Duke4.net Forums: Quake corner. - Duke4.net Forums

Jump to content

  • 38 Pages +
  • « First
  • 21
  • 22
  • 23
  • 24
  • 25
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Quake corner.  "Everything related to the Quake franchise. Discuss here."

#661

View PostNightFright, on 29 May 2019 - 12:45 AM, said:

Not going to buy an RTX card for this, but it looks really good.

Well, at least like this Q2 can be again what it used to be when it was released: a sophisticated tech demo (I never liked Q2 gunplay, tough enemies and rather slow movement).


I saw that their port is based on Q2VKPT. I was able to run that on my laptop with a GTX1070. Performance was bad, really bad. But technically it ran. I think the reason for that is that Nvidia recently added support in their driver for using their ray tracing related Vulkan extension on GTX cards, instead of just RTX cards. Although it is not much use if the performance will be as bad as what I experienced. Hence them listing an RTX card as a minimum requirement.
1

User is offline   Avoozl 

#662

There was also the Quake 2 graphics mod and port called Berserker by a Russian guy. It doesn't have have ray tracing but it brings many other modern graphical features to the game and doesn't require an RTX card.

This post has been edited by Avoozl: 29 May 2019 - 06:21 AM

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#663

Yeah it looks phenomenal but the Strogg sky is supposed to be a dreary orange not a nice bright sunny sky. But man. Raytracing, though. I do hope ICD's problems abate and that he can finish his raytraced renderer for Duke.

This post has been edited by MusicallyInspired: 29 May 2019 - 06:22 AM

0

User is offline   Aristotle Gumball 

  • banned!

#664

View PostMusicallyInspired, on 29 May 2019 - 06:17 AM, said:

Yeah it looks phenomenal but the Strogg sky is supposed to be a dreary orange not a nice bright sunny sky.


OK so turns out there's a day-night cycle and you can change those settings at will. You can easily have darker skies.


1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#665

My point is even in midday it shouldn't be that bright. But I get that it's showcasing the tech and it's not meant to be necessarily accurate.

This post has been edited by MusicallyInspired: 29 May 2019 - 07:55 AM

1

User is offline   OpenMaw 

  • Judge Mental

#666

View Postthricecursed, on 28 May 2019 - 11:22 PM, said:

Nice, seems like something of a proper remaster. Bit too bright for my tastes, though. There's a slight tendency I've noticed to attribute the darkness and grime of those old shooters entirely to tech limitations and not to design choice.


Yeah, I mean... It's neat, but they destroyed the look honestly.

Stroggos had that nasty orange/red Alien sky. The sun-light just looks like our Sun.
2

#667

...why is it so damn bright? did the people that made it never played Quake 2?

This post has been edited by Lazy Dog: 29 May 2019 - 09:05 AM

1

User is offline   Hank 

#668

View PostLazy Dog, on 29 May 2019 - 09:04 AM, said:

...why is it so damn bright? did the people that made it never played Quake 2?

It’s ‘Reloaded’ in other words; it’s to show the ability of Ray Tracing. For us hard core fans of Quake 2, yes, it’s a shocker to see, but then I’m a sucker for tech also, the latter wins, this time. <_<
2

User is offline   NightFright 

  • The Truth is in here

#669

It's reloaded like the Doom 3 BFG Edition where they attached a flashlight to some of your weapons and had brightness generally amplified, totally nullifying the need to switch between flashlight and weapon. Which used to be the point of the game. It's called pussification of a legend.

This post has been edited by NightFright: 29 May 2019 - 12:39 PM

1

#670

View PostHank, on 29 May 2019 - 10:52 AM, said:

It’s ‘Reloaded’ in other words; it’s to show the ability of Ray Tracing. For us hard core fans of Quake 2, yes, it’s a shocker to see, but then I’m a sucker for tech also, the latter wins, this time. <_<


show the ability of what, running a game from 1997?

EDIT: now, i understand, maybe in 5 - 10 years it will be the future of gaming, but for now, i'ts just a gimmick.

This post has been edited by Lazy Dog: 29 May 2019 - 12:36 PM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#671

It's just a tech demo guinea pig. It is amazing tech for sure. Just because it's not a good fit aesthetically and artistically for the game means nothing. That's not the point.
0

User is offline   OpenMaw 

  • Judge Mental

#672

No.

They could have very easily matched the orange and red hues of the stroggos sky. Just because it's a "tech demo" doesn't mean it should do a shitty job of updating something.
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#673

The point wasn't to update, as far as I can tell. They wanted to show what broad daylight looked like.

The whole thing is probably customizable and moddable anyway. I mean, it's Quake, right?
1

User is offline   Jim 

#674

Didn't see this huge AD map get mentioned here, in my opinion it rivals forgotten scpulcher:

https://www.quaddict...ws/37_hcm1.html
0

User is offline   Aristotle Gumball 

  • banned!

#675

Looks neat:



"Copper Quake, a "Vanilla+" mod that polishes and refines Quake's singleplayer gameplay. It grinds off the roughest edges we've all just gotten used to over the last two decades without moving away from what Quake is at heart, and expands opportunity for high-level play. For example: Nightmare difficulty is an actual playable mode!"

Comes with it's own map pack: http://www.celephais...ad.php?id=61746
0

User is offline   Aristotle Gumball 

  • banned!

#676

WTF:



Another thing by bloodshot:



Dude should just make his own game at this point, I'd buy it. I've never see anyone do in Quake what this guy is doing.

This post has been edited by thricecursed: 17 July 2019 - 11:37 AM

1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#677

Quake meets Half-Life. Very strong Half-Life vibes. I quite like it.
1

User is offline   Aristotle Gumball 

  • banned!

#678

I like the Thief TDP vibe. Music's straight out of Constantine's mansion, too. There are these map packs released for Quake with some frequency and the quality is quite good. I've been playing some of them. If you're wanting some retro action, I think they do enough interesting things to keep the old Quake formula fresh. Bloodshot's map is included in this one: https://www.moddb.co...-jam-x-insomnia
1

User is offline   Zaxx 

  • Banned

#679

View Postthricecursed, on 17 July 2019 - 10:35 AM, said:

Dude should just make his own game at this point, I'd buy it. I've never see anyone do in Quake what this guy is doing.

I remember somebody saying he's working on WRATH atm so while it's not his game it's something you can buy. :dukecigar:
0

User is offline   Aristotle Gumball 

  • banned!

#680

I know several Quake mapping community luminaries are involved with that project, which is the only reason I'm still interested.
0

User is offline   Zaxx 

  • Banned

#681

The one level 3DR keeps showing is so underwhelming that it sure is a challenge to stay interested. As you've said though there's just too much talent working on it for it to be bad so fingers crossed.
0

#682

Quake was the first FPS game that I ever played, and probably to this day the FPS the I've played the most throughout my life. I played it non-stop from 1997 to around 2008, later using fitzquake during the early to late 2000s. Since then I play through it at least once every year. That is until I started using the QuakeSpasm source port around 2016. It really reignited my love for the game and I've been replaying it often now.

I know many people accuse Quake of being drab and using way too much brown, but there's a nightmarish atmosphere the game captures that for me it just feels unique. It's kinda sad that no other Quake game went for that kind of mood afterwards. The only thing I can fault Quake on is the boss fights. I'll admit they were somewhat disappointing.

I remember when I finally got to play a little bit of Quake II at a friend's house in 1999, I was 9 years old and being a stupid kid I completely dismissed it because it 'didn't feel like Quake'. And sure, even now I stand by that statement, but once you get over the fact that Quake II has nothing to do with the original game other than the name, its a pretty solid shooter on its own right. Granted I only got to experience it fully years later with the great convenience of source ports, so any issues around launch or before those ports escaped me, but I wish I had played it more back in the days.

Quake 3 was fun, and there were a lot of people in my school playing it, but I always gravitated more towards Unreal Tournament. That flak cannon was weapon porn.

Now, Quake 4 flew under my radar back in the day and I only got to play it for the very first time this year. It was very similar to Doom 3, a game that I hated at first but with the years have grown to love and appreciate. Much like Doom 3, Quake 4 had spectacular use of lightning and a lot of it still looks really good for today's standards. Only issue was that I had to manually configure most of the graphical features through an autoexec.cfg file using the settings somebody provided on the steam forums. When I first played Quake 4 without the graphical fix, it looked more like Borderlands 2. Very bizarre. Quake 4 is certainly the weakest entry in the series, but it isn't at all boring or poorly designed. I find myself with the desire to replay it, although I'll admit to being somewhat of a Raven Software fan so I'm clearly biased. I have yet to play Enemy Territory: Quake Wars, so I can't comment on that title.

Anyway, Quake was very inconsistent as a franchise, but it was at least very consistent in quality. Wrath looks promising in recapturing some of that Quake 1 feel, but I also like that they are using a more broad color spectrum. I'm cautiously optimistic.

This post has been edited by Putrid Pete: 08 September 2019 - 08:11 PM

0

User is offline   NightFright 

  • The Truth is in here

#683

Quake II was pretty much a tech demo to showcase Carmack's engine. The biggest mistake was to depart from the dark Gothic/Chthulu theme of the predecessor in favor of a military one. Maybe that was also done to highlight the visual capabilities of the new engine.

Anyway, in spite of the first Quake being pretty much patchwork and not really fully finished/polished, it's still the best and most memorable entry in the entire series.
0

#684

View PostNightFright, on 09 September 2019 - 08:05 AM, said:

Quake II was pretty much a tech demo to showcase Carmack's engine. The biggest mistake was to depart from the dark Gothic/Chthulu theme of the predecessor in favor of a military one. Maybe that was also done to highlight the visual capabilities of the new engine.

Anyway, in spite of the first Quake being pretty much patchwork and not really fully finished/polished, it's still the best and most memorable entry in the entire series.


According to Wikipedia, that cites an interview with Todd Hollenshead for the Retro Gamer Magazine #154 dedicated to Quake's 20th anniversary, originally Quake II was supposed to be an entirely new IP, but they couldn't come up with anything for the story other than a few words such as Strogg, that ended up being the name of the aliens. When they couldn't come up with anything, they simply slapped the title of Quake II on it and that was that. Hollenshead explained that nobody at id was happy with Quake's story, and now without Romero they were free to do whatever they wanted with the story. A shame, really. Quake's unique identity was lost.

This post has been edited by Putrid Pete: 09 September 2019 - 08:33 AM

0

User is offline   NightFright 

  • The Truth is in here

#685

Carmack said a few years ago he would like to make a fifth Quake going back to the world of the first installment. However he left id eventually and I guess any plans or ideas he might have had went with him. Over at id they want to keep Quake a multiplayer-only franchise, which is a MASSIVE mistake and wasted potential.
0

User is offline   Zaxx 

  • Banned

#686

Nah, they tried positioning Quake as a multiplayer only title but that kinda failed with Quake Champions (I mean QC is still the most played arena FPS in more than a fucking decade but when it comes to getting the mainstream recognition Bethesda was aiming for... yeah, that was a disaster). As it stands MachineGames is going to reboot the franchise (with a proper single player campaign in Quake 1's world) after they are done with Wolfenstein, that is of course if everything goes well.
0

User is offline   NightFright 

  • The Truth is in here

#687

They are? I missed that statement, then. Would be awesome, provided they don't mess it up like they are doing right now with the latest Wolfenstein releases. Maybe a different franchise will do them some good. Fresh ideas, fresh scenario etc.

This post has been edited by NightFright: 09 September 2019 - 12:53 PM

0

User is offline   Zaxx 

  • Banned

#688

There is no statement per se but the bosses at MachineGames have a sort of religious love for the Quake franchise and they were talking a lot about rebooting it at QuakeCon. It very much feels like "controlled" communication, I don't think they'd be allowed to say stuff like that if there were no plans. They've made an episode for Quake before just for the heck of it but this talk about how they'd handle a new game really only came into focus after it was obvious that QC performed below expectations.

This post has been edited by Zaxx: 09 September 2019 - 12:58 PM

0

User is offline   Zaxx 

  • Banned

#689

Btw. I loved when in the QCon Doom panel they asked the devs how much Doom meant for them and the guy from MachineGames was like "well, for me it's Quake":
https://youtu.be/NvQrDFcDHAE?t=2779
Also this:

Quote

"Quake is the reason I got into gaming. Discovering WorldCraft and Level Design, making maps for Quake, was one of the best experiences of my life - I even still do it today. Developing a Quake game (a re-imagination of Quake 1) is and will always be on my bucket list, but working with Wolfenstein and getting to work closely with my heroes over at id Software is pretty awesome too."


This post has been edited by Zaxx: 09 September 2019 - 01:07 PM

0

User is offline   Danukem 

  • Duke Plus Developer

#690

The original arena games Quake III and UT 99 had an offline mode where you could compete against bots, and even some story. It would have been nice if QC continued that tradition -- it was a nice way to ease into the game without being thrown into a competitive environment. Games like Overwatch can get away with being online only because they are very casual-friendly in design. QC is old-school and would need a hook for casuals and younger players which they did not provide. Very predictable outcome.
0

Share this topic:


  • 38 Pages +
  • « First
  • 21
  • 22
  • 23
  • 24
  • 25
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options