I checked the Firefly and BOSS5 code and the code structure is identical to the originals. They did anything. The code of the Firefly has the Liztroop model, without even being properly renamed.
This will not be a big problem to add.
Flamethrower! (new ammo for WT) "Help for adding"
#31 Posted 17 February 2019 - 08:16 AM
This post has been edited by Firefly_Trooper: 17 February 2019 - 08:18 AM
#32 Posted 17 February 2019 - 04:03 PM
I just had an ultimate idea to program this famous flamethrower. And here is a pun found: Flamethrower in French is written "Lance-flamme" And as it's boring to program, I have phlegm and it gives: lance-phlegm" I do not want to work on it again. However... In short, here is my idea.
I found on the forum "Dukespana" the complete code of a new weapon for Duke. Instead of redoing the code little by little, why not just rename the name of this weapon to "Flamethrower" ?
It suffices (I believe), to rename the gamevars and other codes named "M16" in Flamethrower.
And also find a way to have a good HUD (with DIGITALNUM sprites in HD), remove the lines of codes for the secondary fire (called GRENADA) and of course, to redo the clean, the projectile and the frames of animation on the screen.
If someone else is motivated to help code this weapon, that would be nice.
I found on the forum "Dukespana" the complete code of a new weapon for Duke. Instead of redoing the code little by little, why not just rename the name of this weapon to "Flamethrower" ?
It suffices (I believe), to rename the gamevars and other codes named "M16" in Flamethrower.
And also find a way to have a good HUD (with DIGITALNUM sprites in HD), remove the lines of codes for the secondary fire (called GRENADA) and of course, to redo the clean, the projectile and the frames of animation on the screen.
If someone else is motivated to help code this weapon, that would be nice.
#33 Posted 20 July 2019 - 06:07 AM
New attempt to add a new weapon in the mod. This time, I will start by adding the weapons of Caribbean. The first to be tested and the "Super Soak'em" animation frame is exactly that of the shotgun (totaltimes 30) and that's fine. All that remains is to position the "x" and "y" axes and also the appropriate image number.