Duke4.net Forums: What are you working on for Duke right now? - Duke4.net Forums

Jump to content

  • 361 Pages +
  • « First
  • 330
  • 331
  • 332
  • 333
  • 334
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

#9931

Ive been experimenting with sprites for the weapons similar to doom 4 doom. If anyone has any ideas to get that nice pixel look from here id love to hear it. Kind of looks more borderlands right now.

https://ibb.co/KLLLyVG
0

User is offline   Aleks 

#9932

Felt like doing this one for some out of reach boundary of the map to break a bit from regular buildings. It might still change it's position, but doubt it. The boundaries of the area of the image were done just for the picture, as it's still completely WIP part of the map. Here's the image I used as a reference. I decided to add the aisle on the side to break the monotony of the roof and wall a bit.
Attached Image: duke0006.png

8

User is offline   jimbob 

#9933

i like the design on that church, nice and clean

making progress on my norway map, almost done. just need to do detailing, more shading and adding places to explore but the basic progression is done and playable start to finish. so i can begin on the next map, norway Pt 2 : moreway :P

anyway, here's a few screenshots. i might need someone to betatest this thing soon to find bugs i've missed and check the fun factor of it all.

Attached thumbnail(s)

  • Attached Image: capt0000.png
  • Attached Image: capt0001.png
  • Attached Image: capt0002.png
  • Attached Image: capt0003.png

7

User is offline   Sangman 

#9934

Great looking stuff
0

User is offline   MC84 

#9935

View PostBenjamin Foley, on 22 July 2021 - 03:50 AM, said:

Ive been experimenting with sprites for the weapons similar to doom 4 doom. If anyone has any ideas to get that nice pixel look from here id love to hear it. Kind of looks more borderlands right now.

https://ibb.co/KLLLyVG


Very nice! Love the style. Did you use the original sprite as a base and re-paint over it? You say you want more of a 'pixel look' but I don't think there's any easy way to do that, apart from lots of manual touch ups. The only other things I can suggest is posterizing to reduce colour channels, and enabling dithering when converting from RGB to indexed.
0

#9936

Here are some screenshots for two of the maps I've been working on.
Screenshots #1, #2, and #3 are from a Doom-style map called Infernal Foundry that I've been working on for several years on and off. It's almost done and will hopefully be released within the next week or two.

Screenshots #4, #5, and #6 are from a far more...ambitious map I've been working on: Wet-Dry World from Super Mario 64. It's still in a very early state (so no ETA on release yet); I haven't started texturing it yet because I've been too busy working on the sectorwork, which uses a fuckton of TROR. Unfortunately, I'm not going to even try any of the wacky water level hijinks that the original SM64 course revolved around, because there's no way I'd be able to do it justice. (Part of the map's official storyline will be that "the locals destroyed all the water crystals to stop them from falling into alien hands" or something like that.) One big improvement I am planning to make is that the buildings in the "downtown" area of the map will be enterable; in the original SM64 course, they just had fake doors that didn't work. (There are several other differences as well, but most of them will probably be just minor details where I'm taking liberties with the geometry w.r.t. the original SM64 course.)

Attached thumbnail(s)

  • Attached Image: capt0000.png
  • Attached Image: capt0001.png
  • Attached Image: capt0002.png
  • Attached Image: capt0000.png
  • Attached Image: capt0001.png
  • Attached Image: capt0002.png


This post has been edited by ToiletDuck64: 23 July 2021 - 03:34 AM

6

User is offline   ck3D 

#9937

@Aleks that's some sweet and clean construction; really cool use of spritework to complement that creamy texture with a rounded shape, too, that's my favorite bit of the shot.

@jimbob those are some of your most impressive screens I've seen so far. That overpass in particular is just great. Generally I find your progression in the mapping department to be visible with every update!

@ToiletDuck64 wow - Infernal Foundry is looking super dope. I love how it's technically simple in construction but you manage to make the best out of that simplicity with the right texture picks and tones, very moody. And Wet Dry World in Duke 3D is ambitious no joke, it's something I've thought about before actually (as well as some more Mario 64 levels) but never seriously enough to go for it - more like a 'would be nice if...' kind of thing but now you're actually going for it, that's great. I really like what you have going on with your own style. Reminds me that I have yet to play Chillin', it's been at the top of my list for a bit now so I'm looking forward to finding the time.

This post has been edited by ck3D: 23 July 2021 - 06:40 AM

0

User is offline   Seb Luca 

#9938

Posted Image
7

User is offline   jimbob 

#9939

i like the texture work on that :)
1

User is offline   Seb Luca 

#9940

Thanks ^^

PS : you remember the skybox ? ;) ;) ;)


0

User is offline   ck3D 

#9941

[edit - posted to share a link that shat the bed soon after, please delete]

This post has been edited by ck3D: 24 July 2021 - 04:05 PM

0

User is offline   ck3D 

#9942

Apologies in advance for the crossposting of sorts but for those who can't do with keeping up with the incessant updates in the Blast Radius thread, I just centralized my favorite screenshots from all 10 maps so far that I've been posting throughout the past two years (... gah) on the BR ModDB page, here: https://www.moddb.co...-july-25th-2021

May be more practical a way to overview the whole project than losing oneself researching endless posts and threads on message boards. Also convenient for catching up if you're new or behind.
2

User is offline   Mark 

#9943

woo hoo, another MTK map on the way from Seb

This post has been edited by Mark: 24 July 2021 - 07:59 PM

1

User is offline   elandy 

#9944

Here are some more captures from my latest map, Rosario3. I still have to fix a couple of bugs and do a full test run, but it's almost complete (also because i hit the wall limit)

Spoiler

9

User is offline   Mike Norvak 

  • Music Producer

#9945

Awesome!
0

User is offline   Seb Luca 

#9946

@ck3d : Making creations, as vast and detailed, with the Build engine is a performance of creativity. Congratulations, it's great *0*

@Mark : Thanx Posted Image I am preparing a small town. It is not as large and impressive as HHR but this enthusiastic welcome makes me glad !

@alandy : Well done, it's a neat job :)


1

User is offline   jimbob 

#9947

started working on my next map.. some might recognise this building/facility

still on the fence on this skybox, most of the buildings are too close to the camera to give it the proper feel, the sky makes it look cramped eventhough the map is absolutely massive!



View PostSeb Luca, on 24 July 2021 - 11:28 AM, said:

Thanks ^^

PS : you remember the skybox ? ;) ;) ;)


cant say i do unfortunatly, what about it?

Attached thumbnail(s)

  • Attached Image: capt0000.png


This post has been edited by jimbob: 25 July 2021 - 01:30 AM

0

User is offline   Seb Luca 

#9948

@jimbob : https://forums.duke4...efine-a-skybox/ ;)
0

User is offline   jimbob 

#9949

View PostSeb Luca, on 25 July 2021 - 04:27 AM, said:


ah yes, now i remember :) nice to see it working :)
1

User is offline   jimbob 

#9950

settled on the same skybox as before, but edited to make it look like nighttime.
begun with the interrior of some buildings, trying to make a logical progression without it becomming too linear. its all pretty barebones right now.

Attached thumbnail(s)

  • Attached Image: capt0002.png

6

User is offline   ck3D 

#9951

Man, your mapping really is starting to look great. I love how spacious the areas you've been showing lately have been. Loving the high contrast of the shadow your central building here casts too, simple stuff that always works well. Maybe make sure the other surrounding constructions, objects, cliffs... also cast similar shadows for consistency (as much as your resources allow at least, I know how sometimes in large maps one can have to make compromises in that department, but I still think it's an important one). Or maybe they're indeed planned and just not in there yet!
0

#9952

Indeed, the style sure has developed into its own thing. That shot in particular makes me think of a miniature from a TV show or something, in a good way. Could totally see it as an establishing shot in a Gerry Anderson show, or maybe even in something like Garth Marenghi - like this;
Posted Image
3

User is offline   jimbob 

#9953

ha, i love darkplace :) but its actually the vemork heavy water facility

Posted Image
7

User is offline   Seb Luca 

#9954


Posted Image

9

User is offline   Sanek 

#9955

Lookin' cozy! :)

Vectors ♥♥♥
1

User is offline   Seb Luca 

#9956

Thanks :)
"Vectors" ?


0

User is offline   Tekedon 

#9957

View PostSeb Luca, on 01 August 2021 - 09:11 PM, said:

Thanks :)
"Vectors" ?




Probably meant voxels :D
1

User is offline   Seb Luca 

#9958

Ho? ... But there isn't. These are just sprites Posted Image ;)
Flattered that it was taken for such, so ^^

This post has been edited by Seb Luca: 02 August 2021 - 09:16 AM

0

User is offline   Tekedon 

#9959

View PostSeb Luca, on 02 August 2021 - 09:15 AM, said:

Ho? ... But there isn't. These are just sprites Posted Image ;)
Flattered that it was taken for such, so ^^


Oh, looked a bit like voxels though.. very 3D. Maybe they're Sprixels xD
2

User is offline   Seb Luca 

#9960

Posted Image
0

Share this topic:


  • 361 Pages +
  • « First
  • 330
  • 331
  • 332
  • 333
  • 334
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options