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Duke Nukem 3D: Atomic Reload  "New sprite replacements for characters/weapons. Contains NSFW images."

User is offline   TURBOKID 

#1

Here is a To Do list that can be edited by anyone with the link.

And here is the current pack.
Mediafire link from SchoeteCitie.
Please only use the first download if the second isn\'t available

For anyone not knowing what Atomic Reload is here is the original post.

Ok so i can see that alot of people are going to turn their noses up at this. But i want to re-image the original Duke3D atomic (Not HRP this stuff is different).
I don\'t really know how much info i can give on this to be honest as it is quite basic. The idea is to use assets from Duke Nukem Meltdown as i was the Graphical lead for the project and as the project leader has not got in touch with me for a long time i am declaring it dead.
Thing is, i have art assets just sitting here doing nothing. I want to do something with them but i just can\'t get the hang of injecting graphics into Duke3D.
Anyone who can take some time to work on this with me is more than welcome. Below are two of the current graphics.


Screenshots:

Posted Image
Posted Image
Posted Image

This post has been edited by Mblackwell: 05 July 2010 - 08:06 AM

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User is offline   Nfelli64 

  • Touched by the Banhammer

#2

Attached Image: RELOAD1.png
Attached Image: RELOAD2.png
Both sprites made by disruptor. I just put the Atomic Reload sign :)

This post has been edited by Nfelli64: 03 July 2010 - 03:10 PM

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User is offline   NUKEMDAVE 

#3

I'll more than likely be providing the voice for this mod. :)

Here's a little treat. This voice clip isn't for the mod, but it's one I randomly recorded not too long ago.


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User is offline   TURBOKID 

#4

View PostCommando Nukem, on Jul 4 2010, 10:37 PM, said:

Everything


Thanks for the comments. It's nice to see people that understand where we are going with this.
And the shotgun is still screwed up :)
Hope we can sort it soon as work is really slowing down.

And for those who are interested in monsters.
Here remember it's still early days yet.
Attached Image: Pig_a.jpg
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User is offline   Mblackwell 

  • Evil Overlord

#5

I could only find a handful of relevant posts in the entire topic. From now on take dev discussion into PMs. Screenshots are fine, threatening people is not. If you can't take criticism don't post, and if you don't like the devs don't post. It was idiotic to make the design doc able to be modified by the public at large.

If this turns into another 8 pages of that cesspool piece of shit last topic I'll mod your asses back into the stone age.

This post has been edited by Mblackwell: 05 July 2010 - 07:31 AM

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User is offline   lawl 

#6

View PostDISRUPTOR, on Jul 5 2010, 12:21 AM, said:

Thanks for the comments. It's nice to see people that understand where we are going with this.
And the shotgun is still screwed up :)
Hope we can sort it soon as work is really slowing down.

And for those who are interested in monsters.
Here remember it's still early days yet.
Attachment Pig_a.jpg



Its damn nice ;-)
Finish this pls :)



@DISRUPTOR: there is a mistake with the link in the to-do list. Pls fix it =)

This post has been edited by Atlas555: 05 July 2010 - 08:04 AM

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User is offline   Geoffrey 

#7

I'm liking the shots, I can't wait for the hi-res monster sprites to pop up.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#8

View PostMblackwell, on Jul 5 2010, 11:19 AM, said:

I could only find a handful of relevant posts in the entire topic. From now on take dev discussion into PMs. Screenshots are fine, threatening people is not. If you can't take criticism don't post, and if you don't like the devs don't post. It was idiotic to make the design doc able to be modified by the public at large.

Thanks mblackwell.
You forgot the little preview I made but thats ok, it didnt feature anything that isn't in the pics above. :)

View PostDISRUPTOR, on Jun 30 2010, 07:55 AM, said:

Here is a To Do list that can be edited by anyone with the link


DISRUPTOR, Im not sure why you still have that link up. just update the progress by editing the first post. and let only me and nukemdave see the doc.
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User is offline   TURBOKID 

#9

Fixed it so the Doc link is private after all the hassle today.

To those that are freaking about enemies. I will have something for you very soon. Nfelli has seen but you guys have to wait :)
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#10

View PostDISRUPTOR, on Jun 30 2010, 04:55 AM, said:

Here is a To Do list that can be edited by anyone with the link.

And here is the current pack.
Mediafire link from SchoeteCitie.
Please only use the first download if the second isn\'t available

For anyone not knowing what Atomic Reload is here is the original post.

Ok so i can see that alot of people are going to turn their noses up at this. But i want to re-image the original Duke3D atomic (Not HRP this stuff is different).
I don\'t really know how much info i can give on this to be honest as it is quite basic. The idea is to use assets from Duke Nukem Meltdown as i was the Graphical lead for the project and as the project leader has not got in touch with me for a long time i am declaring it dead.
Thing is, i have art assets just sitting here doing nothing. I want to do something with them but i just can\'t get the hang of injecting graphics into Duke3D.
Anyone who can take some time to work on this with me is more than welcome. Below are two of the current graphics.


Screenshots:

Posted Image
Posted Image
Posted Image

Hmmmm those graphics could be better.
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User is offline   TURBOKID 

#11

View Postblackharted, on Jul 6 2010, 02:59 AM, said:

Hmmmm those graphics could be better.


Thanks i will not take your opinion into consideration :)
They are the way we want them.
And don't make Blackwell close another thread. This IS important to us.
Thanks.
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#12

View PostDISRUPTOR, on Jul 6 2010, 04:11 AM, said:

Thanks i will not take your opinion into consideration :)
They are the way we want them.
And don't make Blackwell close another thread. This IS important to us.
Thanks.

Who the hell is Blackwell?
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User is offline   Green 

  #13

http://forums.duke4.....php?showuser=8
Mblackwell is amazing. His mods for Duke are fantastic and the man is clearly a genius!

This post has been edited by Mr. Green: 06 July 2010 - 03:26 AM

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#14

View PostMr. Green, on Jul 6 2010, 03:25 AM, said:


Oh. Is he a mod or something?
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User is offline   Geoffrey 

#15

Come on guys, the previous thread's already been closed due to trolling.
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#16

View PostGeoffrey, on Jul 6 2010, 04:41 AM, said:

Come on guys, the previous thread's already been closed due to trolling.

I'm not trolling
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#17

Maybe you're not trolling But maybe you are, So if you have negative comments about the project send it in a PM to the starter of the project.
We dont want this thread to be closed too, seriously i love these sprites They're freakin awesome.

This post has been edited by SchoeteCitie: 06 July 2010 - 04:54 AM

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User is offline   TURBOKID 

#18

Attached Image: duke0051.png
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User is offline   Mblackwell 

  • Evil Overlord

#19

View PostMr. Green, on Jul 6 2010, 06:25 AM, said:

http://forums.duke4.....php?showuser=8
Mblackwell is amazing. His mods for Duke are fantastic and the man is clearly a genius!



Was this some sort of unnecessary sarcasm? I'm sorry if you didn't like Borg Nukem or The Christmas Project. PM me any criticisms.

View Postblackharted, on Jul 6 2010, 06:26 AM, said:

Oh. Is he a mod or something?


Yes.

View Postblackharted, on Jul 6 2010, 06:44 AM, said:

I'm not trolling



I suspect you aren't meaning to troll. May as well post what bits you think could be changed rather than just "could be better".

This post has been edited by Mblackwell: 06 July 2010 - 06:14 AM

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#20

View PostMblackwell, on Jul 6 2010, 07:11 AM, said:

Was this some sort of unnecessary sarcasm? I'm sorry if you didn't like Borg Nukem or The Christmas Project. PM me any criticisms.



Yes.




I suspect you aren't meaning to troll. May as well post what bits you think could be changed rather than just "could be better".

No I don't mean to troll.
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#21

View PostDISRUPTOR, on Jul 6 2010, 06:33 AM, said:


Damn, Thats lookin' good!
Keep up the great work!!Cant wait for a new release <3
EDIT:Btw i got a request..How about you remake the original duke shotgun in a model but really make it look exactly like it, and then make it a HD sprite,I always loved the original duke3d shotgun sprite
And dont get me wrong i love all your work :)

This post has been edited by SchoeteCitie: 06 July 2010 - 03:19 PM

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User is offline   necroslut 

#22

Looks pretty nice (I love sprites). Definitely gonna give it a go when released.
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#23

View Postnecroslut, on Jul 7 2010, 10:37 AM, said:

Looks pretty nice (I love sprites). Definitely gonna give it a go when released.

http://www.mediafire.com/?2og4z5jxmyq
There is a pre-release though, It replaces the MIGHTY FOOT*epic face*(sorry),the chaingun cannon(called the ripper) the handgun, and the devastator.
You should try it its awesome
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User is offline   TURBOKID 

#24

View PostSchoeteCitie, on Jul 7 2010, 12:50 PM, said:

http://www.mediafire.com/?2og4z5jxmyq
There is a pre-release though, It replaces the MIGHTY FOOT*epic face*(sorry),the chaingun cannon(called the ripper) the handgun, and the devastator.
You should try it its awesome


The Devastators later became the RPG.
There are new devastators already :)
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User is offline   Sebastian 

#25

I don't know if you're open to suggestions or if this is purely intentional on your behalf, but you should consider relighting your subjects as they are all specifically lit from a concentrated angle. If you want them to "fit" in with the environment of Duke Nukem better you need to make them more "universally" lit - from the front of the weapons to the back. Kinda like pointing a huge softbox at you.
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User is offline   TURBOKID 

#26

View PostRusty Nails, on Jul 8 2010, 02:42 AM, said:

I don't know if you're open to suggestions or if this is purely intentional on your behalf, but you should consider relighting your subjects as they are all specifically lit from a concentrated angle. If you want them to "fit" in with the environment of Duke Nukem better you need to make them more "universally" lit - from the front of the weapons to the back. Kinda like pointing a huge softbox at you.


We are open to suggestions and yes it was intentional.
The original Duke sprites have shading. This is what we want. A high res Duke 3D with sprites.
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#27

View PostDISRUPTOR, on Jul 8 2010, 06:21 AM, said:

We are open to suggestions and yes it was intentional.
The original Duke sprites have shading. This is what we want. A high res Duke 3D with sprites.

Yeah sorry for asking this twice but if your open to suggestions can i suggest you keep the Shotgun to its original sprite?
Its the only gun i think thats irreplaceable in duke =/
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User is offline   NightFright 

  • The Truth is in here

#28

If I may say something... :)
In case you provided less "x-rated" versions for the babe models, I could almost imagine these could be added to the official HRP. They are far better and more sophisticated than the ones we currently have. Maybe they should be a bit modified to match the original sprites more closely, but otherwise, this is really neat stuff...
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User is offline   TURBOKID 

#29

View PostNightFright, on Jul 8 2010, 08:09 AM, said:

If I may say something... :)
In case you provided less "x-rated" versions for the babe models, I could almost imagine these could be added to the official HRP. They are far better and more sophisticated than the ones we currently have. Maybe they should be a bit modified to match the original sprites more closely, but otherwise, this is really neat stuff...


Thanks Night. Means a lot coming from you :)
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User is offline   NightFright 

  • The Truth is in here

#30

Hehe, and I also see potential for new contents regarding my XXX-Pack. ^^ The new chaingun model also doesn't look that bad. It takes advantage of the new Polymer effects, and with few modifications, it looks just like an enhanced version of our current model.

But the babes... are these actual 3d models now or just highres sprites?

This post has been edited by NightFright: 08 July 2010 - 08:06 AM

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