Zaxx, on 05 June 2019 - 03:06 AM, said:
I don't like new enemies mostly because of the same reasons johnnythewolf mentioned: somehow most of them always end up worse than the original monster set. They are not as well designed, they can feel cheap and visually most of them are palette swap versions of originals or some assets ripped from another game so they don't fit. And really Doom 2's monster set is pretty much perfect, they cover all the bases so I never wanted more enemy variety, mechanically everything you could want is there.
Also I just don't like when map makers mess with well established stuff. Take Eviternity for example and how it fucks with the established game balance. Why does the pistol fire faster? Why does some projectiles do more damage than they are supposed to? For no fucking reason, that's why.
This.
Every kind of monster appears in D2:
- Simple pistolman
- Shotgunner
- Chaingunner
- Flame hitscanner (additionally a resurrector)
- Easy projectile shooter
- Medium projectile shooter
- Hard projectile shooter
- Flying projectile shooter
- Spreading projectile shooter
- Homing projectile shooter
- Fast projectile shooter
- Melee attacker
- Flying melee attacker
- Monster generator (also flies)
- Invisible melee attacker
- Hitscanner boss
- Projectile (rocket) boss
What can be added really?
A SSG Trooper? That would be too dangerous and unfair, he has to be very weak. Or a boss.
A Rocket Zombie? Do we need another Imp? Or even a paper Cyberdemon?
Flyer hitscanners? That actually can work, but do we need it? Maybe a boss....
The only void area in D2 is jumping/bouncing, which includes a bouncing weapon like the pipebomb, and a jumping monster like the Enforcer. That would be interesting, but not really part of Doom, and most of these fanworks don't deal with them as well.
Another thing I don't like is the pistol. It should be upgraded to a Sniper gun, means no monster alarm when it fires, and more power with more ammo usage (also slower).