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Adventures in Stable Duke-Fusion  "Let AI do the art"

User is offline   Rellik 

#1

Rather than cluttering up the ERSGAN thread in general gaming, I figured I would document my attempt at re-imagining the babe posters (and anything else that fits) with Stable Diffusion.

Frankly, I am surprised the rapid pace that AI art is advancing now. As long as you have a decent graphics card and a decent amount of memory, it's easy to get into.

Software needed:

  • Automatic1111 WebUI
  • The correct version of python (3.10.6 as of now)
  • At least 1 ai model, one might be downloaded when you first install, but you can get others as civit.ai, Deliberate is a popular choice
  • (optional, but helps with some finite control) controlnet and its associated models, installable within the webui, models here


So far I have done the two Tonight posters as seen in the ERSGAN thread
Posted ImagePosted Image

Now my next challenge is Sister Act III, and this was a fun one.

Initially I had trouble getting img2img to pick up on the poses, it's also a pain in the ass to get the correct clothing and hair on two models, thankfully both problems can be solved with minimal extra work.

This is where controlnet(pose) and inpainting comes in.

First, controlnet has a pose model which will detect the pose based on the models position and give a fairly consistent output, I could not get the left model to be as close as I like, but I think it's fine with the 'story being told'
Attached Image: tmpn10qx8jf.png
Funny thing about pose is you can get quite a wide variety of styles, but with the same pose, its kinda cool. And frankly I don't know what style to settle on, realistic-ish or cartoony? There is so much variety
Attached Image: 00151-1365475421.pngAttached Image: 00006-1190816479.png

For the moment I have done the realistic-ish since it goes with my previous two
Spoiler

Attached Image: sa3v4.png

There are some differences that I was able to use inpainting to blot out undesired aspects and re-roll something new by editing the prompt slightly.
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User is offline   Ninety-Six 

#2

Realism makes the most sense I think, since the art style used to draw them is identical to the way "real" women are presented in-game. Most importantly being the two girls themselves, looking pretty much identical to the poster when you run into them in XXX-Stacy.
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#3

Uncanny faces
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User is offline   Phredreeke 

#4

I used Level 4 to batch process a bunch of Duke tiles.

Here are the prompts

tile0963: realistic, a woman in a red bikini posing for a picture, 1girl, solo, red panties, red bra, breasts, blue eyes, english text, underwear, panties, lying, rating:safe, abs, lips, medium breasts, realistic, bra, red bikini, armpits, long hair, fake cover, cleavage, digital art, by Hugh Hughes, sots art, torchlit, package cover, in clothes! highly detailed, hot coffee, high quality, masterpiece
(images 60-104 has tonight hot hot hot added as an additional tag at the end)
tile0577: realistic, a woman in a bikini standing on a beach, a raytraced image, inspired by Boris Vallejo, ocean, beach, 1girl, rating:safe, swimsuit, cloud, solo, horizon, barefoot, bikini, water, white bikini, sky, cloudy sky, day, long hair, waves, outdoors, sand, breasts, black hair, sun, navel, shore, standing, style of mirror\'s edge, [ rigidly defined abs ]!!, leg shot, high quality, masterpiece
tile0965: realistic, a woman in a bikini and shorts sitting on the ground, posing with rocket launcher, inspired by Tina Blondell, 1girl, breasts, solo, rating:safe, english text, sunglasses, blonde hair, cleavage, photo \(medium\), fake cover, large breasts, barefoot, red bikini, blue shorts, realistic, movie poster, now playing attack of the bleached blonde biker bimbos, high quality, masterpiece
tile0766: realistic, a woman in a bikini posing for a picture, a poster, inspired by Torii Kiyonobu I, cobra, 1girl, swimsuit, bikini, nail polish, breasts, red nails, red bikini, solo, rating:safe, photo \(medium\), toned, realistic, navel, ocean, long hair, makeup, lips, lipstick, hair ornament, looking at viewer, lena oxton, enter night, high quality, masterpiece

(if the prompts don't make much sense it's because I used CLIP interrogator results from the HRP as a starting point, and then added tags from deepdanbooru, and also added some custom edits.

and the negative prompt (same used for all images): bad result, worst, random, invalid, inaccurate, imperfect, blurry, deformed, disfigured, mutation, mutated, ugly, out of focus, bad anatomy, text, error, extra digit, fewer digits, worst quality, low quality, normal quality, noise, jpeg artifact, compression artifact, signature, watermark, username, logo, low resolution, worst resolution, bad resolution, normal resolution, bad detail, bad details, bad lighting, bad shadow, bad shading, bad background, worst background.

The images were processed with 30 steps and an AI strength of 0.35, 0.5, and 0.65.

Attached thumbnail(s)

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Attached File(s)

  • Attached File  jpeg.zip (6.72MB)
    Number of downloads: 108


This post has been edited by Phredreeke: 02 April 2023 - 05:24 AM

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User is offline   Phredreeke 

#5

Last night I again processed a bunch of tiles using a new model

Prompts should be mostly the same as I used for Level4 above, with the addition of these prompts for tile0964:

realistic, a couple of women standing next to each other, multiple girls, 2girls, realistic, magazine cover, rating:safe, bra, underwear, breasts, fake cover, panties, looking at viewer, medium breasts, black hair, navel, red hair, cover, underwear only, photo \(medium\), arms up, concept art, inspired by the Brothers Hildebrandt, feminist art, character art, high quality, masterpiece

For 75 and beyond in lofi-jpeg2.zip and the entirety of lofi-jpeg3.zip I had blasted the input image with noise beforehand and then added noise, noise, noise, noise, noise, noise to the negative prompt.

Attached thumbnail(s)

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Attached File(s)


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User is offline   MrFlibble 

#6

Cool, but this model (or are these two different ones?) seem(s) to really struggle with faces, and in some cases, body proportions too.
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User is offline   Phredreeke 

#7

Posted Image

Used the LazyMix model for this with an image of Bombshell that mark posted as input
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User is offline   xMobilemux 

#8

Would any talented people in AI art be willing to try and recreate and upscale the background menu from Duke Nukem Land of the Babes?

This one:
Posted Image

I've wanted a high resolution wallpaper of that background ever since I first saw it and my attempts at upscaling it often come out looking worse.
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User is offline   Mark 

#9

Any idea what that backround is supposed to be? I brightened it up and couldn't tell.

There must be a high res version of that out there somewhere. I found it and made a movie poster out of it for the HHR mod.

Attached thumbnail(s)

  • Attached Image: 3391.jpg


This post has been edited by Mark: 01 June 2023 - 05:59 PM

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User is offline   xMobilemux 

#10

 Mark, on 01 June 2023 - 05:54 PM, said:

Any idea what that backround is supposed to be? I brightened it up and couldn't tell.

It's the apocalyptic city you see during the LOTBs intro, you can further tell when you see the alien ships fly by the buildings and how those buildings look similar:
Posted Image
(This shot is from one of my attempts at upscaling the intro.)

Quote

There must be a high res version of that out there somewhere. I found it and made a movie poster out of it for the HHR mod.

I've been on the search for years to find a high res version of that background and closest I found was the one of Duke and the 1 babe in front of the US flag, it wasn't the same as it was clearly meant for n-space's canceled Duke Nukem: D Day game.

I've been wanting a clean and restored version of that LOTBs menu background ever since I first played LOTBs so if anyone has any AI knowledge who could pull it off, it would be much appreciated cause LOTBs has been getting the shaft when it comes to restoring the best parts of it.
That 1 big AI enhancement on Youtube of the LOTBs intro is cursed with out of synced music and cursed faces while the TTK ones have been pretty well done.
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User is offline   Phredreeke 

#11

I had stable diffusion generate a sidekick for his next outing as proposed by Arkham slayer

Quote

which would you rather have?
A duke nukem game where he is reimagined as a modern day zoomer with technicolour hair and cringeworthy lines
A duke nukem game about him being put in his place and emasculated by a younger feminist character


Posted Image

Their name is Robın (without a diacritic over i)

This post has been edited by Phredreeke: 08 June 2023 - 02:47 PM

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User is offline   MrFlibble 

#12

Colour scheme good, needs to work on the face/eyes a bit though.
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User is offline   max_nukem 

#13

so the neural network sees Duke, not bad)
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User is offline   Phredreeke 

#14

Posted Image
Dukauley Nukin
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User is offline   MrFlibble 

#15

View Postmax_nukem, on 10 August 2023 - 10:55 PM, said:

so the neural network sees Duke, not bad)

To be very honest, if I weren't told that this is an AI rendition of Duke, I'd just think this to be some generic hero type character or maybe a character from a franchise I'm not familiar with. None of the images exactly scream Duke Nukem to me, they don't even kinda whisper that to be fair.

Just my two cents though.
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User is offline   Ninety-Six 

#16

I actually like the designs so to speak. They look like a younger Duke, and I could see that look working in a prequel. I think it's better than the design we saw in the Duke Begins trailer. Despite the bulk and the armor, he looks like a softer version of Duke, but Duke was a bit softer c. DN1 (the on-disk manual actually described him as "humble" which is hilarious.)
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User is offline   Phredreeke 

#17

Posted Image

Hint: try looking at it upside down
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User is offline   Phredreeke 

#18

This is neat (haven't tried it myself though)

https://civitai.com/models/156261

a LoRA (for people unfamiliar with Stable Diffusion, it's sort of a mini-model that is applied on top of your chosen model) trained on Doom textures
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