appendevent EVENT_SPAWN ifactor BOSS2 ifspritepal 3 sizeat 64 64 endevent
You definitely need this because the default bad guys / actors all have these "hard coded" sizes even if you are modifying one to act like the Boss1 mini boss whether just standing there waiting for you or respawning.
You can manually resize your own custom non-bad guy actors, but what if you want to respawn them?
You need a modification of this code for any actors such as ammo and power-ups other wise this happens:
If you download this picture and look very hard, you can see two very tiny little sprites on the floor.
No he is not a bad guy. He is actually a good guy, but doesn't do anything - more of a backdrop.
If you have your own made up actors and want to respawn them, then you definitely need a modified example of the below code unless you can somehow find out how to code it like the makers of Duke 3D did. Either way you still need to code it.
appendevent EVENT_SPAWN ifactor BOOTHER sizeat 32 32 endevent appendevent EVENT_SPAWN ifactor DEMOLARGE sizeat 32 32 endevent
Here is the result.
The BOOTHER is on the right
and the DEMOLARGE is on the left
Thanks again Trooper Dan for the help.