A question about TROR
#1 Posted 25 November 2021 - 05:32 AM
This post has been edited by bright: 25 November 2021 - 05:33 AM
#2 Posted 25 November 2021 - 08:47 AM
iirc, you can get up to 8 or 9 layers before you start running into major visual and performance issues
#3 Posted 25 November 2021 - 09:56 AM
Forge, on 25 November 2021 - 08:47 AM, said:
iirc, you can get up to 8 or 9 layers before you start running into major visual and performance issues
Thanks for your answer, but when I try to do this,I got a lot of problems. For example ,I make a big top small bottom 2 room successfully,but I can‘t make the 3rd floor because I can’t select and operate the sector with the mess。You know , most of duke level ‘s roomed building was regular square shape, I mean the room outside was the same from up to down。And,I heard about build outward was wrong or something。I‘ve checked the wgfang map,but the building was the similar shape from up to down, and it seems that there was just 2 size room alternately。So,if a want to make a building with different shape from up to down,what should I do ?
screenshot:Looks like I can‘t continue with the 3rd floor with different shape,especially the big one......
This post has been edited by bright: 25 November 2021 - 09:58 AM
#4 Posted 25 November 2021 - 10:45 AM
This post has been edited by bright: 25 November 2021 - 10:46 AM
#5 Posted 25 November 2021 - 12:04 PM
bright, on 25 November 2021 - 10:45 AM, said:
capt0002.png
You beat me to it. Here is a quick map i created after seeing your post. Took a little longer than a few minutes to make. See if it helps and do whatever you want with the map.
good luck!
Attached File(s)
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trorlayers.zip (3.96K)
Number of downloads: 143
This post has been edited by Paul B: 25 November 2021 - 12:08 PM
#6 Posted 25 November 2021 - 07:42 PM
Paul B, on 25 November 2021 - 12:04 PM, said:
good luck!
Thank you, this is awesome !
#7 Posted 26 November 2021 - 08:46 AM
bright, on 25 November 2021 - 07:42 PM, said:
Your welcome, one thing to keep in mind if you want flawless results with TROR you will need to use the Polymer Renderer mode: (setrendermode 4).
Polymost (setrendermode 3) has had significant improvements to support TROR but it doesn't fully support it as you will encounter the odd visual glitch. (Despite what people may say).
Classic video mode (setrendermode 0) does not work very well with TROR.
if video performance matters, the best compromise is Polymost as you'll receive the best framerate.
It is also important to keep your current Eduke32 version up to date using the latest Eduke32 builds which can be downloaded from here: https://dukeworld.du...ke32/synthesis/
Something to consider:
I use the latest version of Eduke when play testing or playing levels. But I use Version r4784 of Mapster as it is the most practical \ functional for my style of mapping.
Features you will find useful when dealing with TROR is knowing how to switch between TROR layers so you can put the focus on the layer you are working on to not get confused with sectors above or below your working area. <CTRL> + A enables this feature. Pg Up / Down switches between layers. Some times its easier just to place 3d Duke at the Z Axis you want then switch back to 2d mode to get the Z-Axis set for the layer you're working in.
Also knowing how to highlight certain over lapping sectors while not deleting layers above or below the sector you want to delete is also just as important. These keys are <ALT> + : and <Alt> + ' in 2D mode so you can select and deselect sectors that were highlighted either accidentally or if you missed a sector. Using these two key combinations also work well in side view mode (F3 to enable). This will help you determine which vertical sectors you want to choose or deselect. In side view mode there are a few keys you can use to change the angle or the Z axis by using the mouse wheel or keys Q and W to pan left and right.
This post has been edited by Paul B: 26 November 2021 - 11:43 AM