Duke Nukem as playable DLC for borderlands 3? "possibility of discussion duke as an add on character in borderlands 3"
#1 Posted 22 July 2017 - 09:20 AM
So Borderlands 3 is coming up and I know some of you are not the biggest fans but the borderlands franchise is known for having LOTS of plentiful DLC especially add on characters and I think duke with his own unique skill tree and action ability would be a great fit for the borderlands world. Plus borderlands playable characters basically only speak in one liners and do not influence the story anyways (because the story must go on the same way no matter who you play as).
Maybe we could come up with a little list of Pros and Cons list of reasons to add duke to borderlands if you like the idea and someone prominent can send it to him?
#2 Posted 22 July 2017 - 02:48 PM
#3 Posted 22 July 2017 - 03:15 PM
PsychoGoatee, on 22 July 2017 - 02:48 PM, said:
GBX's bread and butter is borderlands so everything that goes into it would be high quality, and they always add a few new characters after launch so they must have a system set up by now for managing the process.
Plus he has alot of interesting things they can do with his action skill like use a jetpack or steroids or a holoduke.....or maybe randomly pick from all of them like claptrap does
#4 Posted 23 July 2017 - 03:36 AM
#5 Posted 23 July 2017 - 04:12 AM
Altered Reality, on 23 July 2017 - 03:36 AM, said:
you can't just "disable cel shading", the whole game and every piece of art is made with it in mind.
#6 Posted 23 July 2017 - 04:31 AM
necroslut, on 23 July 2017 - 04:12 AM, said:
That is not true. https://steamcommuni...38693299900582/
#7 Posted 23 July 2017 - 04:47 AM
I just google and found this and more related...
This post has been edited by Player Lin: 23 July 2017 - 04:48 AM
#9 Posted 23 July 2017 - 08:21 AM
#10 Posted 23 July 2017 - 09:52 AM
If you want to mod it out yourself I'm sure someone will do that again with BL3 but either way its irreverent as duke would make a nice edition to the game
#11 Posted 23 July 2017 - 12:01 PM
PsychoGoatee, on 22 July 2017 - 02:48 PM, said:
This does make sense, especially since QC is one of the more old school oriented Triple-A fps games in years. I could see Duke being there and I could also see this as start for a real comeback of not just Duke but PC/fastpaced fps in general.
#12 Posted 25 July 2017 - 05:39 PM
#13 Posted 25 July 2017 - 06:15 PM
#14 Posted 26 July 2017 - 01:27 AM
Player Lin, on 23 July 2017 - 04:47 AM, said:
I prefer "Ryan" in Borderlands 2; the added saturation of "Cinematic" doesn't really gel with the art style and some effects are MIA.
Surprised to see that there are Duke Nukem fans in favour of Gearbox pimping him out yet again, BTW.
#15 Posted 26 July 2017 - 08:29 AM
X-Vector, on 26 July 2017 - 01:27 AM, said:
I do have interesting about all RPG-FPS hybrid style of games, Gearbox's Borderlands won't be an exception, but I never played any of them due to no time. And I admit, after the shitty mess about DN IP and old DN games related did made it's impossible to let me try them anymore...
This post has been edited by Player Lin: 26 July 2017 - 08:29 AM
#16 Posted 27 July 2017 - 10:43 AM
The only way i'd want to see him show up in a game like Borderlands is if they are willing to actually properly implement him. No half-assing.
#17 Posted 27 July 2017 - 11:30 PM
Lunick, on 25 July 2017 - 06:15 PM, said:
Duke's inculsion in Bulletstorm was done (long) after the main game had been completed though, in a game that was never meant or planned to have alternate player characters. It would be a very different situation with a newly developed Borderlands game.
#18 Posted 28 July 2017 - 06:08 PM
Zaxx, on 25 July 2017 - 05:39 PM, said:
duke belongs to the jon romero school of game design........"a videogame is like a porn....it has a story but it isn't what we are here to see"
ive been a duke fan my entire life and i give 0 shits about his backstory
#19 Posted 28 July 2017 - 06:11 PM
king karl, on 28 July 2017 - 06:08 PM, said:
I think that's the John Carmack school.
#20 Posted 28 July 2017 - 07:01 PM
Hendricks266, on 28 July 2017 - 06:11 PM, said:
really? it sounds like something romero would say
#21 Posted 28 July 2017 - 07:07 PM
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#22 Posted 28 July 2017 - 10:09 PM
Hendricks266, on 28 July 2017 - 06:11 PM, said:
Yeah and we all know the game where that philosophy really shined in: Doom 3.
Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.
Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.
This post has been edited by Zaxx: 28 July 2017 - 10:10 PM
#23 Posted 29 July 2017 - 02:42 AM
Zaxx, on 28 July 2017 - 10:09 PM, said:
Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.
Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.
Meh, it's a simplified statement, sure, but it's pretty much true. Unless you're making a RPG, adventure game of specific sorts or a visual novel. Video games simply isn't a very good medium for delivering a linear story - it's strengths lie in interactivity, and a story-heavy game different elements will always struggle against each other. History doesn't prove him wrong the least - sure, developers do a lot of story these days, and they do it awfully. The only reason people think games have good stories these days is because they're too dumb/lazy to read books or watch good films.
#24 Posted 29 July 2017 - 03:55 AM
Trooper Dan, on 23 July 2017 - 08:21 AM, said:
(Just joking).
#25 Posted 29 July 2017 - 08:57 AM
necroslut, on 29 July 2017 - 02:42 AM, said:
RPGs and adventure games happen to be very popular.
#26 Posted 29 July 2017 - 09:31 AM
necroslut, on 29 July 2017 - 02:42 AM, said:
Most videogames stories are bad but not all of them, in fact no matter the genre you can find plenty of well-written videogames. If you want good writing RPGs like Planescape Torment or the first two Fallout games are obvious choices but even if you look beyond the RPG or adventure genres there are good examples... even in FPS. A few examples from the top of my head:
- Half-Life: a great example to the type of narrative that only works in videogame format. The overall storyline is very vague and you can summarize it in 2 sentences but the smaller narrative elements are what gives the game its one of a kind, unique feel, it's what makes the game world seem believable.
- Bioshock: a very good adaptation of Ayn Rand's literature and philosophy and just like in the case of Half-Life the personal narrative is what gives the game great atmosphere because all of the levels are thematized around a characters that are important in Rapture.
- Deus Ex: sure, Deus Ex is not a shooter per se and the writing can be very campy and primitive but the overall story is good old pulpy cyberpunk that has a lot to say about society.
- Wolfenstein: The New Order: a very simple story told in a powerful way that actually makes you feel for good old BJ because his character was rewritten in the context of World War 2 and as a result among all the carnage the game manages to project a well-developed message.
- Doom 2016: a game with a very minimalistic narrative yet it still can be considered a triumph in videogame storytelling simply because of how much id Software can tell you with so little. Doomguy is a mute, nameless protagonist with a personality and that personality really brings something extra to the whole experience.
There are a ton of other examples to good storylines: The Talos Principle, Bastion, The Walking Dead, Prince of Persia: The Sands of Time, Silent Hill 2, LA Noire, Max Payne 1-3 (especially the third one), Portal 1-2, Brothers: A Tale of Two Sons and only two of these are adventure games. So you know, story is important and the industry is constantly coming up with better and better ways to integrate videogame storylines to where they belong in traditional genres: into the gameplay, into the world building with the aim to provide a coherent experience where there are no distinction between gameplay and "story time". Even old games used different kinds of storytelling and it was important: for example even Duke 3D would be a lot worse without the environmental storytelling and the one-liners and those elements could not be considered gameplay, it's narrative integrated to the gameplay.
This post has been edited by Zaxx: 29 July 2017 - 09:34 AM
#27 Posted 29 July 2017 - 10:17 AM
#28 Posted 29 July 2017 - 06:16 PM
Zaxx, on 28 July 2017 - 10:09 PM, said:
Anyway with all respect to Carmack that was a stupid thing to say and history managed to prove that. He's right when it comes to classic FPS but when it comes to videogames in general even back in the day it was an incredibly short sighted opinion. You just can't say story's not important in the same year when Monkey Island came out.
Personally I really don't give a shit about Duke being in Bulletstorm or in Borderlands, I just don't care because a character DLC like that will always feel like you're playing content that just doesn't belong in the game and is only there for the sake of promotion. They want to promote Duke? Sure, do it but make video games FOR him instead of slapping him into all the franchises he doesn't belong to. There are ways to do that properly: my example with Telltale, Devolver's indie game series with Serious Sam, etc.
at the risk of starting the most annoying tangent ever I LOVED doom 3....its like my favorite action horror thing, the atmosphere is like showering in gravey with a pornstar.....thick and rich and deep in all the right ways and you can get lost in your imagination with all the stuff they DON'T expressly say.
sure story is important in some games......but I would just as soon rather not have it in most
#29 Posted 29 July 2017 - 06:20 PM
MusicallyInspired, on 29 July 2017 - 08:57 AM, said:
that's because they are both super generic genre that you can cram most anything into.....I have played dragon's dogma all the way through several times and dark souls also......and I still don't know what is going on in either one
and literally what even is an adventure game nowadays anyways?
#30 Posted 29 July 2017 - 06:24 PM
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I pretty much agree on Half-Life - it barely has any actual "story", but manages to create the impression that it does with a great presentation. It's not really trying to tell a linear story like most games these days do, and succeeds because of it.
Doom 4 did it pretty well... other than the "cutscene"/dialogue/actual story parts which were really cringeworthy even as video game stories go, and also clashed completely with the way they presented the rest of the game IMO. A good example of both good and bad ways of implementing story in a game, in other words.
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Uh, yes? I'm not sure what your point is. That something works in a certain kind of game doesn't mean it will work in another environment, usually it won't. Influences of RPG's have been damaging to a lot of games' designs over the past fifteen or so years.
When you pick an aspect of a design and transfer it to another one you take it out of its context where it makes sense, often creating a mess where different parts of the design struggle against each other, preventing either element to function correctly.
It happens when you shoehorn elements of RPG's into action games or other types of games, it happens when you force movie storytelling into games, it happens when you insert tabletop RPG rules into video game RPGs and so on...
This post has been edited by necroslut: 29 July 2017 - 06:31 PM