How about making Eduke32 able to play avi. mpg etc if is not too complex? "Dunno if is in the wrong place or not but still random question"
#1 Posted 13 June 2010 - 09:32 PM
Modern duke can accept jpeg. gif. png etc without affecting the game's normal palette.
Also can play mp3, ogg etc.
HRP / polymer.
and more.
But would be cool if in duke3d.def you make so it can play an avi. Avi is easy to make you make a clip with gif and convert to avi.
Then avi to mpeg but wont have sounds tho.
Probably you'll need to make sound and vid separated like the ANM.
If is not too complex to make maybe in future update of Eduke32 it would be awsome making it accept AVI, Mpeg, mov etc.
Like it can accept almost anything accept clips outside ANM.
#3 Posted 13 June 2010 - 10:16 PM
Just saying
#4 Posted 13 June 2010 - 10:37 PM
#5 Posted 14 June 2010 - 04:42 AM
This post has been edited by Marked: 14 June 2010 - 04:42 AM
#6 Posted 14 June 2010 - 06:23 AM
http://www.youtube.c...6pmcKYE#t=6m00s
Instead it is 304 separate .png images defined in a .DEF file and coded a simple actor that will play them as it's ACTION while playing the audio from the video.
This post has been edited by The Commander: 14 June 2010 - 06:27 AM
#7 Posted 14 June 2010 - 07:29 AM
The Commander, on Jun 14 2010, 07:23 AM, said:
http://www.youtube.c...6pmcKYE#t=6m00s
Instead it is 304 separate .png images defined in a .DEF file and coded a simple actor that will play them as it's ACTION while playing the audio from the video.
It's pretty cool, but it wouldn't it work just as well to animate it through a gamevar counter and show it in the displayrest event?
#8 Posted 14 June 2010 - 08:06 AM
#9 Posted 14 June 2010 - 09:47 AM
Zaxtor, on Jun 14 2010, 12:32 AM, said:
Nope.
Zaxtor, on Jun 14 2010, 12:32 AM, said:
Facepalm. That is not how you make a movie.
TX, on Jun 14 2010, 01:37 AM, said:
Yep, AVI is a container format and IMO there would be a lot of shittily encoded videos floating around mods if that were to occur. OGG Theora or VP8 are ways to go.
Another thought are APNG, MNG, and ProAsm's zip file container movies. By default, the ANMs don't have sound, so this could be an acceptable alternative.
This post has been edited by Hendricks266: 14 June 2010 - 09:48 AM
#10 Posted 14 June 2010 - 11:52 AM
#11 Posted 15 June 2010 - 03:18 AM
#12 Posted 18 July 2011 - 04:28 PM
Great work Helix, this will help many newer mods in the long run, also the HRP should benefit from this.
#14 Posted 18 July 2011 - 04:40 PM
Micky C, on 18 July 2011 - 04:37 PM, said:
Videos instead of the crappy .ANM ones seen during start up etc
This post has been edited by The Commander: 18 July 2011 - 05:12 PM
#15 Posted 18 July 2011 - 05:07 PM
The Commander, on 18 July 2011 - 04:28 PM, said:
Great work Helix, this will help many newer mods in the long run, also the HRP should benefit from this.
I can't find that quote, but did you not acquire Visual Studio? I rather see Helix on TROR. Yeah, selfish. So feel free to incorporate VP8 into Eduke32 yourself. All the best.
added
Wait! Who da fuck unearthed a year old thread? I got confused with the reds and greens, I feel stupid posting.
This post has been edited by Hank: 18 July 2011 - 05:12 PM
#16 Posted 18 July 2011 - 05:11 PM
Hank, on 18 July 2011 - 05:07 PM, said:
People need to read the "ChangeLog.txt" of the snapshot builds.
http://dukeworld.duk...3/ChangeLog.txt
Hank, on 18 July 2011 - 05:07 PM, said:
I did because this topic is already about video, so why make a new one?
This post has been edited by The Commander: 18 July 2011 - 05:15 PM
#17 Posted 18 July 2011 - 05:21 PM
The Commander, on 18 July 2011 - 05:11 PM, said:
To keep up with all the happenings of EDuke32 is a full time job!
#18 Posted 18 July 2011 - 07:20 PM
#19 Posted 19 July 2011 - 04:52 AM
#20 Posted 19 July 2011 - 11:05 AM
#21 Posted 19 July 2011 - 05:16 PM
Otherwise of course you can hack it using alt-pal textures. Messy but doable.
Erm, obviously I'm talking about near-term rather than the above VP8 support.
#22 Posted 19 July 2011 - 06:02 PM
Hendricks266, on 18 July 2011 - 07:20 PM, said:
I dare you to try load that page with a dial up connection.
#24 Posted 19 July 2011 - 07:37 PM
#25 Posted 19 July 2011 - 09:08 PM
#26 Posted 20 July 2011 - 12:25 AM
This post has been edited by Tetsuo: 20 July 2011 - 12:29 AM
#27 Posted 20 July 2011 - 01:34 AM
Did duke changed for the ANM files and use a new type of files like VP8?
Like Eduke32 evolved uses HPR, TROR and other badass special effects. What about the Cineover / ANM thingie?
Changed/??
#28 Posted 20 July 2011 - 01:46 AM
#29 Posted 20 July 2011 - 09:35 AM
#30 Posted 20 July 2011 - 11:19 AM
Also altering the E1 cine thing since is very diff from others.
Also able to put or remove unwanted sound in the clip (all of the clips).
Some has sounds u can't remove cus are hardcoded.
This post has been edited by Zaxtor: 20 July 2011 - 11:20 AM