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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Zaxtor 

#8281

Downloaded latest HRP,
I'm sure some more modern feature of HRP will come in the future with more fluidistic movements etc for shotgun animation etc.

The L.A.R.D were former pigcops of LA.
Some unknown event happened and they became "more evil" than normal pigcops.
Similar to Event Horizon event.
Extreme sadism, cannibalism, sadomasochism, torture etc.
And they gouged their own eyes out and more.

This post has been edited by Zaxtor: 14 March 2018 - 12:36 PM

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User is offline   Danukem 

  • Duke Plus Developer

#8282


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User is offline   Zaxtor 

#8283

Must be really hard to program that.
Freaken cool SUV things.
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#8284

View PostTrooper Dan, on 14 March 2018 - 02:20 PM, said:




This would be awesome to use in Atomic Crisis! It would be nice to have this roaming the streets of NYC.
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User is offline   Perro Seco 

#8285

View PostTrooper Dan, on 14 March 2018 - 02:20 PM, said:

I thought that a big sprite like that would look bad in game, but I was wrong; it looks very convincing!

Does it use locators to move like the recon vehicle?
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User is offline   Danukem 

  • Duke Plus Developer

#8286

View PostPerro Seco, on 14 March 2018 - 04:14 PM, said:

I thought that a big sprite like that would look bad in game, but I was wrong; it looks very convincing!

Does it use locators to move like the recon vehicle?


Yes, it has its own type of sprite similar to locators. You could actually have PIGSUV and RECON in the same map.

The size of the sprites does make it more challenging, but there are some tricks and things to keep in mind. First, the angle must be under careful control at all times. If it looks jittery then the illusion is spoiled. So no hardcoded seekplayer stuff, or allowing it to instantly face what is shooting at it, and so on. Second, the smoke sprites when the tires skid and sound effects connect it to the rest of the world so it doesn't seem like it's just floating -- also distracts from the fact that the tires don't animate. Third, by making it move fast, the player doesn't get an opportunity to walk around it and see the abrupt sprite angle transitions; but those abrupt transitions seem fine when it is speeding past.

The sprite sheet had a huge number of tiles, mainly because it had the pigcop in the sun roof facing every possible angle and shooting in every possible angle -- and it had all of those angles for each angle the SUV could be facing, and more. There were about 155 tiles in it! I ended up using only 16 for the SUV, plus a few of the debris tiles (license plate and wheel so far). Making the pigcop constantly face towards the player whenever he pokes his head out made life much easier.
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User is offline   Micky C 

  • Honored Donor

#8287

You used 16 of the original 155?

Is the pig cop on top a seperate sprite then?
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User is offline   Danukem 

  • Duke Plus Developer

#8288

View PostMicky C, on 14 March 2018 - 06:43 PM, said:

You used 16 of the original 155?

Is the pig cop on top a seperate sprite then?


No, that would be glitchy.

5 angles of the SUV with all pigcops inside (using view mode 5, not 8, because the car has bilateral symmetry)
5 angles of the SUV with a pigcop on the roof and facing the player, not shooting
5 angles of the SUV with a pigcop on the roof and facing the player, shooting
The destroyed SUV

I'm not counting the license plates, wheel, etc
1

User is offline   Zaxtor 

#8289

Working on another new enemy.
Sand liztroops
They're like sand and we can see through em.

Their attacks are like the normal one but they have special abilities (will be a surprise when played).

Attached thumbnail(s)

  • Attached Image: Sandtroops.jpg

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User is offline   CruX 

#8290

Posted Image

lol rekt
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User is offline   Seb Luca 

#8291

Posted Image

:) blub blub !


@ Crux : poor pig :) well done !

@ Zaxtor : cool idea B)

@ Trooper Dan : Excellent ! I like the sound of the bullets hitting the cabin :)



This post has been edited by Seb Luca: 23 March 2018 - 12:44 PM

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User is offline   Sanek 

#8292

Just wanted to say that I started to work on a new map today, a small cozy moonbase.
I'd say kinda missed the whole tileset, since I didn't make regular Duke3D map in quite a long time.


Attached Image: capt0034.png
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User is offline   Micky C 

  • Honored Donor

#8293

View PostSanek, on 25 March 2018 - 04:23 PM, said:

Just wanted to say that I started to work on a new map today, a small cozy moonbase.
I'd say kinda missed the whole tileset, since I didn't make regular Duke3D map in quite a long time.


Attachment capt0034.png


Looks very good, although given your track record, maybe wait more than one day before announcing something Posted Image
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User is offline   Seb Luca 

#8294

The chairs are a bit long. But apart from that, it's good work :)

This post has been edited by Seb Luca: 25 March 2018 - 06:10 PM

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User is offline   Sanek 

#8295

View PostMicky C, on 25 March 2018 - 04:54 PM, said:

Looks very good, although given your track record, maybe wait more than one day before announcing something Posted Image


Thanks. I know that I had numerous closed projects. Howerer, with this map I made about 40% of what I planned already! Seriously, I'd never enjoyed mapping that much ever since Winterfall was released. When you jump right into mapster the minute you got home that certainly means something, right?

@Seb Luca thanks, I'll fix it!
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User is offline   Seb Luca 

#8296

Posted Image

:P
3

User is offline   OpenMaw 

  • Judge Mental

#8297

Posted Image

Working on unarmed Duke sprites.

Posted Image

This post has been edited by Commando Nukem: 01 April 2018 - 06:13 AM

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User is offline   Seb Luca 

#8298

Duke is standing by for an bare-handed fighting? :P
Nice withdrawal of the jetpack!

This post has been edited by Seb Luca: 01 April 2018 - 01:49 PM

1

User is offline   OpenMaw 

  • Judge Mental

#8299

Posted Image

Revised the rotation a little bit.

Second row are some custom edits of Duke sitting on his lazy boy.

Posted Image


"Hooo-Lee shit!"
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User is offline   TURBOKID 

#8300

:P
Attached Image: BDTrooper.png
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User is offline   TURBOKID 

#8301

Attached Image: BDBombshell.png
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User is offline   TURBOKID 

#8302

Attached Image: Duke.png
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User is offline   TURBOKID 

#8303

Attached Image: PIG.png
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User is offline   Jolteon 

#8304

Say hi to the Overlord Dominator!

Attached Image: duke0024.png
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User is offline   Mark 

#8305

I was cleaning up one of my backup thumb drives and found some pics of the second map for last year's Quest Town TC. I plan on finishing and adding in this map sometime this year. These are pics of just a few outdoor locations. There are plenty of indoor areas too.

Attached thumbnail(s)

  • Attached Image: CASTLE VILLAGE.jpg


This post has been edited by Mark.: 06 April 2018 - 04:22 PM

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User is offline   Seb Luca 

#8306

Wow !!! It's f***ing wonderful work, Mark :P :lol: :lol: :) GG!
1

User is offline   Sanek 

#8307

Reminds me of Daggerfall and Morrowind.
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User is offline   OpenMaw 

  • Judge Mental

#8308

View PostMark., on 06 April 2018 - 04:21 PM, said:

I was cleaning up one of my backup thumb drives and found some pics of the second map for last year's Quest Town TC. I plan on finishing and adding in this map sometime this year. These are pics of just a few outdoor locations. There are plenty of indoor areas too.


Ho-lee shiiit. Good lord, man. I can't even believe that's the same engine! The top left one gives me an Unreal vibe. Very nice, indeed.


View PostTURBOKID, on 02 April 2018 - 10:52 AM, said:



Raptor Trooper? Posted Image


View PostTURBOKID, on 02 April 2018 - 04:53 PM, said:



I'm diggin' this Bombshell. Gives me a cyberpunk/Strogg vibe!


View PostJolteon, on 06 April 2018 - 10:39 AM, said:

Say hi to the Overlord Dominator!

Attachment duke0024.png


Really nice! Those arms remind me of the Cyberdemon. Big bulky rocket cannons.
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User is offline   Jolteon 

#8309

Attached Image: duke0026.png

Now that is one huge Sentry Drone! :P
2

User is offline   Micky C 

  • Honored Donor

#8310

New lighting in the classic renderer. No sprite or texture tricks here.


Posted Image
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