Just a small question.
I´ve created a TROR bunch within a sloped sector. That worked out fine without any problems.
But is there a way to replace the ROR texture with a glass texture and make that blocking the player from jumping into that hole?
I hope you can understand what I´m trying to achieve and you can point me into the right direction.
Thanks in advance.
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Need help regarding TROR on sloped surface
#1 Posted 03 September 2018 - 11:18 AM
#2 Posted 03 September 2018 - 11:53 AM
Do the B and M keys set blocking and masking on that surface similar to walls? Try looking at my translucency hack test map for surfaces like that.
#3 Posted 03 September 2018 - 12:11 PM
blizzart, on 03 September 2018 - 11:18 AM, said:
Just a small question.
I´ve created a TROR bunch within a sloped sector. That worked out fine without any problems.
capt0059.png capt0060.png
But is there a way to replace the ROR texture with a glass texture and make that blocking the player from jumping into that hole?
I hope you can understand what I´m trying to achieve and you can point me into the right direction.
Thanks in advance.
I´ve created a TROR bunch within a sloped sector. That worked out fine without any problems.
capt0059.png capt0060.png
But is there a way to replace the ROR texture with a glass texture and make that blocking the player from jumping into that hole?
I hope you can understand what I´m trying to achieve and you can point me into the right direction.
Thanks in advance.
Yes you can do that, as we have done that exactly on Parkade.map and Entrapped. However, the glass won't be breakable as I don't think this has been coded into the game yet. Once you choose the glass texture on the Extended TROR tile press the "T" key on the TROR texture to change it to the glass tile. Then for good measure I normally just make it Blockable "B" key and turn on the hitscan. (Ctrl + h)
This post has been edited by Paul B: 03 September 2018 - 12:18 PM
#4 Posted 03 September 2018 - 12:23 PM
Hendricks266, on 03 September 2018 - 11:53 AM, said:
Do the B and M keys set blocking and masking on that surface similar to walls? Try looking at my translucency hack test map for surfaces like that.
Thanks a lot, Hendricks. That worked for me.
Is there a way to make a glas texture breakable in that use case? I tried pressing the M key on that sector but it just masked the wall nearby as usual. Pressing T showed the glass texture I chose an B and H made the sector blocking and hitscan sensitive. But breaking the glass texture isn´t possible.
#6 Posted 03 September 2018 - 12:38 PM
Hendricks266, on 03 September 2018 - 12:26 PM, said:
Making it breakable requires CON code at the moment.
Thank again. No matter, being not destructable is ok for me in the case I want to use it.
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