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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Sanek 

#8041

Vitamin C Stage and Water World Stage. Presentation theard coming tomorrow!

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  • Attached Image: capt0018.png
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User is offline   Ezepov 

#8042

Rampage Fortress

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  • Attached Image: duke0015.jpg

17

User is offline   oasiz 

  • Dr. Effector

#8043

Pretty damn fresh look with d3d textures, I like the scheme !

Sucks that there are not that many bright wood textures to work with.
0

User is offline   Mark 

#8044

Yeah, I would love to see that building layout with custom textures.
0

User is offline   CruX 

#8045



shrinkamarink a dink a dink, shrinkamarink a doo
i stommmmmp youuuu

5

User is online   Danukem 

  • Duke Plus Developer

#8046

View PostCruX, on 17 September 2017 - 11:33 AM, said:

shrinkamarink a dink a dink, shrinkamarink a doo
i stommmmmp youuuu



Cool! Do you know why one of your shots had no effect on him? You might need to give the impact an AOE.
0

User is offline   CruX 

#8047

View PostTrooper Dan, on 17 September 2017 - 11:39 AM, said:

Cool! Do you know why one of your shots had no effect on him? You might need to give the impact an AOE.

educated guess is because i have the tsprite offset changed to line the shot up with the hud weapon (it's the shrinker proj with it's tsprite switched, mind you). Might just make a whole new projectile.

*edit* also worth it to note that the shrinker had about the same effect with unaltered cons using build 6.1.7601. Usually takes between one and three blasts to actually shrink a regular trooper.

This post has been edited by CruX: 17 September 2017 - 11:47 AM

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User is offline   darkcaleb 

#8048

Something I am working on, trying to keep the framerates as high as possible :)

Attached Image: capt0001.png
19

User is offline   Mike Norvak 

  • Music Producer

#8049

@DarkCaleb @Ezepov Wow you guys are doing amazing things. Keep the excellent work!
0

User is offline   Zaxtor 

#8050

level 5 alternate route for Trequonia V2.
Finished the Level 1 alternate route week ago.
1

User is offline   Gambini 

#8051

Looks familiar to anyone?

Posted Image
18

User is offline   Mark 

#8052

A building from the movie Jurassic World?
1

User is offline   Gambini 

#8053

cold
0

User is offline   BestViking 

#8054

Getting some serious TF2 vibes from that "Rampage Fortress" shot.
0

User is online   Danukem 

  • Duke Plus Developer

#8055

It probably references something from an early DNF trailer, probably a missile silo since that's what it appears to be.
1

User is offline   Gambini 

#8056

I am disappointed nobody recognized this:

Posted Image
6

#8057

View PostGambini, on 05 October 2017 - 02:30 PM, said:

I am disappointed nobody recognized this:

Posted Image


Huh... oddly enough I've never seen it... I feel like I've failed as a Duke fan now.

Great recreation though.
1

User is offline   Perro Seco 

#8058

Would be possible to drive that vehicle like the bike in DNF 2013?
1

User is offline   MusicallyInspired 

  • The Sarien Encounter

#8059

TROR?
1

User is offline   Mike Norvak 

  • Music Producer

#8060

Some custom sprites for the poles and lights would look really cool.
1

User is offline   Gambini 

#8061

View PostPerro Seco, on 06 October 2017 - 06:20 AM, said:

Would be possible to drive that vehicle like the bike in DNF 2013?

We are covering all the shown material out there..

View PostMusicallyInspired, on 06 October 2017 - 07:37 AM, said:

TROR?


TROR doesnt work on Polymost, sadly.

View PostMike Norvak, on 06 October 2017 - 08:31 AM, said:

Some custom sprites for the poles and lights would look really cool.


Maybe for the poles. I like the lights and i like to leave trails of the original game too. Something must remind mortals that this is still Duke3d, built by a God and his disciples, but still Duke3d.

This post has been edited by Gambini: 06 October 2017 - 09:39 AM

3

User is offline   stumppy84 

#8062

Rampage fortress looks really cool! It def needs some different textures to spice it up but really cool architecture!

Gambini, really excited to see what you guys are cooking up for us! Hopefully soon?
0

User is offline   Ezepov 

#8063

Ok. Some new textures.

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  • Attached Image: duke0016.jpg


This post has been edited by Ezepov: 06 October 2017 - 11:46 AM

4

User is offline   Mark 

#8064

I couldn't find a zoomed out shot of this building but its what I thought of when I saw your pic. I watched the movie on TV the night before you posted and it was on my mind. Its the ending of the movie so if you happen to own it, its easy to see the whole building which looks similar to your pic.

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  • Attached Image: jpark.jpg


This post has been edited by Mark.: 06 October 2017 - 11:43 AM

1

User is offline   Paul B 

#8065

View PostGambini, on 05 October 2017 - 02:30 PM, said:

I am disappointed nobody recognized this:

Posted Image


Gambini don't think you're the first one to build that in Mapster. I came across a Chinese website that contained this image in Classic mode. Since Gambini didn't directly answer the question about TROR or Classic its definitely in classic as shown below. I mean look at that frame rate 70 fps no way that can be TROR.

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  • Attached Image: Classic.png


This post has been edited by Paul B: 06 October 2017 - 08:26 PM

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User is offline   Jblade 

#8066

Ok?
0

User is offline   NNC 

#8067

View PostGambini, on 06 October 2017 - 09:37 AM, said:

We are covering all the shown material out there..


We? You mean Mikko works this on too?
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User is offline   Gambini 

#8068

Mikko, Dan and me.
1

User is offline   Merlijn 

#8069

Looks very nice, can't wait to see what else is in store. :rolleyes:

Also really digging the screenshots from ezepov and darkcaleb. :excl:
2

User is offline   NNC 

#8070

I guess the product will be the same awesome as the Duke Forever 2013 mod.
0

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