In the most current build of BuildGDX (1.02), while playing Blood, I noticed that the "Enemies Quantity" slider under the "<Custom>" difficulty does not work. Whether you slide it down for less enemies or up for more enemies, nothing happens.
I haven't tested whether or not the other two sliders work, but the Enemies Quantity one is the only one that I play with, so I was wondering if that would be patched at some point.
Nice to see the Mouselook in BloodGDX has finally been smoothed out a lot though!
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BuildGDX (Blood) Custom Difficulty Bug
#1 Posted 12 May 2019 - 05:17 PM
#2 Posted 12 May 2019 - 08:57 PM
Someone on forum already told me, that enemies quantity and enemies damage are mixed up in placed. I will fix it
This post has been edited by m210®: 12 May 2019 - 08:57 PM
#3 Posted 12 May 2019 - 09:35 PM
m210®, on 12 May 2019 - 08:57 PM, said:
Someone on forum already told me, that enemies quantity and enemies damage are mixed up in placed. I will fix it
Oh, okay! I was wondering if something was either mixed up or just not working. I'll try messing with the damage slider and see what happens. Glad to hear it'll be fixed in the future; thanks!
#4 Posted 13 May 2019 - 02:13 AM
Chozo Ghost, on 12 May 2019 - 09:35 PM, said:
Oh, okay! I was wondering if something was either mixed up or just not working. I'll try messing with the damage slider and see what happens. Glad to hear it'll be fixed in the future; thanks!
I fixed it, but quantity is mixed up with enemies health, not with damage
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