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Duke 64 mod thread

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#1

I had a thread for this mod for a long time in AMC, but not there. So I created one now. :o

I don't know what to show in the first post, so I will post some screenshots.





I have re-created the status bar from Duke 64, I did them all (you can switch using '+' and '-') and you can also change the scale.

Screenshots from emulator:
Posted Image Posted Image Posted Image

Screenshots from Eduke32:
Posted Image Posted Image Posted Image Posted Image Posted Image

Here is the Mighty Boot:
Posted Image

HRP:
Posted Image




For who may be asking for a download, I have leaked an old pre-alpha there, but I don't like it anymore. I n00bed too much in the CON, so I did a new one from zero. ;) And that "version" ended up with some patches not from me.
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User is offline   CruX 

#2

View PostIlovefoxes, on Oct 16 2009, 06:42 AM, said:

I had a thread for this mod for a long time in AMC, but not there. So I created one now. :o

I don't know what to show in the first post, so I will post some screenshots.





I have re-created the status bar from Duke 64, I did them all (you can switch using '+' and '-') and you can also change the scale.

Screenshots from emulator:
Posted Image Posted Image Posted Image

Screenshots from Eduke32:
Posted Image Posted Image Posted Image Posted Image Posted Image

Here is the Mighty Boot:
Posted Image

HRP:
Posted Image




For who may be asking for a download, I have leaked an old pre-alpha there, but I don't like it anymore. I n00bed too much in the CON, so I did a new one from zero. ;) And that "version" ended up with some patches not from me.


Ah, I've got some fond memories of Duke64. It'd be nice to play it again, and it looks like you're recreating it really well.
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User is offline   Piano Man 

#3

Personally I don't think it's worth copying Duke Nukem 64...

Personally Duke Nukem Zero Hour was FAR SUPERIOR!!! And considering that Duke Nukem 64 is almost an imitation of Duke Nukem 3d... why would you want to re-create it???
-2

User is offline   Jimmy 

  • Let's go Brandon!

#4

View PostPiano Man, on Oct 16 2009, 11:27 AM, said:

Personally I don't think it's worth copying Duke Nukem 64...

Personally Duke Nukem Zero Hour was FAR SUPERIOR!!! And considering that Duke Nukem 64 is almost an imitation of Duke Nukem 3d... why would you want to re-create it???

Right. I think it's worth it. Some have not had the chance to play it, it has enough differences to warrant a mod.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#5

View PostPiano Man, on Oct 16 2009, 11:27 AM, said:

Personally I don't think it's worth copying Duke Nukem 64...

Personally Duke Nukem Zero Hour was FAR SUPERIOR!!!


I asked on the amc a little while ago andwhy not recreate duke nukem zero hour? and ilovefoxes replied "it would take years to recreate it even with a full company" I think thats what he said? The only thing that I didnt like about duke 64 though was that its was cartoony. But it is worth a look as some things IMO make a bit more sence.
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User is offline   Jimmy 

  • Let's go Brandon!

#6

Zero Hour isn't impossible, but I don't really see the point of porting it. Its a third person shooter.
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User is offline   Nfelli64 

  • Touched by the Banhammer

#7

View PostCaptain Awesome, on Oct 16 2009, 10:30 PM, said:

but I don't really see the point of porting it. Its a third person shooter.


I don't either now that you mention it :o

But I would love to see something like zero hour on the eduke engine and with polymer... now thats a turn on
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User is offline   Piano Man 

#8

OH GOD YEAH... THAT WOULD BE SWEET...

I know the fricking levels like the back of my hand... STILL - after all these years.
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User is offline   supergoofy 

#9

The last old and unsupported version can be downloaded from:


Duke64 mod v1.32 (May 07, 2009)

duke64.rar (18.97 MB)
http://www.mediafire.com/download.php?ndnaik3mfjo
http://www.mirrorcreator.com/files/BTP5MDYI/duke64.rar_links
http://uploadmirrors.com/download/HKNTCXIV/duke64.rar
http://www.multiupload.nl/B3G1K6TTIH

MD5: 23287FBEF8916C65A1F8F04A24775BD0


Changelog since v1.31 (May 06, 2009):

4 updated maps by Nukey:
Spaceport  (64L08)
Dreadnought (64L16)
Overlord (64L17)
Lunatic Fringe (64L18)


Note: Make sure to compare the MD5 checksum of duke64.rar. The first three mirrors (mediafire, file2upload, sendspace) should be ok. If you have download problems check also the other mirrors.


Duke64_updated_maps.rar (538.06 KB)
http://www.mediafire.com/download.php?wjjgzz2wkwh
http://www.mirrorcreator.com/files/ZNGTIUUX/Duke64_updated_maps.rar_links
http://uploadmirrors.com/download/1O2EOMLH/Duke64_updated_maps.rar
http://www.multiupload.nl/2PUUIR7LM3

This unofficial update is for Duke64 mod v1.32

It includes the 5 updated maps released by SomeThingEviL + his updated art file (needed for 64L19 map).




As I said this is an old and unsupported version that I modified it a little and added the updates from Nukey and SomeThingEviL


The new version that Ilovefoxes is working on has major changes in many ways, plus it has new and improved code and polymer support. I'm looking forward for the new version.


[Edit]

Removed old mirrors, added new.

This post has been edited by supergoofy: 08 May 2012 - 08:24 AM

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User is offline   Piano Man 

#10

Well if there are people who are ready to work on Models and textures (not that too many of them are needed) - I could help building the maps.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#11

It has been quite confusing who else is doing which map. But for for what I know now these haven't been started:

5. Launch Facility
6. The Abyss
7. Battlelord
8. Duke-Burger
22. Flood Zone
25. Rabit Transit
29. Area 51
31. Castle Dukenstein (Nukey)
33. Shaft
34. Noctis Labyrinthus

You can pick any of them except for Castle Dukensteins that Nukey wants .
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User is offline   Piano Man 

#12

Oh... I thought you meant the maps for Zero Hour...

Never mind then - I ain't wasting my time slightly modifying the maps to make them like Nukem 64... no bleeding point.
-1

User is offline   Nfelli64 

  • Touched by the Banhammer

#13

View PostIlovefoxes, on Oct 22 2009, 09:42 PM, said:

It has been quite confusing who else is doing which map. But for for what I know now these haven't been started:

5. Launch Facility
6. The Abyss
7. Battlelord
8. Duke-Burger
22. Flood Zone
25. Rabit Transit
29. Area 51
31. Castle Dukenstein (Nukey)
33. Shaft
34. Noctis Labyrinthus

You can pick any of them except for Castle Dukensteins that Nukey wants .

Why does someone need to do battelord cause I dont think there were any changes in this level nor the abyss, correct me if im wrong of course
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User is offline   OpenMaw 

  • Judge Mental

#14

View PostNfelli64, on Oct 23 2009, 03:46 PM, said:

Why does someone need to do battelord cause I dont think there were any changes in this level nor the abyss, correct me if im wrong of course


They're split.
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#15

Still anticipating this one. Love Duke64 and all its differences, enhancements, retractions, and additional content.

This post has been edited by MusicallyInspired: 27 October 2009 - 09:39 PM

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User is offline   Micky C 

  • Honored Donor

#16

I finally hunted this thread down (damn search function which doesn't allow under 4 characters...)

Is this still in development? Sorry to go grave digging but I recently remembered some of the cool changes and I thought of this.
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User is offline   supergoofy 

#17

It's almost done. It will be released soon.

Original topic in AMC Web Forums :
http://www.amcwebfor...hp?topic=7162.0
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#18

No, I mean the website will be released, not the mod
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User is offline   atlas 

#19

as a personal request - do you think you could whip up a duke nukem 64 weapons mod? i like the duke nukem 64 weapons a little better than the duke 3d originals (at least some of them, the new rpg, tripbombs, pipebombs, freezer, and shrinker/expander i could do without. but i love the pistol, SMGS, grenade launcher)

This post has been edited by atlas: 25 January 2010 - 07:26 PM

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User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#20

You could play usermaps with the mod. The main difference (other than maps) are the weapons afterall!

=====//=====

Website launched: http://www.resurgenc...kenukem.com.br/

This post has been edited by Ilovefoxes: 25 January 2010 - 09:11 PM

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User is offline   chicken 

  • Fashionable Modeler

#21

View PostIlovefoxes, on Jan 25 2010, 10:10 PM, said:


You're not hosted here at duke4.net? ;)
0

User is offline   Franpa 

#22

View PostPiano Man, on Oct 17 2009, 01:27 AM, said:

Personally I don't think it's worth copying Duke Nukem 64...

Personally Duke Nukem Zero Hour was FAR SUPERIOR!!! And considering that Duke Nukem 64 is almost an imitation of Duke Nukem 3d... why would you want to re-create it???

View PostPiano Man, on Oct 23 2009, 01:12 PM, said:

Oh... I thought you meant the maps for Zero Hour...

Never mind then - I ain't wasting my time slightly modifying the maps to make them like Nukem 64... no bleeding point.



If you don't want to play this, you should shut the f*** up and b**** to your mom or something instead of moaning and trying desperately to get this project shut down. The changes to each level and the weapons, I find, greatly improve overall game/level design in comparison to stock PC version.

This post has been edited by Franpa: 26 January 2010 - 07:59 AM

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User is offline   chicken 

  • Fashionable Modeler

#23

Is this directed at me?
0

#24

I believe it was directed at Atlas' post;

Quote

as a personal request - do you think you could whip up a duke nukem 64 weapons mod? i like the duke nukem 64 weapons a little better than the duke 3d originals (at least some of them, the new rpg, tripbombs, pipebombs, freezer, and shrinker/expander i could do without. but i love the pistol, SMGS, grenade launcher)


Actually, while I am here; Atlas; if such a thing doesn't materialise you could always modify the .con files for the mod to still load the same maps (Unless it breaks the textures somehow).

Anyhow, and nice mod guys, I might give this one a play when it comes out, because the only problem with Duke 64 was that it was on the N64, and I much prefer to play on the PC - and I am not about to use emulators.

This post has been edited by High Treason: 26 January 2010 - 06:50 AM

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User is offline   Spiker 

#25

View PostFranpa, on Jan 26 2010, 03:17 PM, said:

If you don't want to play this, you should shut the fuck up and bitch to your mom or something. The changes to each level and the weapons, I find, greatly improve overall game/level design in comparison to stock PC version.



Seriously, you really need to change your dealer. Other than that learn to quote messages you reply to if they don't precede your message directly.
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User is offline   Loke 

#26

View PostIlovefoxes, on Jan 26 2010, 06:10 AM, said:



Looks great, can't wait to play it.
0

User is offline   Lunick 

#27

I used to love Duke 64, I am waiting for this to be released ;)
0

User is offline   Mblackwell 

  • Evil Overlord

#28

View PostFranpa, on Jan 26 2010, 08:17 AM, said:

If you don't want to play this, you should shut the f*** up and b**** to your mom or something instead of moaning and trying desperately to get this project shut down. The changes to each level and the weapons, I find, greatly improve overall game/level design in comparison to stock PC version.


Be at least marginally civil in the future. I know, I'm behind schedule in telling you to watch yourself 'round these parts, but I've been busy. ;)

This post has been edited by Mblackwell: 08 February 2010 - 12:35 PM

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User is offline   Franpa 

#29

Yess my bad. I was obviously a little bit too aggro at the time ;) I was planning to login earlier and post something about it before but... oh well.

Anyways, sorry for sounding like a b****.

This post has been edited by Franpa: 08 February 2010 - 09:21 PM

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User is offline   Lunick 

#30

So any news? there hasnt been anything in a month :\
0

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