I found out when the DNF engine was made. "I think it's surprising."
#1 Posted 05 June 2011 - 03:26 PM
I searched the int files of the games and I found out that the render the engine is using was made in 2003.
It's a game made with 2003 tech,and now that I know of this I think that 3D Realms / Gearbox did the best they could to fit the textures and models the game have. I mean its graphics might not look that good,but if you think that it was made with tools and tech from 2003,it's surprising they did that good.
This post has been edited by Alithinos: 05 June 2011 - 03:28 PM
#2 Posted 05 June 2011 - 03:30 PM
#3 Posted 05 June 2011 - 03:31 PM
randir14, on 05 June 2011 - 03:30 PM, said:
Yeah but someone can just put that kind or amount of stuff in such an old engine.
#4 Posted 05 June 2011 - 03:37 PM
#5 Posted 05 June 2011 - 03:39 PM
http://arstechnica.c...r-a-history.ars
please read this first! Then we'll talk, maybe.
#6 Posted 05 June 2011 - 03:39 PM
MysteryMeat, on 05 June 2011 - 03:37 PM, said:
I thought someone would be constrained by using an old engine. Like for example not being able to use newer features like dx10 and 11,or not being able to use textures of a higher resolution or something..
But I also might be wrong.
#7 Posted 05 June 2011 - 03:42 PM
Hank, on 05 June 2011 - 03:39 PM, said:
http://arstechnica.c...r-a-history.ars
please read this first! Then we'll talk, maybe.
I already know this stuff.
#8 Posted 05 June 2011 - 03:48 PM
Alithinos, on 05 June 2011 - 03:42 PM, said:
Then you know their renderer is nividia's and Triptych did a lot from 2006 to now. that they started with Unreal 2 makes hardly a difference.
#9 Posted 05 June 2011 - 03:51 PM
Alithinos, on 05 June 2011 - 03:39 PM, said:
But I also might be wrong.
DX10 and DX11 are still pretty bad/obscure right now, and you really aren't getting a whole lot of developers using them, even now. most games are designed to turn them off anyway, because so few people can run games with them right now on PCs. basically, you limit your sales to only people who can afford to upgrade their PC every 6 months or so by strictly enforcing a game requires it. Kind of pointless to care about them right now, honestly.
This post has been edited by Colon Semicolon: 05 June 2011 - 03:54 PM
#10 Posted 05 June 2011 - 04:16 PM
MysteryMeat, on 05 June 2011 - 03:37 PM, said:
If your talk about id tech 3 in which the cod games use in its code than it goes way more back then that
This post has been edited by Assblaster: 05 June 2011 - 04:19 PM
#12 Posted 05 June 2011 - 04:59 PM
Colon Semicolon, on 05 June 2011 - 03:51 PM, said:
Maybe gamers WANT some better advancements in graphics/physics/etc and usage of new tech? I mean we can't go too fast too soon, but we can't just let things stagnate to appease the ones that are too cheap or slow to upgrade all the time either.
#13 Posted 05 June 2011 - 05:08 PM
Sure it's not Duke related, and it's not even an FPS, but that just shows how older technology is still very much in use, and it still seems to be a big money maker, and the fanbase is growing as far as the eye can see.
Sorry, just had to use that as an example...FORGIVE ME!!!
#14 Posted 05 June 2011 - 05:29 PM
DX10/11 is limited because of the current gen console hardware. Neither the Xbox360 nor PS3 support DX11. No serious developer is utilizing it except for the rare few who are learning the tech now and preparing for next gen consoles. PC games hardly count because the majority still use Windows XP. Microsoft is making it obsolete, but don't expect an industry-wide changeover for at least a few years.
This post has been edited by Mad Max RW: 05 June 2011 - 05:33 PM
#15 Posted 05 June 2011 - 05:33 PM
Mad Max RW, on 05 June 2011 - 05:29 PM, said:
DX10/11 is limited because of the current gen console hardware. Neither the Xbox360 nor PS3 support DX11. No serious developer is utilizing it except for the rare few who are learning the tech now and preparing for next gen consoles. PC games hardly count because the majority still use Windows XP. Microsoft is making it obsolete, but don't expect an industry-wide changeover for at least a few years.
Wow was never good.
#16 Posted 06 June 2011 - 05:17 PM
#17 Posted 06 June 2011 - 06:04 PM
DN4EVR, on 05 June 2011 - 05:33 PM, said:
Quake.Live.
'99 graphics still kicking awesome populations till this very day. Agreed it's slightly cleaned up, but ultimately it's just better artists retexturing it....
#18 Posted 06 June 2011 - 07:23 PM
#19 Posted 07 June 2011 - 05:14 AM
#20 Posted 07 June 2011 - 09:41 AM
#21 Posted 07 June 2011 - 09:43 AM
burymeinsmoke, on 06 June 2011 - 07:23 PM, said: