Man it's hilarious that they bother to mention "good framerate" on some maps from 1997
looking for complex, interconnected maps that take place inside a single main structure
#31 Posted 08 July 2020 - 03:56 PM
#32 Posted 08 July 2020 - 10:37 PM
Micky C, on 08 July 2020 - 03:56 PM, said:
Man it's hilarious that they bother to mention "good framerate" on some maps from 1997
IIRC back then, that stuff would hurt more than ever. Now we're used to smooth results even on most limit-breaking maps filled with sprites and big areas in classic mode on our current technology, but before the ports I remember anything remotely ambitious would occasionally lag so much or just crash the game. There's a reason why so many of those user maps (or even the original levels) were what they were at the time. I still watch the FPS counter a lot whilst mapping myself (it's just that now I have the luxury to disregard it).
#33 Posted 10 July 2020 - 12:37 AM
The Watchtower, on 08 July 2020 - 08:30 AM, said:
Talking about nostalgia, this was the first website where I was exposed to Duke maps outside the base game. I remember finding the site accidentally, I actually stopped playing Duke prior to it and focused on HL. I remember enjoying Aqua so much, I even put the trilogy in the user.con as replacements of the three placeholders in E1. I still have fond memories of the trilogy, and this website as well. After that I found MSDN and AMC too, and since then I'm trapped here. Blame Solyga for my shitposts even in 2020.
Somehow that website was already in my browser history. The links were already visited. I guess I must have stumbled upon it at some point recently.
ck3D, on 08 July 2020 - 10:37 PM, said:
IIRC back then, that stuff would hurt more than ever. Now we're used to smooth results even on most limit-breaking maps filled with sprites and big areas in classic mode on our current technology, but before the ports I remember anything remotely ambitious would occasionally lag so much or just crash the game. There's a reason why so many of those user maps (or even the original levels) were what they were at the time. I still watch the FPS counter a lot whilst mapping myself (it's just that now I have the luxury to disregard it).
Yep. My 486 is upgraded to 50MHz w/ 16MB of RAM and still struggles to play Hollywood Holocaust at a playable frame rate. Back in the 90s people were still rocking 486s as their day to day computers so frame rate was an issue on lower end machines. I had a 233MHz PII in '97 and didn't have any issues with frame rate on that thing but that was built a year after Duke3d came out.