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Duke 3D Voxel Pack

User is offline   Borion 

#1081

DAMN XD

This post has been edited by Borion: 17 June 2019 - 01:34 PM

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User is offline   Borion 

#1082

View PostMark, on 17 June 2019 - 12:52 PM, said:

He has been offering up so many voxels in a short amount of time. I'm suspicious. I'll bet he has a couple of kids locked to computers in the basement making all these. They have I.V. drips of Red Bull to keep them awake. :D


Posted Image
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User is offline   Borion 

#1083

View PostThe Battlelord, on 17 June 2019 - 12:46 PM, said:

Maybe i am wrong and a bit late but , i had the feeling that these barrels should looks a little bit darker and metallic, expecially the Toxic barrel, its color here remember me kinda Doom 1-2 style.Let's say that the new Zaxtor's storing room gave me the impulse to say it here just now :).
BTW, Thank you to work on these amazing voxels, you are tireless dude!

Thanks man!
I've seen this amazing Zaxtor storage and those barrels are not models that I worked on. But they look fine to me.
About deep shadows on sprites, they are there to add depth to flat graphics. Converting such flat stuff to voxels requires making their shadowing more uniform, lowering lighting contrast. Three dimensional objects don't rotate like sprites, so it is important to not make their shadowing too much defined. Otherwise illusion of lighting will be broken.
So some light was added in darkest parts of barrels, rest is strictly based on sprites. I was very careful with those barrels.

Still, everything can be done better - those barrels probably too. But I think they will suffice for what they are :D
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#1084

You guys rock. I'm eager to get the new package and test it in classic 8bit renderer (I think voxels looks better in the original renderer).

View Postmxrtxn, on 16 June 2019 - 06:05 PM, said:


Speaking about voxels,


Posted Image

Feel free to unlock this voxelized sw character at:

https://forums.duke4...ior-voxel-pack/


Have fun!

This is Shadow Warrior, isn't it? Has jfSW space for new voxels?
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User is offline   spacekebab 

#1085

These are amazing, are there any online backups for the (relatively) older voxels? A lott of the mega links are down
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User is offline   NightFright 

  • The Truth is in here

#1086

Here is a zipped package of all voxels released in 2019 until the present day.

Duke3D voxels 2019 (zip, 486 KB)

Note: It's just the voxels themselves, no definitions.

This post has been edited by NightFright: 18 June 2019 - 10:02 PM

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User is offline   spacekebab 

#1087

View PostNightFright, on 18 June 2019 - 10:02 PM, said:

Here is a zipped package of all voxels released in 2019 until the present day.

Duke3D voxels 2019 (zip, 486 KB)

Note: It's just the voxels themselves, no definitions.


Perfect, thank you!
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User is offline   Borion 

#1088

Improved Mike (762)
Posted Image
KVX: https://mega.nz/#!Yy...tFK9_PEf_JKeitc
voxel "voxels/props/0762_mike.kvx" { tile 762 }

Tire (990)
Posted Image
KVX: https://mega.nz/#!1u...vY2VEhWXLDSyP5c
voxel "voxels/props/0990_tire.kvx" { tile 990 }

Hatrack (4367)
Posted Image
KVX: https://mega.nz/#!wm...vgJCaQwa_8eCen0
voxel "voxels/props/4367_hatrack.kvx" { tile 4367 }
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User is offline   mxrtxn 

#1089

View PostÑuño Martínez, on 18 June 2019 - 01:12 AM, said:

You guys rock. I'm eager to get the new package and test it in classic 8bit renderer (I think voxels looks better in the original renderer).


This is Shadow Warrior, isn't it? Has jfSW space for new voxels?


Hi there. I don´t see any reason why It shouldn´t work on JFSW (Though I haven´t tested jfsw yet).

The pack includes instructions to install them on (SW classic 1997 DOS, REDUX steam and SWP). I tested succesfully in those three.

Basically you should extract the pack where the folder of the sw.exe is located.

I use the voxfil file of the game to replace the sprites with the newer voxels.

I you have any more doubts send a PM or ask here.

Cheers
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#1090

View Postmxrtxn, on 19 June 2019 - 05:50 PM, said:

Hi there. I don´t see any reason why It shouldn´t work on JFSW (Though I haven´t tested jfsw yet).

Thanks. :D
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User is offline   Borion 

#1091

This one was started quite a while ago, but I had no time to finish it. Finally today I had couple hours to paint it and add weeds around its base.
Enjoy :D

Cactus (0911)
Posted Image
KVX: https://mega.nz/#!4n...aOvSX4ThUQO3nEI
voxel "voxels/props/0911_cactus.kvx" { tile 911 }

and what is left of it after blowing it up:
Cactus Stump (0939)
Posted Image
KVX: https://mega.nz/#!xn...UzOpeie5sRvPezo
voxel "voxels/props/0939_cactusstump.kvx" { tile 939 }
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User is offline   stranger 

#1092

Is it weird that I want to get up close to that cactus?
Spoiler

2

User is online   Danukem 

  • Duke Plus Developer

#1093

View Poststranger, on 21 June 2019 - 06:20 PM, said:

Is it weird that I want to get up close to that cactus?
Spoiler



Are you the same stranger who made some great DM maps back in the old days?
1

User is offline   Borion 

#1094

Weird or not, I think close inspections of cactuses are true purpose of god-mode.

View Poststranger, on 21 June 2019 - 06:20 PM, said:

Is it weird that I want to get up close to that cactus?
Spoiler


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User is offline   stranger 

#1095

Aww, sorry. That's a different stranger. I did make a lot of really crappy maps back in the old days, and we should all be very thankful that they've never seen the light of day.

(I actually tried to dive back into mapping a handful of years ago, having developed a much keener sense of aesthetic consistency. After finishing a few sectors, Build or Mapster, or whatever the thing I used was crashed, and I just said 'screw it.')
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User is offline   Radar 

  • King of SOVL

#1096

View PostTrooper Dan, on 21 June 2019 - 07:22 PM, said:

Are you the same stranger who made some great DM maps back in the old days?


What maps?
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User is offline   Sanek 

#1097

View PostGaydar, on 22 June 2019 - 09:42 AM, said:

What maps?

Starlite, Daemonus. Search for his maps on CGS, dude. These maps is legendary.
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User is offline   Radar 

  • King of SOVL

#1098

I played online every day for 5 years straight. Most of this forum hasn't played online once in 5 years. Those maps were most likely rarely played, not exactly "legendary" status. But yes they are very pretty, even though I never saw them outside of DT mods.

This post has been edited by Gaydar: 22 June 2019 - 01:45 PM

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User is offline   Borion 

#1099

That preview sucks, but you can see what it is about:
Posted Image

Posted Image
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User is offline   NightFright 

  • The Truth is in here

#1100

Voxel fire? Shit just got real.
2

User is offline   Borion 

#1101

Fire Barrel (1240-1243)

Posted Image
KVX: https://mega.nz/#!on...Oa10ARGPdsBsD_c

voxel "voxels/props/1240_firebarrel.kvx" { tile 1240 }
voxel "voxels/props/1241_firebarrel.kvx" { tile 1241 }
voxel "voxels/props/1242_firebarrel.kvx" { tile 1242 }
voxel "voxels/props/1243_firebarrel.kvx" { tile 1243 }

There is difference between fps of those preview gifs, but in game they are the same.

Some of you might notice slight difference in darkest tones of fire. In original those tones are brownish to simulate transparency, because there is wood behind fire. But it would make no sense in voxel interpretation, so I used colours closer to ones that can be observed through the holes in the barrel.

Other thing that might be noticed in game, there are two kinds of flicker on the barrel. One is on the upper edge of barrel, added there on purpose. The other one, on the sides of barrel - you can only see that in game - is caused by small errors in colour remaping by SLAB6. There is nothing I can do about it. All colours are 100% fitting DN3D palette before import to SLAB6 - I'm 100% sure of that. There is no way of removing those microflickers without decoding KVX and reordering colour table by hand(!) before importing those to SLAB6...no way I'm gonna try that :D
Fortunately, this object is made of metal and it has burning fire inside. So all those micro-flickers fit perfectly! :)

This post has been edited by Lunick: 25 June 2019 - 04:38 PM

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User is offline   Gambini 

#1102

You are doing an incredible work man!

I love how faithfull your interpretations are. You put a lot of legacy awareness while building them!
1

User is offline   Borion 

#1103

View PostGambini, on 24 June 2019 - 07:25 PM, said:

You are doing an incredible work man!

I love how faithfull your interpretations are. You put a lot of legacy awareness while building them!

Thank you! :D

Here is something little & super simple based on one of oldest DN3D graphics, present even in Lame Duke:
Martini Neon aka neon4 (1008)
Posted Image
KVX https://mega.nz/#!4y...cclwa00HrA5oDYU
voxel "voxels/props/1008_neon4.kvx" { tile 1008 }
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User is offline   Borion 

#1104

Guilty (1210)
Posted Image
KVX: https://mega.nz/#!xv...QTck5OkOqjR27oM
voxel "voxels/props/1210_guilty.kvx" { tile 1210 }

Innocent (1211)
Posted Image
KVX: https://mega.nz/#!wn...Ug1YeU3dyY9jxN0
voxel "voxels/props/1211_innocent.kvx" { tile 1211 }

EDIT: Just realised that I made this mistake again. Those models belong to SIGNS folder, damn it! :D

This post has been edited by Lunick: 04 July 2019 - 07:37 PM

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User is offline   Marya 

#1105

This all looks great ,but some screenshots of actual gameplay with this on the first post would really help promote this....
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User is offline   Borion 

#1106

Had to add couple of flowers and some details to break repetitiveness of flowers on repainted sides.

Vase (765)

Posted Image
KVX: https://mega.nz/#!gm...qcnYGRbIpZ0qcMc
voxel "voxels/props/0765_vase.kvx" { tile 765 }

View PostMarya, on 26 June 2019 - 07:44 AM, said:

This all looks great ,but some screenshots of actual gameplay with this on the first post would really help promote this....


You may be right but first post of this thread is something of a legend - I would not touch it
On the other hand, this project could use some exposition... :D

This post has been edited by Lunick: 04 July 2019 - 07:37 PM

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User is offline   Radar 

  • King of SOVL

#1107

This is a Voxel Renaissance.
3

User is offline   brullov 

  • Senior Artist at TGK

#1108

Блять, как же ахуенно!

Just can't keep my feelings. Awesome work.
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User is offline   LeoD 

  • Duke4.net topic/3513

#1109

View PostBorion, on 24 June 2019 - 04:52 PM, said:

Fire Barrel
This makes me wonder if you've already started working on fire and explosions, too... :D

View PostMarya, on 26 June 2019 - 07:44 AM, said:

This all looks great ,but some screenshots of actual gameplay with this on the first post would really help promote this....
Editing old posts is still disabled unless you have admin or moderator privileges.
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User is offline   Borion 

#1110

View PostLeoD, on 27 June 2019 - 05:11 AM, said:

This makes me wonder if you've already started working on fire and explosions, too... :D


Yeah Mr. Holmes, you catched me! ;D
I did some work on these stuff (mostly very bad attempts). For a time being I paused work on explosions because there is a lot of "Z fighting" between voxel models & sprites that are close to each other. Another problem, I'm not sure if it can look good from very short view distance - voxels are Z-depth clipped if you stand too close to them.

About fire, I'm also afraid of many problems with z-fighting/clipping so IMHO its better to just use volumetric fire for stuff where its just an element of object, like in fire barrel.

This post has been edited by Borion: 27 June 2019 - 06:03 AM

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