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Duke Nukem as playable DLC for borderlands 3?  "possibility of discussion duke as an add on character in borderlands 3"

User is offline   king karl 

#1

So I watched the whole stream with Randy today and overall I am reasonably hopeful that we could influence something meaningful in Duke's future. Randy says he is looking for ways to keep duke relevant without greenlighting whole projects around it specifically and as we saw with bulletstorm full clip he is clearly willing to use his other projects to further that relevancy.

So Borderlands 3 is coming up and I know some of you are not the biggest fans but the borderlands franchise is known for having LOTS of plentiful DLC especially add on characters and I think duke with his own unique skill tree and action ability would be a great fit for the borderlands world. Plus borderlands playable characters basically only speak in one liners and do not influence the story anyways (because the story must go on the same way no matter who you play as).

Maybe we could come up with a little list of Pros and Cons list of reasons to add duke to borderlands if you like the idea and someone prominent can send it to him?
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#2

That would be fine with me, though hopefully if so they put a lot of effort into it so it's not an afterthought. I'd also be really really into seeing Duke in Quake Champions! They added BJ from Wolfenstein recently. I know it would be completely out of left field, and it's all id characters, but hey stranger things have happened. Even if they didn't pay Gearbox much, would be free advertising for Duke.
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User is offline   king karl 

#3

View PostPsychoGoatee, on 22 July 2017 - 02:48 PM, said:

That would be fine with me, though hopefully if so they put a lot of effort into it so it's not an afterthought. I'd also be really really into seeing Duke in Quake Champions! They added BJ from Wolfenstein recently. I know it would be completely out of left field, and it's all id characters, but hey stranger things have happened. Even if they didn't pay Gearbox much, would be free advertising for Duke.



GBX's bread and butter is borderlands so everything that goes into it would be high quality, and they always add a few new characters after launch so they must have a system set up by now for managing the process.

Plus he has alot of interesting things they can do with his action skill like use a jetpack or steroids or a holoduke.....or maybe randomly pick from all of them like claptrap does
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#4

If cel shading can be disabled in Borderlands 3 (it instantly breaks the immersion for me) then I'm all for it. I'd get the game just to play as Duke Nukem, just like I did with Bulletstorm: Full Clip Edition.
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User is offline   necroslut 

#5

View PostAltered Reality, on 23 July 2017 - 03:36 AM, said:

If cel shading can be disabled in Borderlands 3 (it instantly breaks the immersion for me) then I'm all for it. I'd get the game just to play as Duke Nukem, just like I did with Bulletstorm: Full Clip Edition.

you can't just "disable cel shading", the whole game and every piece of art is made with it in mind.
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#6

View Postnecroslut, on 23 July 2017 - 04:12 AM, said:

you can't just "disable cel shading"

That is not true. https://steamcommuni...38693299900582/
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User is offline   Player Lin 

#7




I just google and found this and more related... :thumbsup:

This post has been edited by Player Lin: 23 July 2017 - 04:48 AM

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User is offline   MusicallyInspired 

  • The Sarien Encounter

#8

Yeah, ok, you can. But they won't.
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User is offline   Danukem 

  • Duke Plus Developer

#9

I'm a big fan of the Borderlands series and I eagerly await Borderlands 3. Duke Nukem will not and should not be part of that. Borderlands is Gearbox's flagship; they aren't going to sully it by bringing in a 90's has-been who is only going to offend a large segment of their audience while attracting a few dozen people. Not even in a DLC.
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User is offline   king karl 

#10

the art style of borderlands is almost certainly not going to change and I don't mind that.....I like the lower graphics as it means i can fight more enemies at once and the bodies stay behind much longer

If you want to mod it out yourself I'm sure someone will do that again with BL3 but either way its irreverent as duke would make a nice edition to the game
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User is offline   spessu_sb 

#11

View PostPsychoGoatee, on 22 July 2017 - 02:48 PM, said:

That would be fine with me, though hopefully if so they put a lot of effort into it so it's not an afterthought. I'd also be really really into seeing Duke in Quake Champions! They added BJ from Wolfenstein recently. I know it would be completely out of left field, and it's all id characters, but hey stranger things have happened. Even if they didn't pay Gearbox much, would be free advertising for Duke.


This does make sense, especially since QC is one of the more old school oriented Triple-A fps games in years. I could see Duke being there and I could also see this as start for a real comeback of not just Duke but PC/fastpaced fps in general.
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User is offline   Zaxx 

  • Banned

#12

A Borderlands DLC may happen but I don't think it would help too much, I think what Duke needs is a spin-off game that is not an FPS or a platformer but rather something new. I'd say Gearbox should just do the same they did with Borderlands: give Duke to Telltale for a spin. An episodic adventure game would give Telltale a great opportunity to have a go at figuring out Duke's character, I'm sure they could come up with a story that would make sense and the whole 80s action vibe could be something fresh to tackle in a Telltale game.
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User is offline   Lunick 

#13

If Duke was added to Borderlands as DLC, he would probably need the most amount of lines of dialogue in any game he's ever been in. I don't see it happening unless you want to see a Bulletstorm sized mess again with the voice.
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User is offline   X-Vector 

#14

View PostPlayer Lin, on 23 July 2017 - 04:47 AM, said:

I just google and found this and more related... :thumbsup:


I prefer "Ryan" in Borderlands 2; the added saturation of "Cinematic" doesn't really gel with the art style and some effects are MIA.

Surprised to see that there are Duke Nukem fans in favour of Gearbox pimping him out yet again, BTW.
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User is offline   Player Lin 

#15

View PostX-Vector, on 26 July 2017 - 01:27 AM, said:

Surprised to see that there are Duke Nukem fans in favour of Gearbox pimping him out yet again, BTW.



I do have interesting about all RPG-FPS hybrid style of games, Gearbox's Borderlands won't be an exception, but I never played any of them due to no time. And I admit, after the shitty mess about DN IP and old DN games related did made it's impossible to let me try them anymore... :thumbsup:

This post has been edited by Player Lin: 26 July 2017 - 08:29 AM

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User is offline   OpenMaw 

  • Judge Mental

#16

I'd love to see Duke drop into Quake Champions like someone else suggested.

The only way i'd want to see him show up in a game like Borderlands is if they are willing to actually properly implement him. No half-assing.
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User is offline   necroslut 

#17

View PostLunick, on 25 July 2017 - 06:15 PM, said:

If Duke was added to Borderlands as DLC, he would probably need the most amount of lines of dialogue in any game he's ever been in. I don't see it happening unless you want to see a Bulletstorm sized mess again with the voice.

Duke's inculsion in Bulletstorm was done (long) after the main game had been completed though, in a game that was never meant or planned to have alternate player characters. It would be a very different situation with a newly developed Borderlands game.
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User is offline   king karl 

#18

View PostZaxx, on 25 July 2017 - 05:39 PM, said:

A Borderlands DLC may happen but I don't think it would help too much, I think what Duke needs is a spin-off game that is not an FPS or a platformer but rather something new. I'd say Gearbox should just do the same they did with Borderlands: give Duke to Telltale for a spin. An episodic adventure game would give Telltale a great opportunity to have a go at figuring out Duke's character, I'm sure they could come up with a story that would make sense and the whole 80s action vibe could be something fresh to tackle in a Telltale game.



duke belongs to the jon romero school of game design........"a videogame is like a porn....it has a story but it isn't what we are here to see"

ive been a duke fan my entire life and i give 0 shits about his backstory
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User is offline   Hendricks266 

  • Weaponized Autism

  #19

View Postking karl, on 28 July 2017 - 06:08 PM, said:

duke belongs to the jon romero school of game design........"a videogame is like a porn....it has a story but it isn't what we are here to see"

I think that's the John Carmack school.
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User is offline   king karl 

#20

View PostHendricks266, on 28 July 2017 - 06:11 PM, said:

I think that's the John Carmack school.



really? it sounds like something romero would say
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User is offline   Hendricks266 

  • Weaponized Autism

  #21

It's a bit from Masters of Doom.

Quote

Though Romero was somewhat supportive at first, Carmack had other ideas. “Story in a game,” he said, “is like a story in a porn movie; it’s expected to be there, but it’s not that important.” Tom gnashed his teeth.

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User is offline   Zaxx 

  • Banned

#22

View PostHendricks266, on 28 July 2017 - 06:11 PM, said:

I think that's the John Carmack school.

Yeah and we all know the game where that philosophy really shined in: Doom 3. :thumbsup:

Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.

Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.

This post has been edited by Zaxx: 28 July 2017 - 10:10 PM

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User is offline   necroslut 

#23

View PostZaxx, on 28 July 2017 - 10:09 PM, said:

Yeah and we all know the game where that philosophy really shined in: Doom 3. :thumbsup:

Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.

Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.

Meh, it's a simplified statement, sure, but it's pretty much true. Unless you're making a RPG, adventure game of specific sorts or a visual novel. Video games simply isn't a very good medium for delivering a linear story - it's strengths lie in interactivity, and a story-heavy game different elements will always struggle against each other. History doesn't prove him wrong the least - sure, developers do a lot of story these days, and they do it awfully. The only reason people think games have good stories these days is because they're too dumb/lazy to read books or watch good films.
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User is offline   Tea Monster 

  • Polymancer

#24

View PostTrooper Dan, on 23 July 2017 - 08:21 AM, said:

I'm a big fan of the Borderlands series and I eagerly await Borderlands 3. Duke Nukem will not and should not be part of that. Borderlands is Gearbox's flagship; they aren't going to sully it by bringing in a 90's has-been who is only going to offend a large segment of their audience while attracting a few dozen people. Not even in a DLC.




:thumbsup: :P :) :D :dukerage: :dukerage: :dukerage: :dukerage: :dukerage:

(Just joking).
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User is offline   MusicallyInspired 

  • The Sarien Encounter

#25

View Postnecroslut, on 29 July 2017 - 02:42 AM, said:

Meh, it's a simplified statement, sure, but it's pretty much true. Unless you're making a RPG, adventure game of specific sorts or a visual novel. Video games simply isn't a very good medium for delivering a linear story - it's strengths lie in interactivity, and a story-heavy game different elements will always struggle against each other. History doesn't prove him wrong the least - sure, developers do a lot of story these days, and they do it awfully. The only reason people think games have good stories these days is because they're too dumb/lazy to read books or watch good films.


RPGs and adventure games happen to be very popular.
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User is offline   Zaxx 

  • Banned

#26

View Postnecroslut, on 29 July 2017 - 02:42 AM, said:

Meh, it's a simplified statement, sure, but it's pretty much true. Unless you're making a RPG, adventure game of specific sorts or a visual novel. Video games simply isn't a very good medium for delivering a linear story - it's strengths lie in interactivity, and a story-heavy game different elements will always struggle against each other. History doesn't prove him wrong the least - sure, developers do a lot of story these days, and they do it awfully. The only reason people think games have good stories these days is because they're too dumb/lazy to read books or watch good films.

Most videogames stories are bad but not all of them, in fact no matter the genre you can find plenty of well-written videogames. If you want good writing RPGs like Planescape Torment or the first two Fallout games are obvious choices but even if you look beyond the RPG or adventure genres there are good examples... even in FPS. A few examples from the top of my head:

- Half-Life: a great example to the type of narrative that only works in videogame format. The overall storyline is very vague and you can summarize it in 2 sentences but the smaller narrative elements are what gives the game its one of a kind, unique feel, it's what makes the game world seem believable.
- Bioshock: a very good adaptation of Ayn Rand's literature and philosophy and just like in the case of Half-Life the personal narrative is what gives the game great atmosphere because all of the levels are thematized around a characters that are important in Rapture.
- Deus Ex: sure, Deus Ex is not a shooter per se and the writing can be very campy and primitive but the overall story is good old pulpy cyberpunk that has a lot to say about society.
- Wolfenstein: The New Order: a very simple story told in a powerful way that actually makes you feel for good old BJ because his character was rewritten in the context of World War 2 and as a result among all the carnage the game manages to project a well-developed message.
- Doom 2016: a game with a very minimalistic narrative yet it still can be considered a triumph in videogame storytelling simply because of how much id Software can tell you with so little. Doomguy is a mute, nameless protagonist with a personality and that personality really brings something extra to the whole experience.

There are a ton of other examples to good storylines: The Talos Principle, Bastion, The Walking Dead, Prince of Persia: The Sands of Time, Silent Hill 2, LA Noire, Max Payne 1-3 (especially the third one), Portal 1-2, Brothers: A Tale of Two Sons and only two of these are adventure games. So you know, story is important and the industry is constantly coming up with better and better ways to integrate videogame storylines to where they belong in traditional genres: into the gameplay, into the world building with the aim to provide a coherent experience where there are no distinction between gameplay and "story time". Even old games used different kinds of storytelling and it was important: for example even Duke 3D would be a lot worse without the environmental storytelling and the one-liners and those elements could not be considered gameplay, it's narrative integrated to the gameplay.

This post has been edited by Zaxx: 29 July 2017 - 09:34 AM

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User is offline   Mike Norvak 

  • Music Producer

#27

SOMA took the narrative element so far ahead that every enemy encounter in the game feels somewhat archaic or out of place. A clear example of what a videogame can be in terms of audiovisuak experience which can be hardly achieved with a book or movie. Just saying.
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User is offline   king karl 

#28

View PostZaxx, on 28 July 2017 - 10:09 PM, said:

Yeah and we all know the game where that philosophy really shined in: Doom 3. :thumbsup:

Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.

Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.



at the risk of starting the most annoying tangent ever I LOVED doom 3....its like my favorite action horror thing, the atmosphere is like showering in gravey with a pornstar.....thick and rich and deep in all the right ways and you can get lost in your imagination with all the stuff they DON'T expressly say.

sure story is important in some games......but I would just as soon rather not have it in most
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User is offline   king karl 

#29

View PostMusicallyInspired, on 29 July 2017 - 08:57 AM, said:

RPGs and adventure games happen to be very popular.



that's because they are both super generic genre that you can cram most anything into.....I have played dragon's dogma all the way through several times and dark souls also......and I still don't know what is going on in either one

and literally what even is an adventure game nowadays anyways?
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User is offline   necroslut 

#30

Quote

- Half-Life: a great example to the type of narrative that only works in videogame format. The overall storyline is very vague and you can summarize it in 2 sentences but the smaller narrative elements are what gives the game its one of a kind, unique feel, it's what makes the game world seem believable.

I pretty much agree on Half-Life - it barely has any actual "story", but manages to create the impression that it does with a great presentation. It's not really trying to tell a linear story like most games these days do, and succeeds because of it.
Doom 4 did it pretty well... other than the "cutscene"/dialogue/actual story parts which were really cringeworthy even as video game stories go, and also clashed completely with the way they presented the rest of the game IMO. A good example of both good and bad ways of implementing story in a game, in other words.

Quote

RPGs and adventure games happen to be very popular.

Uh, yes? I'm not sure what your point is. That something works in a certain kind of game doesn't mean it will work in another environment, usually it won't. Influences of RPG's have been damaging to a lot of games' designs over the past fifteen or so years.
When you pick an aspect of a design and transfer it to another one you take it out of its context where it makes sense, often creating a mess where different parts of the design struggle against each other, preventing either element to function correctly.

It happens when you shoehorn elements of RPG's into action games or other types of games, it happens when you force movie storytelling into games, it happens when you insert tabletop RPG rules into video game RPGs and so on...

This post has been edited by necroslut: 29 July 2017 - 06:31 PM

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