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TROR bug: cannot jump through TROR layer if standing on a sprite

User is online   Sangman 

#1

If a floor aligned sprite is placed at such a height that the player's head matches the ceiling Z coordinate when they stand on it, they can then not pass through a TROR layer.
It does work fine when starting from a sector at the same height.

Map in attachment, video here:
https://streamable.com/ezmpc

Attached File(s)



This post has been edited by Sangman: 24 January 2020 - 02:20 PM

1

#2

Yes, basically the tl;dr of what I described here : https://forums.duke4...-in-tror-areas/
:rolleyes:
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