How do you control an actor's / sprite's palette when it is respawned by the RESPAWN actor? I want more than just "Blue" access cards spawned in my maps. Same thing goes for enemies. It seems that other palettes, besides number 3, only work for the bosses such as mini BOSS1, BOSS2, and BOSS3.
I would like to know if there is a way to program actors to be the same palette as the RESPAWN actor.
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Using Different Palettes with the RESPAWN Actor "How to spawn-up sprites with different palettes using RESPAWN"
#1 Posted 05 September 2020 - 04:00 PM
#2 Posted 05 September 2020 - 05:02 PM
appendevent EVENT_EGS
ifspawnedby RESPAWN seta[].pal sprite[sprite[].owner].pal
endevent
My mods are a pretty good reference for this and other similar stuff you ask about (although they use gamevars since some of the shortcuts weren't available in CON at the time they were coded)
ifspawnedby RESPAWN seta[].pal sprite[sprite[].owner].pal
endevent
My mods are a pretty good reference for this and other similar stuff you ask about (although they use gamevars since some of the shortcuts weren't available in CON at the time they were coded)
#3 Posted 05 September 2020 - 05:07 PM
This post has been edited by HELLMOUSE: 05 September 2020 - 05:19 PM
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