AMC TC general
#781 Posted 12 March 2017 - 05:39 PM
This is the first version of the map (Far Mountain Reaches) which just had a few sectors (size was 6KB).
This is the current version which is at 794KB.
#782 Posted 13 March 2017 - 04:59 AM
Micky C, on 12 March 2017 - 04:05 PM, said:
No, somehow I thought in the beginning there will be only two parts... can't explain why I used to believe this, the same goes for why I thought AMC TC is going to be a trilogy. I guess there are a lot of trilogies in games, and that influenced my train of thought
Still, happy to see this project trucking along! I really wish it would work better on my work laptop, because I have way too much night shifts with nothing else to do than play old first-person shooters...
This post has been edited by CryptKiller: 13 March 2017 - 05:00 AM
#783 Posted 13 March 2017 - 02:10 PM
Loke, on 12 March 2017 - 05:39 PM, said:
This is the first version of the map (Far Mountain Reaches) which just had a few sectors (size was 6KB).
Pfft, GShip went through a lot more change than that
Here's an exterior view from 4 years ago:
Here's the ship now:
At one point it was planned that the ship crashed into the ocean, making use of the TROR to show the water level risen up to the hull. Ultimately it was a bit too ambitious considering everything else going on in the map.
Even earlier than that, it was planned that GShip was just a regular ship in the ocean rather than a flying ship. Here's the earliest picture I can find.
As for the interior, all the rooms looked incredibly inconsistent before James worked his magic, so I'd rather not show it
Yes, the map was originally going to be for Geoffrey before I had a character.
This post has been edited by Micky C: 13 March 2017 - 02:16 PM
#784 Posted 14 March 2017 - 12:31 AM
Micky C, on 13 March 2017 - 02:10 PM, said:
Yes, the map was originally going to be for Geoffrey before I had a character.
I remember that in one of the trailers for AMC, I don't remember if it were for Ep1 or 2 (I think it was an early trailer for 2) we could see a small sequence where Geoffrey flies towards the ship like in your second screen, which solidifies your point
Actually between the first two pics the ship doesn't seem all that different from the outside. Apart from the amount of objects on the bridge and the mushroom-fashioned proliferation of actors and sprites ^^
It is also interesting to notice that the general shape of the ship remained the same from the begining to the end.
Lastly what is that weird tower-like structure on the bridge on your sinking project ?
A cut element from the original ship or some element from inside it that would have been pushed outside by the rising water ?
EDIT : actually I've just noticed that this structure is the original design of the main cannon used to fight the boss, silly me
This post has been edited by TheDragonLiner: 14 March 2017 - 12:32 AM
#785 Posted 14 March 2017 - 04:13 AM
It might have been one of the avengers style trailers.
#786 Posted 14 April 2017 - 03:49 AM
#787 Posted 14 April 2017 - 03:58 AM
xMobilemux, on 14 April 2017 - 03:49 AM, said:
Use eduke32.exe to start it.
#788 Posted 31 May 2017 - 03:40 AM
I got A question, and a small suggestion too if I humbly may ^^
Question : In the Dojo researches What does the Chi Shielding actually do ? How does it work ?
It says you can protect with a special melee attack to half the damage but I never noticed anything, I don't understand how it works O_o
Suggestion : It would be nice if, for OCs who use goggles (like James or Mikko), we could chose if it were Night Vision or Heat Vision.
Because I remember that in V1 there were almost as many HV as NV but in V2 there are almost only NV, it'd be nice for a bit of variety besides I always found that HV looked cool (especially Geoffrey and Mikko's in V1)
I don't mean adding a separation between HV and NV, that would be useless, but a replacement a bit like the specialty weapons but for NV/HV you see ?
If you want trade-offs then HV would not have that flashing effect upon firing unlike NV but as a trade it wouldn't expand the visibility unlike NV which can even make things out of visual range visible.
And finally the only OCs who would not be able to have that would be Sang, Merlijn and Rusty since they have something different from NV already ...
#789 Posted 01 June 2017 - 12:59 AM
I also recall an upgrade where you can hold alt-fire with the samurai sword and deflect low calibre bullets coming from the front.
#790 Posted 01 June 2017 - 01:19 AM
Micky C, on 01 June 2017 - 12:59 AM, said:
I also recall an upgrade where you can hold alt-fire with the samurai sword and deflect low calibre bullets coming from the front.
No it's neither of those, the first is "Mind Shield 1, 2 and 3" from the "Mystical" research, and the second one is the "Advanced Sword Training".
This : is what I'm asking about.
#791 Posted 17 June 2017 - 08:04 AM
Here are 2 jokes to help the people wait for Ep3 ^^
Mikko and his door :
Surely Micky can engineer something for him ...
The Strategy :
Very important to wear waterproof equipment !
And I'm planning on one last similar joke for later ^^
BTW still don't know how Chi Shield works >_>
#792 Posted 17 June 2017 - 11:34 AM
#793 Posted 17 June 2017 - 12:15 PM
Jblade, on 17 June 2017 - 11:34 AM, said:
Ah so that's what that weird sound when hit was !
However I don't recall doing any special move O_o
I remember hearing that sound while acting normal, or maybe I don't understand what a "Special Melee" move is apart from that uppercut in cqc :/
#794 Posted 21 June 2017 - 09:05 AM
Here's one last series of jokes to help the people wait, or just pass time ^^
1_ Got a problem with Cultists ? Don't worry Zaxtor has the solution for you >>
Radical and dirty BUT at least it's effective ...
2_
Maybe John's PDU WAS really fucked up after all ...
3_ And now let's see what Mikko's ways and teaching provides us with >>
I don't know if it's safer BUT at least it's way more fun ^^
#795 Posted 19 August 2017 - 06:41 AM
May I ask 2 questions ? One is about James, one is about Sang's spells ...
1_ I've played IW again recently and remembered about the thing with Magnus's experiment on James and at the end he says he hopes he'll be able to turn whatever the result is to his advantage ... Is this going to be developed in the future episode(s) ? Or will the experiment be a failure and nothing really happens ?
2_ What is the point of Sang's Gold spell in comparison to his default Electric spell ?
Because you see the Electric spell is as powerful and is also effective against all enemies, But unlike Gold it has damage bonus on enemies on metal and underwater and it doesn't have halved ammo ... In overall the default Electric spell is just like Gold with nothing but advantages so in the end What's the point of Gold spell instead of aesthetics and gimmicks ?
I thank thee in advance for thy lights which will illuminate the foggy sea of questions I'm wandering through
#796 Posted 19 August 2017 - 07:34 AM
2. Gold weapons will be effective against all enemy types past and present, so there is plans for more elements/resistances and the gold weapons will still be good against those
This post has been edited by Jblade: 19 August 2017 - 07:34 AM
#797 Posted 19 August 2017 - 07:44 AM
Jblade, on 19 August 2017 - 07:34 AM, said:
2. Gold weapons will be effective against all enemy types past and present, so there is plans for more elements/resistances and the gold weapons will still be good against those
Okay with 1 but for 2 ... Do you mean that there is plans for enemies that are resistant to electricity ?
Because as I said in the current state of thing Sang's Gold spell is useless since his default Electric spell does the same job (and more) better >_>
#799 Posted 19 August 2017 - 01:04 PM
TheDragonLiner, on 19 August 2017 - 06:41 AM, said:
There's something in Episode 3 somewhat related to that in fact.
#800 Posted 16 November 2017 - 11:37 PM
Spoiler alert for those who'd like to keep the surprise >_>
#801 Posted 17 November 2017 - 07:16 AM
#802 Posted 17 November 2017 - 09:50 AM
#803 Posted 17 November 2017 - 11:07 AM
#804 Posted 18 November 2017 - 08:43 AM
Loke, on 17 November 2017 - 09:50 AM, said:
Well I guess it has something to do with the "radio silence policy" James want's to keep in order not to generate hype, therefore it gives the impression of being down and dusted, fortunately it's not !
Also there were periods where I personally felt like I was the only one active here what with all my bug reports and sometimes asking questions >_>
Speaking of which I've noticed a few oddities I could report but at this point I don't know if it's worth the trouble :/
#805 Posted 18 November 2017 - 09:09 AM
TheDragonLiner, on 18 November 2017 - 08:43 AM, said:
Speaking of which I've noticed a few oddities I could report but at this point I don't know if it's worth the trouble :/
I'm sure James appreciate the reports. He's probably just busy with the mod and real life so he doesn't always have the time to reply.
By the way, there has been a plethora of changes and fixes since the Episode 2 release (so it's not just solely Episode 3 content) so I think you'll appreciate it once it's released. I also went back and polished Far Mountain Reaches a bit and even added a skybox.
#806 Posted 18 November 2017 - 09:29 AM
Loke, on 18 November 2017 - 09:09 AM, said:
By the way, there has been a plethora of changes and fixes since the Episode 2 release (so it's not just solely Episode 3 content) so I think you'll appreciate it once it's released. I also went back and polished Far Mountain Reaches a bit and even added a skybox.
I was actually feeling that skyboxes were going to be "democratized" as we say in French, I don't mind that ^^
Yeah James seems to appreciate the reports, he even slipped a small "thank you" in the interview on that blog I don't remember where it is, I was so moved ! I must confess that sometimes I was wondering if I were not being invasive or irritating with my constant report >_>
#807 Posted 20 November 2017 - 03:21 AM
TheDragonLiner, on 21 June 2017 - 09:05 AM, said:
I don't know if it's safer BUT at least it's way more fun ^^
Well if a criminal had a hostage in front of them with a gun to their head, using them as a body shield, I think the sniper would be a lot more useful than a rocket launcher
And holy moly, even Zaxtor dies in the puzzles he's set up
This post has been edited by Micky C: 20 November 2017 - 03:21 AM
#808 Posted 22 November 2017 - 10:05 AM
#809 Posted 22 November 2017 - 11:35 AM
#810 Posted 22 November 2017 - 12:06 PM
Quote
Hm, then something must be wrong. Tried point blank shotgunning, direct TNT hits etc, the damage only comes in big chunks during random times. So far, at best, I've managed to get him down to so that there's no visible health on the bar just when I ran out of ammo. I'll try to deal with this.
edit: I guess one possibility is that he does take the damage normally, but it only updates the life bar at certain times for some reason.
This post has been edited by Steambull: 22 November 2017 - 12:09 PM