The Serious Sam Thread "In anticipation for SS4"
#241 Posted 15 June 2018 - 07:39 PM
#242 Posted 15 June 2018 - 10:07 PM
MusicallyInspired, on 11 June 2018 - 10:52 AM, said:
What an unapologetic cover art mimicry, right down to the sneered face! I had almost forgotten about it. I guess Duke would comment, "Blonds really do have more fun!"
#243 Posted 16 June 2018 - 01:31 AM
#247 Posted 17 June 2018 - 12:10 AM
Could be the first time I install a videogame that has to do with farming.
#248 Posted 17 June 2018 - 05:21 PM
#251 Posted 03 October 2018 - 10:42 PM
Mr. Tibbs, on 03 October 2018 - 02:10 PM, said:
Yeah, it is a great article. I happen to have read it just 2 minutes before coming here (I got to the Ars Technica article via Gamasutra, which is right above my Duke4.net shortcut).
It also shows how great the games "industry" had been before becoming an industry: Really talented enthusiasts trying to make projects of passion.
#253 Posted 26 March 2019 - 01:43 PM
#254 Posted 27 March 2019 - 01:13 PM
I think I agree. I originally really disliked 2 and thought the new art style and humor was very offputting, but it did a lot more right than 3 did looking back. I've held onto the belief they need to find a middle ground between 2 and 3 for the next game.
This post has been edited by HulkNukem: 27 March 2019 - 01:14 PM
#255 Posted 27 March 2019 - 01:28 PM
#256 Posted 27 March 2019 - 01:48 PM
Zaxx, on 26 March 2019 - 01:43 PM, said:
I loved Civvie's video about Dusk ep.3 more, in particular the part of the Stephan Weyte reveal. He likes him. Really. A lot. Might have never laughed that hard for a long time. Gotta love that guy.
The Serious Sam video however was also interesting, especially to refresh my memory about SS2. I only played that one once and almost remember absolutely nothing about it. Fittingly, it's the one Civvie likes most. Not sure if I can agree, but the military setting of SS3 indeed felt weird and out of place. If it's true what he says, that Call of Duty part at the beginning was supposed to be part of another game which was never made. It would fit, even though I still think S3 was quite entertaining and visually appealing - even though it was missing that characteristic colorful comic look. They should really bring that back.
This post has been edited by NightFright: 27 March 2019 - 01:58 PM
#257 Posted 27 March 2019 - 02:17 PM
On the other hand I still think SS3 has the best level design exactly because it's just classic Serious Sam on city maps that give you a lot more options in combat and exploration. I get why Civvie likes the level design of SS2, that's a lot closer to a traditional old school FPS and the game is full of interesting bits and pieces but the thing is that there is a reason why the level design of SS2 is more compact: the Xbox version. The maps were made smaller so that the Xbox could handle them too and I don't like seeing that in my Serious Sam game even though I understand that if someone wants a retro shooter he'll prefer that. To me SS is about the spectacle of fighting tons of enemies where I just have to deal with it somehow and sure, that can be viewed as bullshit or frustrating but it's really not, it's all about knowing enemy patterns perfectly and figuring out how to be effective.
#258 Posted 27 March 2019 - 05:52 PM
NightFright, on 27 March 2019 - 01:48 PM, said:
That would be the Doom game that Croteam pitched to id Software who ended up turning it down. Ever wonder why a lot of those enemies seem to closely resemble Doom baddies? Zombie military? Mancubus-looking hulking Scrapjack? Khnums (aka Hell Knights/Barons)? The spiders (Doom 3)?
#259 Posted 27 March 2019 - 09:08 PM
MusicallyInspired, on 27 March 2019 - 05:52 PM, said:
It got released on PS2 too but the Gamecube version looks a lot nicer and it's running at 60 fps so that's the definitive port. And yeah, it's a pretty nice game, it handles the cartoony art style a lot better than SS2 does (which is weird because Croteam had nothing to do with Next Encounter).
As for reloading, aiming down sights etc. in SS3: I always felt that that stuff helps the weapon balance of the game. For example in previous games using the tommy gun didn't make much sense after you got your hands on the minigun but in SS3 the machinegun is a lot more useful for long range combat since you can use the sights and the same goes for the pistol too. The weaker weapons get more use in SS3 and that's good. Also: SS3 has sprinting and that's a huge reason for why I prefer that game to the other entries. Sam was always a bit slow in the previous games so sprinting improves the pacing and gives you a bunch of new options when it comes to positioning.
Some people hate these "modern" features but they all make sense even for an FPS that aims to be old school in its shooting... if they are used well of course and SS3 is using them really well.
This post has been edited by Zaxx: 27 March 2019 - 09:10 PM
#260 Posted 27 March 2019 - 10:22 PM
This post has been edited by Avoozl: 28 March 2019 - 01:01 AM
#261 Posted 27 March 2019 - 10:30 PM
#262 Posted 28 March 2019 - 12:26 AM
#263 Posted 28 March 2019 - 01:02 AM
This post has been edited by Avoozl: 28 March 2019 - 04:24 AM
#264 Posted 28 March 2019 - 03:58 AM
Zaxx, on 27 March 2019 - 09:08 PM, said:
Well, I'll be. So it was!
#265 Posted 28 March 2019 - 04:18 AM
#266 Posted 28 March 2019 - 05:00 AM
But I know I'm a bit biased because I've always loved Ancient Greece since childhood and that certainly influenced my perception of Will Rock. But I doubt that I'd have the same feelings about it if actual gameplay and fights were off-putting to me.
Many of Will Rock's concepts and designs were later recycled in a co-op shooter called God Mode but I think it doesn't feel the same (never played it though).
#267 Posted 28 March 2019 - 07:19 AM
That mod creates an additional campaign in Fusion or replaces the normal campaign in the old SS3. But it is the retail campaign of SS3.
It adds back the Lasergun and Sniper as normal weapons (with enough ammo), puts the DLC directly into the main campaign where it belongs and adds many old enemies from SS1 (1st and 2nd encounter).
I personally also add the NoReload mod ... et viola: you have the good stuff from SS1 in a better campaign for SS3.
This post has been edited by fuegerstef: 28 March 2019 - 10:33 AM
#268 Posted 31 March 2019 - 12:07 PM
MrFlibble, on 28 March 2019 - 05:00 AM, said:
Maaaaaan, I wanted to like that game. I played it coop with my brother back when the demo released and thought it was just Serious Sam but in Greece which is exactly what I wanted, but it just wasn't the same. Its been so long I don't remember what exactly it was I didn't like about it though. I remember thinking the same for Nitro Family.
I never knew it was the same developer as God Mode, thats interesting. I wouldn't recommend God Mode but I definitely see where the similarities are between it and Will Rock.
God Mode is what you get if you took Serious Sam, made it third person only, had no weapon pickups and instead you were relegated to a two weapon loadout you picked before matches, had nothing but combat arena after combat arena with nothing to do inbetween (no platforming, no secrets, no backtracking, nothing) and very few levels making you replay the same levels over and over. The only interesting thing it did was arenas would have random modifiers like whenever something would bleed its blood was replaced by coins you could pick up or giving a random player a super strong weapon just for that arena.
If done right this concept could've been great but the actual shooting wasn't great.
This post has been edited by HulkNukem: 31 March 2019 - 12:09 PM
#269 Posted 01 April 2019 - 02:42 PM
MrFlibble, on 28 March 2019 - 05:00 AM, said:
Fun fact: Quake Champions is running on a highly modified version of the Saber3D Engine, the game engine that got its start with Will Rock.
#270 Posted 27 April 2019 - 04:17 PM
It's not a trailer yet, and the videos are unfortunately missing, but if you are curious about some of the new tech behind SS4, there were some slides released from the latest GDC talk that the CTO of Croteam did: https://gpuopen.com/...rious-sam-4.pdf
This post has been edited by Solais: 27 April 2019 - 04:18 PM