Duke4.net Forums: Half-Life corner - Duke4.net Forums

Jump to content

  • 29 Pages +
  • « First
  • 7
  • 8
  • 9
  • 10
  • 11
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic

Half-Life corner

#241

Half-Life's ex-writer Marc Laidlaw seems to have revealed what Episode 3's story would entail.

http://www.marclaidlaw.com/epistle-3/

Quote

Dearest Playa,

I hope this letter finds you well. I can hear your complaint already, “Gertie Fremont, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous letter (referred to herewith as Epistle 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Elly Vaunt shook us all. The Research & Rebellion team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Elly had been buried, we found the strength and courage to regroup. It was the strong belief of her brave son, the feisty Alex Vaunt, that we should continue on as his mother had wished. We had the Antarctic coordinates, transmitted by Elly’s long-time assistant, Dr. Jerry Maas, which we believed to mark the location of the lost luxury liner Hyperborea. Elly had felt strongly that the Hyperborea should be destroyed rather than allow it to fall into the hands of the Disparate. Others on our team disagreed, believing that the Hyperborea might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vaunt, Alex and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Maas has provided, and where we expected to find the Hyperborea. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Disparate technology. It surrounded a large open field of ice. Of the Hypnos itself there was no sign…or not at first. But as we stealthily infiltrated the Disparate installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Disparate lensing system, Alex and I soon realized that what we were actually seeing was the luxury liner Hyperborea itself, phasing in and out of existence at the focus of the Disparate devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Maas had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Disparate, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wanda Bree. Dr. Bree was not as we had last seen her–which is to say, she was not dead. At some point, the Disparate had saved out an earlier version of her consciousness, and upon her physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous slug. The Bree-Slug, despite occupying a position of relative power in the Disparate hierarchy, seemed nervous and frightened of me in particular. Wanda did not know how her previous incarnation, the original Dr. Bree, had died. She knew only that I was responsible. Therefore the slug treated us with great caution. Still, she soon confessed (never able to keep quiet for long) that she was herself a prisoner of the Disparate. She took no pleasure from her current grotesque existence, and pleaded with us to end her life. Alex believed that a quick death was more than Wanda Bree deserved, but for my part, I felt a modicum of pity and compassion. Out of Alex’s sight, I might have done something to hasten the slug’s demise before we proceeded.

Not far from where we had been detained by Dr. Bree, we found Jerry Maas being held in a Disparate interrogation cell. Things were tense between Jerry and Alex, as might be imagined. Alex blamed Jerry for his mother’s death…news of which, Jerry was devastated to hear for the first time. Jerry tried to convince Alex that he had been a double agent serving the resistance all along, doing only what Elly had asked of him, even though he knew it meant he risked being seen by his peers–by all of us–as a traitor. I was convinced; Alex less so. But from a pragmatic point of view, we depended on Dr. Maas; for along with the Hyperborea coordinates, he possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.

We skirmished with Disparate soldiers protecting a Dispar research post, then Dr. Maas attuned the Hyperborea to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Disparate agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Disparate forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alex Vaunt, Dr. Maas and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Disparate invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Tocsin Island Research Base in Lake Huron, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Disparate pushed Earth into the Nine Hour Armageddon, the aliens seized control of our most important research facilities. The staff of the Hyperborea, with no other wish than to keep the ship out of Disparate hands, acted in desperation. The switched on the field and flung the Hyperborea toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Hyperborea, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Nine Hour Armageddon and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Tocsin Island at the moment of teleportation, just as the Disparate forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Hyperborea; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alex grew convinced we were seeing one of the Disparate’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Disparate forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Hyperborea? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Jerry Maas argued, reasonably, that we should save the Hyperborea and deliver it to the resistance, that our intelligent peers might study and harness its power. But Alex reminded me had sworn he would honor his mother’s demand that we destroy the ship. He hatched a plan to set the Hyperborea to self-destruct, while riding it into the heart of the Disparate’s invasion nexus. Jerry and Alex argued. Jerry overpowered Alex and brought the Hyperborea area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Jerry fell. Alex had decided for all of us, or his weapon had. With Dr. Maas dead, we were committed to the suicide plunge. Grimly, Alex and I armed the Hyperborea, creating a time-travelling missile, and steered it for the heart of the Disparate’s command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, Mrs. X. For once she appeared not to me, but to Alex Vaunt. Alex had not seen the cryptical schoolmarm since childhood, but he recognized her instantly. “Come along with me now, we’ve places to do and things to be,” said Mrs. X, and Alex acquiesced. He followed the strange grey lady out of the Hyperborea, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Disparate world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Disparate’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Hyperborea, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Ghastlyhaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final epistle.

Yours in infinite finality,

Gertrude Fremont, Ph.D.


Obviously, he had to use codenames to avoid getting sued. Here's a decoded version:

Quote

Dearest Playa,

I hope this letter finds you well. I can hear your complaint already, “Gordon Freeman, we have not heard from you in ages!” Well, if you care to hear excuses, I have plenty, the greatest of them being I’ve been in other dimensions and whatnot, unable to reach you by the usual means. This was the case until eighteen months ago, when I experienced a critical change in my circumstances, and was redeposited on these shores. In the time since, I have been able to think occasionally about how best to describe the intervening years, my years of silence. I do first apologize for the wait, and that done, hasten to finally explain (albeit briefly, quickly, and in very little detail) events following those described in my previous game (referred to herewith as Episode 2).

To begin with, as you may recall from the closing paragraphs of my previous missive, the death of Eli Vance shook us all. The Resistance team was traumatized, unable to be sure how much of our plan might be compromised, and whether it made any sense to go on at all as we had intended. And yet, once Eli had been buried, we found the strength and courage to regroup. It was the strong belief of his brave daughter, the feisty Alyx Vance, that we should continue on as her father had wished. We had the Antarctic coordinates, transmitted by Eli's long-time assistant, Dr. Judith Mossman, which we believed to mark the location of the lost luxury liner Borealis. Eli had felt strongly that the Borealis should be destroyed rather than allow it to fall into the hands of the Combine. Others on our team disagreed, believing that the Borealis might hold the secret to the revolution’s success. Either way, the arguments were moot until we found the vessel. Therefore, immediately after the service for Dr. Vance, Alyx and I boarded a seaplane and set off for the Antarctic; a much larger support team, mainly militia, was to follow by separate transport.

It is still unclear to me exactly what brought down our little aircraft. The following hours spent traversing the frigid waste in a blizzard are also a jumbled blur, ill-remembered and poorly defined. The next thing I clearly recall is our final approach to the coordinates Dr. Mossman has provided, and where we expected to find the Borealis. What we found instead was a complex fortified installation, showing all the hallmarks of sinister Combine technology. It surrounded a large open field of ice. Of the Borealis itself there was no sign…or not at first. But as we stealthily infiltrated the Combine installation, we noticed a recurent, strangely coherent auroral effect–as of a vast hologram fading in and out of view. This bizarre phenomenon initially seemed an effect caused by an immense Combine lensing system, Alyx and I soon realized that what we were actually seeing was the luxury liner Borealis itself, phasing in and out of existence at the focus of the Combine devices. The aliens had erected their compound to study and seize the ship whenever it materialized. What Dr. Mossman had provided were not coordinates for where the sub was located, but instead for where it was predicted to arrive. The liner was oscillating in and out of our reality, its pulses were gradually steadying, but there was no guarantee it would settle into place for long–or at all. We determined that we must put ourselves into position to board it at the instant it became completely physical.

At this point we were briefly detained–not captured by the Combine, as we feared at first, but by minions of our former nemesis, the conniving and duplicitous Wallace Breen. Dr. Breen was not as we had last seen him–which is to say, he was not dead. At some point, the Combine had saved out an earlier version of his consciousness, and upon his physical demise, they had imprinted the back-up personality into a biological blank resembling an enormous grub. The Breen-grub, despite occupying a position of relative power in the Combine hierarchy, seemed nervous and frightened of me in particular. Wallace did not know how his previous incarnation, the original Dr. Breen, had died. He knew only that I was responsible. Therefore the grub treated us with great caution. Still, he soon confessed (never able to keep quiet for long) that he was herself a prisoner of the Combine. He took no pleasure from her current grotesque existence, and pleaded with us to end his life. Alyx believed that a quick death was more than Wallace Breen deserved, but for my part, I felt a modicum of pity and compassion. Out of Alyx’s sight, I might have done something to hasten the grub’s demise before we proceeded.

Not far from where we had been detained by Dr. Breen, we found Judith Mossman being held in a Combine interrogation cell. Things were tense between Judith and Alyx, as might be imagined. Alyx blamed Judith for her father’s death…news of which, Judith was devastated to hear for the first time. Judith tried to convince Alyx that she had been a double agent serving the resistance all along, doing only what Eli had asked of her, even though she knew it meant he risked being seen by her peers–by all of us–as a traitor. I was convinced; Alyx less so. But from a pragmatic point of view, we depended on Dr. Mossman; for along with the Borealis coordinates, she possessed resonance keys which would be necessary to bring the liner fully into our plane of existence.

We skirmished with Combine soldiers protecting a Combine research post, then Dr. Mossman attuned the Borealis to precisely the frequencies needed to bring it into (brief) coherence. In the short time available to us, we scrambled aboard the ship, with an unknown number of Combine agents close behind. The ship cohered for only a short time, and then its oscillations resume. It was too late for our own military support, which arrived and joined the Combine forces in battle just as we rebounded between universes, once again unmoored.

What happened next is even harder to explain. Alyx Vance, Dr. Mossman and myself sought control of the ship–its power source, its control room, its navigation center. The liner’s history proved nonlinear. Years before, during the Combine invasion, various members of an earlier science team, working in the hull of a dry-docked liner situated at the Aperture Science Enrichment Center in Lake Michigan, had assembled what they called the Bootstrap Device. If it worked as intended, it would emit a field large enough to surround the ship. This field would then itself travel instantaneously to any chosen destination without having to cover the intervening space. There was no need for entry or exit portals, or any other devices; it was entirely self-contained. Unfortunately, the device had never been tested. As the Combine pushed Earth into the Seven Hour War, the aliens seized control of our most important research facilities. The staff of the Borealis , with no other wish than to keep the ship out of Combine hands, acted in desperation. The switched on the field and flung the Borealis toward the most distant destination they could target: Antarctica. What they did not realize was that the Bootstrap Device travelled in time as well as space. Nor was it limited to one time or one location. The Borealis, and the moment of its activation, were stretched across space and time, between the nearly forgotten Lake Huron of the Seven Hour War and the present day Antarctic; it was pulled taut as an elastic band, vibrating, except where at certain points along its length one could find still points, like the harmonic spots along a vibrating guitar string. One of these harmonics was where we boarded, but the string ran forward and back, in both time and space, and we were soon pulled in every direction ourselves.

Time grew confused. Looking from the bridge, we could see the drydocks of Aperture Science at the moment of teleportation, just as the Combine forces closed in from land, sea and air. At the same time, we could see the Antarctic wastelands, where our friends were fighting to make their way to the protean Borealis; and in addition, glimpses of other worlds, somewhere in the future perhaps, or even in the past. Alyx grew convinced we were seeing one of the Combine’s central staging areas for invading other worlds–such as our own. We meanwhile fought a running battle throughout the ship, pursued by Combine forces. We struggled to understand our stiuation, and to agree on our course of action. Could we alter the course of the Borealis? Should we run it aground in the Antarctic, giving our peers the chance to study it? Should we destroy it with all hands aboard, our own included? It was impossible to hold a coherent thought, given the baffling and paradoxical timeloops, which passed through the ship like bubbles. I felt I was going mad, that we all were, confronting myriad versions of ourselves, in that ship that was half ghost-ship, half nightmare funhouse.

What it came down to, at last, was a choice. Judith Mossman argued, reasonably, that we should save the Borealis and deliver it to the Resistance, that our intelligent peers might study and harness its power. But Alyx reminded me she had sworn she would honor her father’s demand that we destroy the ship. She hatched a plan to set the Borealis to self-destruct, while riding it into the heart of the Combine’s invasion nexus. Judith and Alyx argued. Judith overpowered Alyx and brought the Borealis area, preparing to shut off the Bootstrap Device and settle the ship on the ice. Then I heard a shot, and Judith fell. Alyx had decided for all of us, or her weapon had. With Dr. Mossman dead, we were committed to the suicide plunge. Grimly, Alyx and I armed the Borealis, creating a time-travelling missile, and steered it for the heart of the Combine’s command center.

At this point, as you will no doubt be unsurprised to hear, a Certain Sinister Figure appeared, in the form of that sneering trickster, the G-Man. For once he appeared not to me, but to Alyx Vance. Alyx had not seen the cryptical schoolmarm (no male equivalent) since childhood, but she recognized him instantly. “Come along with me now, we’ve places to do and things to be,” said the G-Man, and Alyx acquiesced. She followed the strange grey man out of the Borealis, out of our reality. For me, there was no convenient door held open; only a snicker and a sideways glance. I was left alone, riding the weaponized luxury liner into the heart of a Combine world. An immense light blazed. I caught a cosmic view of a brilliantly glittering Dyson sphere. The vastness of the Combine’s power, the futility of our struggle, blossomed briefly in my awareness. I saw everything. Mainly I saw how the Borealis, our most powerful weapon, would register as less than a fizzling matchhead as it blew itself apart. And what remained of me would be even less than that.

Just then, as you have surely already foreseen, the Vortigaunts parted their own checkered curtains of reality, reached in as they have on prior occasions, plucked me out, and set me aside. I barely got to see the fireworks begin.

And here we are. I spoke of my return to this shore. It has been a circuitous path to lands I once knew, and surprising to see how much the terrain has changed. Enough time has passed that few remember me, or what I was saying when last I spoke, or what precisely we hoped to accomplish. At this point, the resistance will have failed or succeeded, no thanks to me. Old friends have been silenced, or fallen by the wayside. I no longer know or recognize most members of the research team, though I believe the spirit of rebellion still persists. I expect you know better than I the appropriate course of action, and I leave you to it. Except no further correspondence from me regarding these matters; this is my final episode.

Yours in infinite finality,

Gordon Freeman, Ph.D.


This post has been edited by PikaCommando: 24 August 2017 - 09:01 PM

5

User is offline   ---- 

#242

Oh, will read after a few coffees. :)

Thanks. :)


EDIT:
I quite like it, as it had been something I call a satisfying ending (opposed to a happy ending in the traditional way). It als had concluded the main Combine plot (although I had preferred Gertrud/Gordon stayed in a time where Kleiner still is around).

On the other hand: If that was intended the plot for Episode 3 I fail to see why Valve wasn't able to pull it off in a timely manner. Not saying that it wasn't the real plot for Ep3 but pointing out the company that Valve had become, which isn't capable of doing games anymore, besides tweaking some MOBA heroes or crafting hats.

This post has been edited by fuegerstef: 24 August 2017 - 10:49 PM

1

User is offline   Jblade 

#243

Some crazy shit, it's sad that this is the real final nail in the coffin for EP3 (Yeah I know I know but you could still hope back then) but what an ending that would of been! Glad he shared it with us.
2

User is offline   ---- 

#244

View PostJblade, on 24 August 2017 - 10:40 PM, said:

Some crazy shit, it's sad that this is the real final nail in the coffin for EP3 (Yeah I know I know but you could still hope back then) but what an ending that would of been! Glad he shared it with us.


We could pick some torches and pitchforks and force the Crowbar Collective to make it, can't we?
0

User is offline   ---- 

#245

Interesting hypothesis. :)

Attached thumbnail(s)

  • Attached Image: th646zotyak32idgwkj2.jpg

0

#246

It'll happen, I don't see why it wouldn't. Just maybe not for some more years. It won't be ep3 or what the writer there had in mind, at this point my guess would be they'll go right to an epic hyped Half-Life 3 when they get around to it.

So many fans are posting stuff on reddit like "guess this means they aren't going to make it", I can only guess it's for their own sanity. They just want to stop thinking about a possible sequel, and how they're waiting a decade+ for it. Me, I'll keep waiting, why not?

Here's a specific example: "I feel sadness for the series and anger towards Valve for making it end this way. We're witnessing the end of an era."

People are acting like Valve just cancelled the Half-Life series. It's a post from an ex-employee, these fans were just looking for a place to jump ship I guess.

This post has been edited by PsychoGoatee: 24 August 2017 - 11:13 PM

1

#247

View PostPsychoGoatee, on 24 August 2017 - 11:09 PM, said:

It'll happen, I don't see why it wouldn't. Just maybe not for some more years. It won't be ep3 or what the writer there had in mind, at this point my guess would be they'll go right to an epic hyped Half-Life 3 when they get around to it.

So many fans are posting stuff on reddit like "guess this means they aren't going to make it", I can only guess it's for their own sanity. They just want to stop thinking about a possible sequel, and how they're waiting a decade+ for it. Me, I'll keep waiting, why not?

Here's a specific example: "I feel sadness for the series and anger towards Valve for making it end this way. We're witnessing the end of an era."

People are acting like Valve just cancelled the Half-Life series. It's a post from an ex-employee, these fans were just looking for a place to jump ship I guess.


Perhaps, but when it does happen, how many of those who were responsible for the series' quality so far will be left?

It's the same thing with id Software, is Valve still Valve when most of the original creators have left? Can we entrust the new generation to finish it even though they might have a different vision for it?
0

#248

View PostPikaCommando, on 24 August 2017 - 11:35 PM, said:

Perhaps, but when it does happen, how many of those who were responsible for the series' quality so far will be left?

It's the same thing with id Software, is Valve still Valve when most of the original creators have left? Can we entrust the new generation to finish it even though they might have a different vision for it?


While that's true, if Doom 2016 is any indication the answer is yes. I guess we can count on them. Plus Valve seems very perfectionist, like they would probably just cancel a Half-Life 3 project if it was a turkey. Much like id did with the previous version of that Doom, the Call of Duty-ish one on Earth. It may be a very very long wait, it's going on 10 years since The Orange Box (this October), maybe we won't see the game for another four to six years. But it'll still probably be a cool game, whatever version of Half-Life 3 Valve feels fit to show us.
0

User is offline   Newken 

#249

Damn! Episode 3 should have been made. :)
0

User is offline   Player Lin 

#250

Well, since Marc has been leave Valve so I guess it doesn't really matter...I also found his plot script just weird...I guess maybe he did added some fake shit into that to avoid lawsuit or something bad but if that's all true then maybe that's the reason why EP3 never happens......

:)


DooM 4/2016 had proven even the id isn't the original one but still make good game......well, not perfect of course, since the MP just...well, you know. And I give it up for some reasons. :)

But we'll see if Valve ever make HL game again...

This post has been edited by Player Lin: 25 August 2017 - 05:02 AM

0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#251

Wow. At least we have closure. Maybe some details would have changed once gameplay came into focus. The Breen comeback was something fans had speculated for years, as early as when Ep1 first came out, but it seemed strangely succinct in his brief. Like his character had no purpose other than to follow up on the beginning of Ep1. You'd think he'd have a bigger part than just "I'm still a prisoner, kill me." I guess that's where refinement and gameplay would have come in to extend that.

So sad. Screw Valve for not making this happen. I don't think we'll see Ep3 and if we do I won't care near as much. I just read the real Ep3 right here and that's good enough for me. It has a the familiar vibe of Laidlaw throughout. Stupid stupid Valve. :)
0

User is offline   ---- 

#252

"My website's down for now. I guess fanfic is popular, even a genderswapped snapshot of a dream I had many years ago.
— Marc Laidlaw (@marc_laidlaw) August 25, 2017"


I like the double meaning in his tweet playing with "dream".

This post has been edited by fuegerstef: 25 August 2017 - 06:39 AM

0

User is offline   Zaxx 

  • Banned

#253

Wow, this is so sad, that story deserves a game.
0

User is offline   MusicallyInspired 

  • The Sarien Encounter

#254

The even sadder thing is that even if a fanmade game is made with this synopsis it won't be as good as what Valve could have done. Valve was always innovating tech. They'd create what they need to do something special. But a fan would just be limited to the Source engine they have (I can't imagine an HL game in any other engine). It's better off not made in this scenario. So bittersweet a development. It's all I wanted. All I'd want on top of this is for Valve to just come out and admit it. But you know they won't. They'll just remain silent as they always have and life will go on.
0

User is offline   ---- 

#255

View PostMusicallyInspired, on 25 August 2017 - 09:52 AM, said:

The even sadder thing is that even if a fanmade game is made with this synopsis it won't be as good as what Valve could have done. Valve was always innovating tech. They'd create what they need to do something special. But a fan would just be limited to the Source engine they have (I can't imagine an HL game in any other engine). It's better off not made in this scenario. So bittersweet a development. It's all I wanted. All I'd want on top of this is for Valve to just come out and admit it. But you know they won't. They'll just remain silent as they always have and life will go on.


A talented team could pull it off, IMHO, if it is strictly seen and develped as Episode 3. I.e. no real new tech and only a few minor gameplay elements.

But it would still take REALLY talented people, TBH.
0

#256

Poor Half Life fans

At least we got our vaporware game released eventually.
0

User is offline   ---- 

#257

View PostDoom64hunter, on 25 August 2017 - 11:39 AM, said:

Poor Half Life fans

At least we got our vaporware game released eventually.


A genderswapped fanfic blog post of DNF wouldn't be much worse than what we got.
-1

User is offline   OpenMaw 

  • Judge Mental

#258

I'm not sure that's good. At least when it's a dream, you can dream that it'll be great.
1

User is offline   Loke 

#259

Posted Image

https://www.reddit.c..._to_see_ingame/
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#260

A subreddit has already been created for a place to collaborate on a fanmade creation of Laidlaw's outline.
2

User is offline   MusicallyInspired 

  • The Sarien Encounter

#261

Infinite Finality (very large image):

Spoiler


This post has been edited by MusicallyInspired: 25 August 2017 - 10:22 PM

4

User is offline   Loke 

#262

Here's the subreddit MI talked about (they named it "Project Borealis"): https://www.reddit.c...amsofhalflife3/
1

User is offline   Jblade 

#263

did they get permission from Valve? It's the same story again about a team of people making a game based on somebody else's property and then getting surprised when they get hit with a C&D letter (and before anybody with bad reading comprehension jumps on this, I'm not saying I want that to happen, I'm saying it can and has happened before especially to projects that were actually finished like that Star Wars Battlefield mod)

Also the faux professionalism is already pissing me off just reading this, you don't 'hold applications' for people to work for free on your project. They want to sacrifice their free time to work under your guidance, you treat them like fucking royalty.

This post has been edited by Jblade: 26 August 2017 - 11:59 AM

0

User is offline   Loke 

#264

No, not yet at least (Valve are pretty lenient on stuff like this though as long as they don't call it "Half-Life 3" or something silly). They also decided to use UE4 instead of Source.
1

User is offline   Jblade 

#265

Yeah I read that, basically making this thing impossible because people always drastically under-estimate how much shit you need to make a FPS from the ground up, let alone a good one like HL2.
2

User is offline   ---- 

#266

The following points need to be fulfilled, if something of value should come from that mod.

1. It should be strictly Epsiode 3, nothing more. Like Episode 1 didn't bring much new stuff compared to HL2. Everything else is beyond a modding team's possibilites.
2. Make it Source, not Unreal or any other Engine. It would look and feel too different.
3. Have one or two persons write the script based on Marc's "fanfic".
4. Don't model anything before there are any concept art images.


But as I see it there will be several mods in the next months. And none of them will be worth playing.

This post has been edited by fuegerstef: 26 August 2017 - 03:59 PM

4

User is offline   MusicallyInspired 

  • The Sarien Encounter

#267

Sadly I think you're right. Unless they pull together and organize as well as the Black Mesa team did (and they took 11 years or something stupid like that?), it'll be a steaming pile of not near good enough.
0

User is offline   Jim 

#268

View PostJblade, on 26 August 2017 - 12:18 PM, said:

2. Make it Source, not Unreal or any other Engine. It would look and feel too different.


If it can look like this I will be happy



This post has been edited by Jim: 26 August 2017 - 06:19 PM

-1

User is offline   gemeaux333 

#269

View Postfuegerstef, on 26 August 2017 - 03:58 PM, said:

But as I see it there will be several mods in the next months. And none of them will be worth playing.


Remind me that some have been trying to make a sequel to Opposing Force, and their either abandonned or made worthless paying mods ("Prospekt" indeed)

This post has been edited by gemeaux333: 26 August 2017 - 06:40 PM

0

User is offline   Jim 

#270

View Postgemeaux333, on 26 August 2017 - 06:40 PM, said:

Remind me that some have been trying to make a sequel to Opposing Force, and their either abandonned or made worthless paying mods ("Prospekt" indeed)


It can be done, 1187 nearly did all of that, the only issue was that the gameplay was not balanced.
0

Share this topic:


  • 29 Pages +
  • « First
  • 7
  • 8
  • 9
  • 10
  • 11
  • Last »
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks not owned by Voidpoint, LLC are the sole property of their respective owners. Play Ion Fury! ;) © Voidpoint, LLC

Enter your sign in name and password


Sign in options