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tror exiting from under water

User is offline   Forge 

  • Speaker of the Outhouse

#1

eduke32_win64_20190420-7618
windows 10 x64
fx 8320
gtx 650ti
16 gb ram
7200 rpm HDD

occurs when emerging from an underwater tror section and the up/jump button is held.

- odd visual issues still flash briefly onto the screen if the up/jump button isn't held
- the player stops drowning/leaves underwater environment once the up/jump button is released


1

User is offline   DavoX 

  • Honored Donor

#2

Transparent TROR water is not really supported atm for polymost.
0

User is offline   Forge 

  • Speaker of the Outhouse

#3

View PostDavoX, on 24 April 2019 - 08:27 PM, said:

Transparent TROR water is not really supported atm for polymost.

that was in classic, sorry for not including that bit of info.

classic mode, full screen, 1920x1080

This post has been edited by Forge: 24 April 2019 - 09:23 PM

0

User is offline   Forge 

  • Speaker of the Outhouse

#4

still present in r7621
0

User is offline   Forge 

  • Speaker of the Outhouse

#5

still a problem in r7623
0

User is offline   Forge 

  • Speaker of the Outhouse

#6

bump
still a problem in r7776
0

User is offline   Forge 

  • Speaker of the Outhouse

#7

still broke with r7800
2

User is offline   Sangman 

#8

Doom64Hunter and myself took some time investigating this today. A tempfix was suggested and applied by terminx, this is now 'fixed' in r7849.

'Fixed' in quotes because, while I don't personally notice this effect, you still every so briefly get snapped to the same height as before. For AMC TC it's not going to be noticeable I think because there's an effect that takes up the entire screen when you surface, masking this problem.

In any case you'll no longer have seconds of airtime. :dukecigar:

edit - forgot to mention I tested this in polymost and it works there

This post has been edited by Sangman: 26 July 2019 - 03:31 PM

2

User is offline   Forge 

  • Speaker of the Outhouse

#9

i tested it in polymost & classic - the brief flash of the upper layer ceiling while surfacing & submerging is noticeable, but it's a lot better than the alternative - which was having to manipulate up/jump keys to surface.

This post has been edited by Forge: 26 July 2019 - 04:10 PM

0

User is offline   Mark 

#10

I tested it in my Graveyard TC ( polymer ) because it has a couple of tror water areas. Like mentioned before, the transition glitch is noticable but I also appeared at the ceiling of the top layer a few times and had trouble submerging a couple of times. I'd say 90 percent of the time the transition worked. So its not quite back to what it was yet.

This post has been edited by Mark: 26 July 2019 - 04:14 PM

0

User is offline   Sangman 

#11

Hm interesting. I might take another look at it at some point.

This post has been edited by Sangman: 26 July 2019 - 04:43 PM

0

User is offline   Mark 

#12

TROR water transitions are back to normal ( thats a good thing ) using the latest, 7874.

This post has been edited by Mark: 01 August 2019 - 03:08 PM

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