP incompatibility with the new pistol, but I'm not 100% sure yet if it's really an issue. People are looking into it.

This post has been edited by LeoD: 11 March 2012 - 05:14 AM

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User is offline   LSDNinja 

#94

I said 'various' because, going by the last few posts it seems like you need the 285 HRP package, the 295 and 309 update files and then a new polymost update pack. Is this not correct? What do I need instead, could I use a 312 SVN dump on both my polymost and polymer machines?
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User is offline   LeoD 

  • Duke4.net topic/3513

#95

Reading post#1 (including the first spoiler) thoroughly should be all you need. Polymost r5.1.302 will be out soon.
SVN stuff is meant for maintainers/developers although it's usable.

View PostLSDNinja, on 11 March 2012 - 09:32 AM, said:

I said 'various' because, going by the last few posts it seems like you need the 285 HRP package, the 295 and 309 update files and then a new polymost update pack. Is this not correct?
You only need one (the latest) Polymer update pack (r302) on top of the full (Polymer) release (5.1.285), plus the according override pack 5.1.302 which isn't ready yet.
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User is offline   LSDNinja 

#96

Ah, OK. I must confess to wondering whether or not I needed both the 295 and 302 polymer update files and also to where the 302 polymost override was. Since you've answered all that, I'll pipe down save for one final (and possibly quite stupid) question:

I just tried using my 312 SVN dump and got a face full of classic (not the question, getting to that). Normally this means I've done something stupid like compressed the archive (edit: or ran zip from one level above the staging directory so that gets included in the archive. *headdesk*) so I went to dump the SVN again (because I svn export the tree in order to build an archive and then delete the exported copy after I archive it. I could have just exported again, but it seemed better to check for updates while I was there) and noticed you now have 315 up there with a proper polymost def. My question is: could I put that def in a separate file (itself called polymost_hrp_override or whatever is needed to get it after polymer_hrp alphabetically) and have it work without needing the command line switch? The reason I ask is because I intend on using this on my Mac and I don't really like the idea of setting up a wrapper script to pass command line parameters on to the Mac binaries.

This post has been edited by LSDNinja: 11 March 2012 - 06:30 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#97

View PostLeoD said:

Bleeding edge / Public backup
Do not download these unless you know how to pull an according HRP version from the HRP subversion repository.
Do not ask questions. Do not complain about outdated or missing downloads.

View PostLeoD, on 11 March 2012 - 01:51 PM, said:

SVN stuff is meant for maintainers/developers

Apparently my English isn't sufficient...

View PostLSDNinja, on 11 March 2012 - 06:24 PM, said:

... polymost def. My question is: could I put that def in a separate file (itself called polymost_hrp_override or whatever is needed to get it after polymer_hrp alphabetically) and have it work without needing the command line switch? The reason I ask is because I intend on using this on my Mac and I don't really like the idea of setting up a wrapper script to pass command line parameters on to the Mac binaries.
You can, but if you'd stick with the official packages this hassle would be obsolete.
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User is offline   LeoD 

  • Duke4.net topic/3513

#98

5.1.302 - Keeping up with Polymer HRP

Polymost HRP Override/Update Pack 5.1.302 :

> Added:
- Most non-Polymer stuff from the Polymer HRP Subversion repository rev.302
- 0152 - 0155 Polymer textures backported by Roma Loom
> Updated
- A bunch of textures replaced by PNG-optimized versions from the repository
- pal 12/18 of the Alien Queen in monsters.def fixed
- pal 12/18 of the pirate1a in characters.def fixed
> Not updated
-Polymer pistol


Z-Pack 5.1.302 :

alt-palettes for 2563_tripkeyhand
fix DEF parser warnings in att_hrp.def, dukeplus.def, imperium.def
fix DEF parser warnings in projections.def for Polymer (soon obsolete in this pack)
fix 4740_queen alt palette error for Polymer (soon obsolete in this pack)
fix 4510 pirate1a alt palette error for Polymer (soon obsolete in this pack)



Download links at post#1

This post has been edited by LeoD: 15 March 2012 - 08:42 AM

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User is offline   supergoofy 

#99

polymost_hrp-5.1.302.zip 389.3 Mb

http://jumbofiles.com/yci1peaonoke

md5: 0e8d47eda6e4eb5f469fffeba27a73c2



Note: Polymost HRP 4.0 are dead again, but I assume that's ok because the full 5.1.302 is up <_<

This post has been edited by supergoofy: 19 April 2012 - 04:23 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#100

Real Life has left me with both my 2 computers dead and (again) no internet connection since March.

Don't expect any fixes/updates for some more weeks until I've sorted out all that shit.

It's annoying that I've been unable to follow and answer to the repository structure discussion in the main HRP thread. Some bad blood and hundreds of MB repo download could have been avoided. Sorry for that.

View Postsupergoofy, on 19 April 2012 - 04:20 AM, said:

polymost_hrp-5.1.302.zip 389.3 Mb

Post #1 updated.

View Postsupergoofy, on 19 April 2012 - 04:20 AM, said:

Note: Polymost HRP 4.0 are dead again, but I assume that's ok because the full 5.1.302 is up <_<

Polymost HRP 4.0 will be obsolete anyway as soon as a new full Polymer/Polymost HRP is released.
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User is offline   LeoD 

  • Duke4.net topic/3513

#101

5.1.374-375 - Appreciating Roma Loom's constant efforts in backporting Polymer(ized) textures to the Polymost HRP

Polymost HRP Override/Update Pack 5.1.374-375 :

> Polymost HRP is back in the Subversion repository
- run "install/hrp_extract.sh polymost" (under Linux/MinGW)
to extract a Polymost-only version
- run "install/hrp_extract.sh polymost_override" (under Linux/MinGW)
to create a Polymost Override pack for the full HRP
(But prefer a downloadable version from page #1 of "my" thread if it exists)
> Added:
- Most non-Polymer stuff from the HRP Subversion repository rev.374
(1656-1659, 4288_d, 4387, paper_crumpled)
> Updated
- added "_polymost" to more DEF files' names
- "_polymost" folders for Polymer HRP compatibility
- maphacks generated automatically by hrp_extract.sh
- 0152-0156/0159 Polymer textures backported by Roma Loom
- 0317/0318/0322/0328/0354/0367-0369/0371 backported by Roma Loom
- some newer / PNG-optimized textures from Polymer repository
- pal 11_22 for 0251/0252
- Add forgotten 4400_bear_24.png to props.def
- Fix line feeds of characters.def and ice.def
- Add line feeds at the end of DEFs
- grass textures "downdated" again
> Removed
- unused textures



Z-Pack 5.1.374-375 :

0448, 0814, 0823, 4889
enable 4379, 4381-4385
0156, 159 (Polymost only)
bluefont, smallfont
remove temporary Polymer patches
Duke DC : 2493_dc.png (because I can)
fix some warnings when loading DukePlus


Note that I have renamed polymost_hrp to hrp_polymost. You might need to rename files in your autoload folder. I hope that this naming style will be adopted by the full/Polymer HRP, too, so that there will be less issues with the autoload order.

EDIT: Download links removed. Get r5.1.407 from the bleeding edge section in post#1 instead.

This post has been edited by LeoD: 07 October 2012 - 05:26 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#102

Roma Loom,
concerning the textures 0152/0153 you have backported to Polymost:
Did you put the glowmaps into them, too? (That's what it looks like), or do they have to be defined in textures_polymost.def?
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User is offline   Roma Loom 

  • Loomsday Device

#103

View PostLeoD, on 08 July 2012 - 03:36 PM, said:

Roma Loom,
concerning the textures 0152/0153 you have backported to Polymost:
Did you put the glowmaps into them, too? (That's what it looks like), or do they have to be defined in textures_polymost.def?

crap, I have completely forgotten about them. I guess I'll put them there later.
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User is offline   LeoD 

  • Duke4.net topic/3513

#104

GreyDuke is ready.
Put an extra highlight on Polymer lighting, find missing HRP textures, or just retro-play the completely desaturated Polymost version.
Check out post#1 of this thread.

View PostRoma Loom, on 08 July 2012 - 09:30 PM, said:

crap, I have completely forgotten about them. I guess I'll put them there later.
Bump. :(
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User is offline   Roma Loom 

  • Loomsday Device

#105

I just don't know how to name them since they are polymost'ish and 0152_g.png & 0153_g.png are already taken for polymer.
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User is offline   LeoD 

  • Duke4.net topic/3513

#106

View PostRoma Loom, on 20 July 2012 - 12:45 PM, said:

I just don't know how to name them since they are polymost'ish and 0152_g.png & 0153_g.png are already taken for polymer.
The glowmaps are different? How's that? I thought it's just about the DEFs.
OK, post them here and I'll take care of that. There have been two conflicts like that back then. I solved them by renaming the Polymer glowmaps to *_d_g.png. Not so nice but I'm still somewhat biased against a textures_polymost folder.
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User is offline   Roma Loom 

  • Loomsday Device

#107

5char

Attached thumbnail(s)

  • Attached Image: 0152_g.png
  • Attached Image: 0153_g.png

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User is offline   LeoD 

  • Duke4.net topic/3513

#108

Attached Image: DukePlusPolymostPistols.jpg
In case you encounter these messed up akimbo pistols when combining DukePlus/Polymost HRP, get r406 from the bleeding edge section.
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User is offline   Helixhorned 

  • EDuke32 Developer

#109

GreyDuke looks pretty interesting, but for the maximum coolness, I think there need to be plenty of Polymer lights around. Btw, a simple
tint { pal 0 r 255 g 255 b 255 flags 1 }

would have done the trick too, although the particular way EDuke32 carries out the desaturation may not be the visually most appealing.
1

User is offline   LeoD 

  • Duke4.net topic/3513

#110

View PostHelixhorned, on 02 August 2012 - 02:44 AM, said:

GreyDuke looks pretty interesting, but for the maximum coolness, I think there need to be plenty of Polymer lights around
Agreed. I've played two polymerized episodes and had quite some fun. But others might prefer the the DukeNoir feeling in Polymost.

View PostHelixhorned, on 02 August 2012 - 02:44 AM, said:

Btw, a simple
tint { pal 0 r 255 g 255 b 255 flags 1 }
would have done the trick too
Most of it. It does not care about alt-pals and some other stuff. (Most obvious in Polymost). And my conversion script allows for choosing which items to convert or not. Ideal for a quick glimpse though, before downloading the full monty.

View PostHelixhorned, on 02 August 2012 - 02:44 AM, said:

although the particular way EDuke32 carries out the desaturation may not be the visually most appealing.
I don't understand most of the stuff from that page but it seems that ImageMagick did it the same way. At least I can't make out much of a difference between the screenshots. But newer versions of ImageMagick produce quite ugly results and I haven't bothered to yet to find out why.

This post has been edited by LeoD: 02 August 2012 - 10:22 AM

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User is offline   LeoD 

  • Duke4.net topic/3513

#111

View Posttomo, on 05 November 2012 - 01:33 AM, said:

Hay im new to the forums ive encounted this weird bug playing attrition im using the polymost hrp and the zpacks alternative laser pistol when i get the bleeding wounds upgrade insted of showing bleeding wounds it shows the laser pistol instead ive tried deleting textures cache but that doesnt do the trick any ideas whats causing this.Thanks
I don't much play Attrition myself and I've adapted the Z-Pack to it because it appeared to be easy due to the similarities to DukePlus. Maybe you are the first guy to actually play this combination...

Please help me hunting down that issue by providing more information:

-Which versions of EDuke32, HRP and Z-Pack are you using?
-Post your eduke32.log as attachment.
-Save your game when the error occurs and attach the zipped dukesav*.esv file.

This post has been edited by LeoD: 05 November 2012 - 03:46 AM

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User is offline   tomo 

#112

View PostLeoD, on 05 November 2012 - 03:28 AM, said:

I don't much play Attrition myself and I've adapted the Z-Pack to it because it appeared to be easy due to the similarities to DukePlus. Maybe you are the first guy to actually play this combination...

Please help me hunting down that issue by providing more information:

-Which versions of EDuke32, HRP and Z-Pack are you using?
-Post your eduke32.log as attachment.
-Save your game when the error occurs and attach the zipped dukesav*.esv file.

hay leod thanks for the quick reply
im using EDuke32 2.0.0devel r2102 (ive tried it with EDuke32 2.0.0devel r3092 and it still happens) z-pack Version: 5.1.302 (2012-03-12) but im just using the attrition folder and im using the polymost HRP 5.1.295 (2012-02-20)

Attached File(s)


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User is offline   LeoD 

  • Duke4.net topic/3513

#113

View Posttomo, on 05 November 2012 - 06:37 AM, said:

hay leod thanks for the quick reply
im using EDuke32 2.0.0devel r2102 (ive tried it with EDuke32 2.0.0devel r3092 and it still happens) z-pack Version: 5.1.302 (2012-03-12) but im just using the attrition folder and im using the polymost HRP 5.1.295 (2012-02-20)
Bug confirmed.
However, your Duke installation seems to be in a bad state:
-DUKE3D.grp.GRP ?
-The Version numbers of Polymost HRP and Z-Pack must match. (Maybe that's the reason why you don't see any gloves)
-skyboxes_polymost.def should not have 170 lines (and no error)
-There's some broken DukeDC HRP stuff hanging around
Better do a clean install and use a current eduke32.exe which will give better information in the log file.
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User is offline   LeoD 

  • Duke4.net topic/3513

#114

Fix available: 5.1.411 in the Bleeding Edge section of post#1.

Note that you need both the Z-Pack and the Polymost HRP update.

autoload contents are loaded alphabetically - you might have to rename ZIPs.

You do no longer have to copy stuff from the Z-Pack into your attrition/DukePlus folder. Just extract and use attrition-z.bat or dukeplus-z.bat from the Z-Pack's ZIP. I recommend to scrap your previous Z-Pack-patched attrition/DukePlus folders and reinstall their vanilla downloads.

Spoiler

Spoiler


This post has been edited by LeoD: 05 November 2012 - 02:30 PM

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User is offline   tomo 

#115

View PostLeoD, on 05 November 2012 - 11:00 AM, said:

Bug confirmed.
However, your Duke installation seems to be in a bad state:
-DUKE3D.grp.GRP ?
-The Version numbers of Polymost HRP and Z-Pack must match. (Maybe that's the reason why you don't see any gloves)
-skyboxes_polymost.def should not have 170 lines (and no error)
-There's some broken DukeDC HRP stuff hanging around
Better do a clean install and use a current eduke32.exe which will give better information in the log file.

Thanks for the help LeoD ill do what you said :P
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User is offline   LeoD 

  • Duke4.net topic/3513

#116

Concerning the new HRP 5.2:
Both the Z-Pack 5.1.411 and the Polymost Override Pack 5.1.411 in the "Bleeding Edge" section in post#1 of this thread are compatible to HRP 5.2. People may use them for the time being until I've managed to create and upload new "official" versions.
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User is offline   Zagro 

#117

View PostLeoD, on 25 December 2012 - 04:45 AM, said:

Concerning the new HRP 5.2:
Both the Z-Pack 5.1.411 and the Polymost Override Pack 5.1.411 in the "Bleeding Edge" section in post#1 of this thread are compatible to HRP 5.2. People may use them for the time being until I've managed to create and upload new "official" versions.

Isn't 5.2 already Polymost compatible?:
[FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def)

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User is offline   LeoD 

  • Duke4.net topic/3513

#118

View PostZagro, on 25 December 2012 - 07:05 AM, said:

Isn't 5.2 already Polymost compatible?:
[FEATURE] Full Polymost compatibility (use parameter -hduke3d_hrp_polymost.def)
While this is technically correct when running the Polymost HRP standalone, you'll get into trouble when trying to combine it with popular mods like Attrition or DukePlus, and most likely (can't check right now) the addons like Vacation, DukeDC, and NWinter. All those do not (and should not) know or care about duke3d_hrp_polymost.def. The Override Pack will deal with that and some other possible minor issues.
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User is offline   LeoD 

  • Duke4.net topic/3513

#119

5.2.413 - Keeping up with the new HRP full release

The Override Pack is now 2MiB only.
Spoiler
Support for the old Polymost HRP 4.0 has been dropped. Some guys will have to download some 300MiB more than they need. But the confusing number of Polymost-related downloads had to be reduced, and now I have less stuff to maintain, too.

Depending on that last version you've used, nothing much or a damn lot has happened in the Z-Pack.
Spoiler

Override Pack attached.
Download links at post#1.

NighFright: Regarding file naming conventions: please consider duke3d_hrp_update.zip instead of duke3d_update.zip or the next Override Pack's name might get even uglier. :)

Attached File(s)



This post has been edited by LeoD: 31 December 2012 - 04:44 PM

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User is offline   LeoD 

  • Duke4.net topic/3513

#120

I have updated the Z-Pack 5.2.413 download to fit the new DukePlus 2.35. Re-downloading is not mandatory compatibility wise. You'll get some warning messages less in the eduke32.log file and the new DP version number shows up, that's all.
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