SIGIL "Split from "John Romero and Adrian Carmack's new FPS""
#331 Posted 01 June 2019 - 03:36 PM
This post has been edited by johnnythewolf: 01 June 2019 - 03:36 PM
#332 Posted 01 June 2019 - 08:26 PM
#333 Posted 01 June 2019 - 10:38 PM
Malgon, on 01 June 2019 - 08:26 PM, said:
Another influencer shit. He was moaning about one of the best areas in the game for being bullshit. Really, why people care about these retards? They are just people, like you and me. They were pissing on the release, and others start pissing on it as well. Fuck these influencers, they are the cancer of the XXI-th Century.
#334 Posted 02 June 2019 - 02:26 AM
Nancsi, on 01 June 2019 - 10:38 PM, said:
Huh, did you just call yourself a "retard" there?
#335 Posted 02 June 2019 - 02:32 AM
What they're missing out on is that all of this stuff is deliberate: Romero wants to paint a picture of Hell we've never really seen before so SIGIL is dark, oppressive and claustrophobic. It's a fucked up place like Hell is supposed to be and there's nothing wrong with that since most of it is really just a "trick". You think there is a lack of manueverability? Well guess what, in Doom you can dodge even with the slightest of inputs, for example you only need to just sidestep a bit to dodge a fireball, your hitbox is amazingly small compared to the enemies. You think the game's too dark? Doom is full of sounds that alert you if ther is anything going on around you even if you don't use software mode for the proper lighting. Ammo is a problem? Then you're not finding enough secrets or you're not using what you have in an optimal way.
But nope, the root of the issue they have is never them, it must be Romero! The hubris, man.
#336 Posted 02 June 2019 - 02:42 AM
This post has been edited by Zaxx: 02 June 2019 - 02:43 AM
#337 Posted 02 June 2019 - 02:55 AM
Zaxx, on 02 June 2019 - 02:32 AM, said:
So because something is deliberate, we can't criticize it? It's not very interesting to make a video and say "well, I understand where he's coming from, but it's just not for me."
#338 Posted 02 June 2019 - 03:08 AM
Generally the biggest problem with these Youtube channels is that they often mistake criticism and subjectivity for random opinions coming out of left field. Just because I personally don't like the season of Summer that doesn't mean that Summer sucks.
This post has been edited by Zaxx: 02 June 2019 - 03:10 AM
#339 Posted 02 June 2019 - 04:22 AM
#341 Posted 02 June 2019 - 05:19 AM
thricecursed, on 02 June 2019 - 04:22 AM, said:
According to what instead: basically any kind of professional standard that aims to provide proper critique instead of rambling. The thing is that a proper review is not supposed to say "hey guys, I played it: it sucks!" but instead provide information mixed with personal opinion in order to paint a picture where YOU, the reader / viewer can decide if it's worth your time or not. It's supposed to be less self-centered and more measured basically.
That's why scoring systems, pros and cons summerizations ("let's sum this 5 page long article up in 5 bullet points!") and stuff like the shit GmanLives is doing where he puts his conclusion in the title of the fucking video suck ass too. And sure, it's great that you have a voice and you can use it but guess what: I can do that, any random idiot on the planet can do that too but that doesn't mean that you should listen to all of them.
Anway I'm not angry at these people, I just think that their voices really don't matter because there is a lack of analytical thinking in most of this stuff. If you can't think like that then you will not do good reviews because most of the time you won't have any idea what you're talking about. It's a good thing that Youtube allows a random Australian dude to have his voice heard but it's not good when that same Australian dude's influence becomes so big that his incompetence can scare away people from stuff they'd geniunely enjoy.
This post has been edited by Zaxx: 02 June 2019 - 05:24 AM
#342 Posted 02 June 2019 - 05:32 AM
#343 Posted 02 June 2019 - 05:53 AM
But hey, at least we have Civvie 11, that guy's not a hack.
#344 Posted 02 June 2019 - 06:37 AM
Zaxx, on 02 June 2019 - 02:42 AM, said:
Oh, I agree that the difficulty curve is much better than Thy Flesh Consumed. But deliberate or not, the level design still strikes me as more irritating than fun, with the challenge stemming more from not getting accidentally killed by environmental hazards (e.g. inescapable lava pits, health-draining floors, crushers) than fighting enemies.
Again, I am not saying that the maps are bad and that I hate John Romero - I actually like the guy and I wish his post-Quake career had been fruitful. I just find them underwhelming compared to E1M8b and I do not think I will be replaying them anytime soon - although in the spirit of fairness, I do find them more memorable and interesting than E1M4b.
This post has been edited by johnnythewolf: 02 June 2019 - 06:39 AM
#345 Posted 02 June 2019 - 06:59 AM
Zaxx, on 02 June 2019 - 02:42 AM, said:
Other than what you said, Thy Flesh has abysmal leveldesign beyond the two Romero levels (one of it as you said is an unplayable bitch). Only E4M6 holds a candle to the average Sigil map in my opinion.
#346 Posted 02 June 2019 - 07:00 AM
ReaperAA, on 02 June 2019 - 04:52 AM, said:
Man, you really think map packs like No End in Sight are better than Sigil?
#347 Posted 02 June 2019 - 07:41 AM
This post has been edited by johnnythewolf: 02 June 2019 - 07:44 AM
#348 Posted 02 June 2019 - 07:42 AM
Everyone who said John should patch E5E4....you were absolutely right.
#349 Posted 02 June 2019 - 07:53 AM
Major Tom, on 02 June 2019 - 07:42 AM, said:
For the love of God there is an invincibility powerup in one of the secret rooms and it's easy to find, you can use it to get through the lava (or the crushers if that's what's giving you more trouble).
#350 Posted 02 June 2019 - 08:00 AM
Zaxx, on 02 June 2019 - 07:53 AM, said:
I actually think it's better for the lava. It doesn't help that much in the crusher room as the inverse monochrome view doesn't show the clues on the floor where the crushers are.
#351 Posted 02 June 2019 - 08:06 AM
#352 Posted 02 June 2019 - 08:51 AM
Anyway, I think I know why I have not been struggling with ammo as much as other people in this thread; I use the Smart Scavenger addon, which in my opinion is really a must-have - even if it might not be compatible with other mods. Granted, it does not really make SIGIL that much easier...
This post has been edited by johnnythewolf: 02 June 2019 - 08:57 AM
#353 Posted 02 June 2019 - 09:40 AM
Nancsi, on 02 June 2019 - 07:00 AM, said:
Yes. Forgive me for not worshipping Romero.
#354 Posted 02 June 2019 - 09:54 AM
I also wish the super-secret E1M10 level could be accessed in-game and not just through a console command. It is a pretty fun Tom Hall-style map!
This post has been edited by johnnythewolf: 02 June 2019 - 09:57 AM
#355 Posted 02 June 2019 - 10:12 AM
ReaperAA, on 02 June 2019 - 09:40 AM, said:
It's not a worship mate, it's just the two are not comparable. Can you show me something as good looking as E5M5 or E5M6 from NEIS? I remember the third episode started with an empty, confusing level, and it didn't get any better after that.
#356 Posted 02 June 2019 - 12:07 PM
This post has been edited by Zaxx: 02 June 2019 - 12:08 PM
#357 Posted 02 June 2019 - 12:29 PM
There are good fan project out there, no doubts about it. But crying out loud "Ha! Comm is mapping better than one of Doom's creators" feels kinda childish. If you like other kinds of maps better than what Sigil has to offer - fair enough. Romero aimed for a certain style and followed through with it. The episode has its highs and lows, such as the other classic episodes and many fan projects as well.
I had fun with this - you just gotta accept that UV is closer to Nightmare in this one and you are better off with HMP at least on your first playthrough. Once you figure out the secrets of the maps, you'll have less problems. That's why I think everybody should play this more than once to see how things work out if you know what to expect.
This post has been edited by NightFright: 02 June 2019 - 12:31 PM
#358 Posted 02 June 2019 - 12:37 PM
Nancsi, on 02 June 2019 - 10:12 AM, said:
E1M7 of NEIS is a great level (in my opinion).
This post has been edited by ReaperAA: 02 June 2019 - 12:38 PM
#359 Posted 02 June 2019 - 12:52 PM
NightFright, on 02 June 2019 - 12:29 PM, said:
Ok sure. I'll mention Valiant (32 map megawad by Skillsaw) then.
But of course I am not saying that Sigil should have been like Valiant or any other modern flashy megawad like Eviternity, BTSX or Ancient Aliens. I should make it clear that I am not complaining that Sigil is not on par with modern doom wads. The levels are more or less what I expected from Romero. I am only saying that Sigil is not the second coming of Jesus that some people (atleast on DW forums) are claiming it to be.
Imagine if Sigil was released exactly as is, but from some random mapper rather than Romero. Would it have received the same praise? Definitely not.
This post has been edited by ReaperAA: 02 June 2019 - 12:54 PM
#360 Posted 02 June 2019 - 02:23 PM
Of course, I am not holding my breath, as I reckon it would quite an undertaking, but it would be interesting nonetheless.
This post has been edited by johnnythewolf: 02 June 2019 - 02:28 PM