Post Duke Nukem videos "I enjoy them"
#151 Posted 10 January 2018 - 07:30 AM
Just barely related to Duke---my attempt to manage the memory card in Duke Nukem: Zero Hour on Project64 after having set the mouse to the vertical axes for aiming purposes. I still don't know what WCWOPT was......
#153 Posted 20 March 2018 - 04:36 PM
Put up a Blood E2 playthrough the other day so decided to add this to accompany it. Enjoy
#155 Posted 30 March 2018 - 06:25 PM
Reuploaded Duke Nukem The Series to my Open Maw Productions YouTube channel. The other channel was giving me some difficulties and one of the episodes had been flagged. I decided to close the other channel down and move everything over to OMP. Episode 4 "All Outta Gum" will go up next month.
Full Playlist starting from Episode 1
This post has been edited by Commando Nukem: 30 March 2018 - 06:27 PM
#156 Posted 03 April 2018 - 04:07 PM
Played some DM with people from my Discord, running DOSBox unfortunately, we're trying to get it set up so we can run it on the bare metal with old machines but tests up to now have been full of lag.
As for the DOSBox stuff, there's some more that I might upload at a later time, I generally record every time these happen but they don't happen all that often because it depends on who is awake/available at any given time, though should any good ones be recorded they will probably find their way to being uploaded eventually if nobody protests.
#157 Posted 05 April 2018 - 08:44 PM
Some very old work print footage of my attempt at a Duke Nukem Movie in 2006, done in animator.
Not so hot, but for a one man job in 2006 I think some of it is okay. No major action was done, mostly build up and an ending shot, and some rough passes at a space battle between Proton's tech-fortress and EDF ships.
#158 Posted 06 April 2018 - 08:25 PM
This post has been edited by Commando Nukem: 06 April 2018 - 08:28 PM
#159 Posted 10 April 2018 - 12:11 PM
I discuss my thoughts on "Duke Nukem: Alien Armageddon" at 5:25 or so.
#162 Posted 24 April 2018 - 10:19 AM
#164 Posted 15 November 2018 - 06:38 PM
#167 Posted 29 January 2019 - 02:42 PM
Celebrating Duke 3D's 23rd anniversary with a new Duke impression. Check it out and let me know what you think!
#168 Posted 12 February 2019 - 02:37 PM
not my video
This post has been edited by Lazy Dog: 12 February 2019 - 02:38 PM
#169 Posted 20 March 2019 - 10:06 PM
As of just now I decided to take a look at the broken transport elevators;
It's completely pointless, but whatever, it was fun to make.
#172 Posted 30 April 2019 - 11:01 PM
KaijuTurtle, on 30 April 2019 - 06:44 PM, said:
It was posted in The Post Thread.
This post has been edited by Sledgehammer: 30 April 2019 - 11:01 PM
#173 Posted 02 May 2019 - 09:20 PM
#174 Posted 14 May 2019 - 02:48 PM
This post has been edited by Commando Nukem: 14 May 2019 - 02:49 PM
#175 Posted 28 May 2019 - 06:32 PM
AI Up-rezzed Time to Kill Intro.
Looks pretty damn good.
This post has been edited by Commando Nukem: 28 May 2019 - 07:39 PM
#179 Posted 03 June 2019 - 07:10 PM
Dylan funny? what?
This post has been edited by Lazy Dog: 03 June 2019 - 07:15 PM
#180 Posted 03 June 2019 - 08:25 PM
Lazy Dog, on 03 June 2019 - 07:10 PM, said:
Dylan funny? what?
Well, I think Dylan kinda works in the DLC.