Shadow Warrior - "New Episode"
#1201 Posted 25 July 2017 - 06:29 PM
In the end a person can do what the want even if others say you are wrong. Even if you are (or are not) if it works for what you want in the end you'll be satisfied even if others call you a genius or a buffoon. It is the life. And now I can't decide if I should have another beer or a cup of coffee...
Maybe both.
#1202 Posted 25 July 2017 - 06:37 PM
Mblackwell, on 25 July 2017 - 06:29 PM, said:
In the end a person can do what the want even if others say you are wrong. Even if you are (or are not) if it works for what you want in the end you'll be satisfied even if others call you a genius or a buffoon. It is the life. And now I can't decide if I should have another beer or a cup of coffee...
Maybe both.
I completely agree. I can only speak for myself, but I'm going to have a beer .
#1203 Posted 25 July 2017 - 06:39 PM
it seems sensitive to the use of the grenade launcher & the riot gun. The rocket launcher is usable, but not completely safe. Throwing a dozen sticky-bombs on the enemy seems fine.The shuriken & katana are also safe to use.
game0_0.zip (287.55K)
Number of downloads: 0
This post has been edited by Forge: 25 July 2017 - 06:39 PM
#1204 Posted 25 July 2017 - 07:51 PM
Mark., on 25 July 2017 - 06:08 PM, said:
Don't be. My target is the one making good things happen. Duke4 will never settle down
Also, when I play the game with my fancy headset, after five minutes or so, the game starts to lag, visually. When I play with basic speakers, the game does not.
This post has been edited by Hank: 26 July 2017 - 01:27 PM
#1205 Posted 25 July 2017 - 08:24 PM
Hank, on 25 July 2017 - 07:51 PM, said:
Everyone on this forum is very passionate. These kind of discussions are great to have.
#1206 Posted 25 July 2017 - 09:01 PM
#1207 Posted 26 July 2017 - 01:05 AM
#1208 Posted 26 July 2017 - 02:39 AM
Now i have compiled the latest source of 26 july with O2 enabled and is very fast.
The speed difference is like the difference between classic and polymer in duke 3d
This post has been edited by TON: 26 July 2017 - 03:13 AM
#1210 Posted 26 July 2017 - 07:41 AM
EDIT : Fixed links...
This post has been edited by Player Lin: 26 July 2017 - 07:49 AM
#1211 Posted 26 July 2017 - 07:57 AM
Player Lin, on 26 July 2017 - 07:41 AM, said:
EDIT : Fixed links...
Do you have the contact info for the guy that helped out GZDoom's implementation?
#1212 Posted 26 July 2017 - 08:13 AM
icecoldduke, on 26 July 2017 - 07:57 AM, said:
It's the same guy who helps on ZDooM,
The root of OpenAL soft site also have his contact info
EDIT : Fixed shit, the author just put his mail info on his site's index page, not his OpenAL soft page... :3
This post has been edited by Player Lin: 26 July 2017 - 08:19 AM
#1213 Posted 26 July 2017 - 01:14 PM
#1214 Posted 26 July 2017 - 01:51 PM
icecoldduke, on 26 July 2017 - 07:57 AM, said:
If you also happen to be looking for Graf Zahl himself, he can be found on Doomworld's forums, as well as Zdoom's.
#1215 Posted 26 July 2017 - 04:24 PM
figured out that if I hit the escape key when I experience one of those auto-last-save-load-bcause I was holding down the fire button-game-locked - the game won't crash
This post has been edited by Forge: 26 July 2017 - 04:25 PM
#1216 Posted 26 July 2017 - 06:20 PM
Forge, on 26 July 2017 - 04:24 PM, said:
Sweet!
Forge, on 26 July 2017 - 04:24 PM, said:
Thats interesting, I can't imagine why pressing escape would prevent a crash. Are you 100% sure pressing escape, when you think your about to crash, prevents a crash?
#1217 Posted 26 July 2017 - 06:50 PM
icecoldduke, on 26 July 2017 - 06:20 PM, said:
I know I'm going to crash because after one of those auto-last-save-loads -there is no mouse input.
I've hit arrow keys and a couple other keys and it always causes crashes
The last few times I've experienced it - I've hit the escape key. Suddenly have mouse input and the game continues to play with no problem. (and no, it doesn't bring up the game menu - the game acts like it was just un-paused, and play continues)
This post has been edited by Forge: 26 July 2017 - 07:37 PM
#1218 Posted 26 July 2017 - 07:05 PM
Forge, on 26 July 2017 - 04:24 PM, said:
How did you do that?
My version (GoG) the group file for Twin Dragon and Shadow Warrior are both named sw.grp, so perhaps they are identical .
Twin Dragon has an additional .art file, Tiles023.art and maps and sounds. Do all those go all into the same folder?
#1219 Posted 26 July 2017 - 07:23 PM
I grabbed the twin and wanton grp files from my steam directory
TD.grp & WT.grp
-or you can grab the downloads for the expansions from the ModDB website -
http://www.moddb.com...ads/twin-dragon
http://www.moddb.com...ton-destruction
(or you can do a web search and grab the original DOS versions from abandonware sites)
Yes - All three grps go in the base game directory
This post has been edited by Forge: 26 July 2017 - 07:30 PM
#1220 Posted 27 July 2017 - 02:03 AM
I don't know if this is the right place to post some bugs.... since the discussion here is merely about legal issues
With latest binary (23th July) I have some quite strange issue:
- The windows color scheme is changed everytime after starting the game. I can disable the warming, but its an anonying issue
- The mouselook works out of the box, but after applying the modern defaults (or changing the key setup) it's suddelny broken
- with my system I had to put the brightness slider to the far left to get a "normal" brightness.. Everything else is too bright
- the demo playback in the background sometimes seems to running far to fast with visible distorisions
- the checkbox setting for polymer in the laucher isn't rememeberd.. after restart polymer is always off
BTW: What is voidSW? It is mentioned here but I never heard it before...
EDIT: made few corrections...
This post has been edited by 0815Jack: 27 July 2017 - 04:02 AM
#1221 Posted 27 July 2017 - 05:12 AM
0815Jack, on 27 July 2017 - 02:03 AM, said:
Thanks for the feedback! I'm personally not able to reproduce the mouse problem, can you make a video and upload it somewhere so I can get exact repo steps?
0815Jack, on 27 July 2017 - 02:03 AM, said:
VoidSW is Voidpoint's/Duke4's Shadow Warrior Port, its what I based this port off of. I've been fixing bugs that are in VoidSW(VoidSW when I started, didn't even run out of the box), I've also been adding features(such as Lua), but this Port is heavily based on the great work Hendricks and TX did, I've just fixed it up so it runs, works, and is moddable.
This post has been edited by icecoldduke: 27 July 2017 - 06:17 AM
#1222 Posted 27 July 2017 - 06:07 AM
0815Jack, on 27 July 2017 - 02:03 AM, said:
- the checkbox setting for polymer in the laucher isn't rememeberd.. after restart polymer is always off
-confirmed - sometimes the game itself, while playing, will speed up - usually in polymer
-confirmed - the checkbox issue has been noted before (but reminders are nice - some developer should be making a list on their comp desktop to stay focused)
-didn't have a mouse issue - so I can't say anything about it
-my monitor is old and pretty worn, so I can't say much about color schemes, warmth, or brightness
from me:
a suggestion would be to unbind 'fire' from "Y" selections
This post has been edited by Forge: 27 July 2017 - 06:17 AM
#1223 Posted 27 July 2017 - 06:21 AM
Forge, on 27 July 2017 - 06:07 AM, said:
This is on my todo list to fix. I need to make the demo playback framerate independent. This is also causing multiplayer to go out of sync.
Forge, on 27 July 2017 - 06:07 AM, said:
I keep forgetting about this one, thanks for reminding me!
Forge, on 27 July 2017 - 06:07 AM, said:
I also can't reproduce the mouse problem, as I mentioned before, a video repoing the problem would be a good start!
Forge, on 27 July 2017 - 06:07 AM, said:
I'll try and do that for the next patch.
This post has been edited by icecoldduke: 27 July 2017 - 06:37 AM
#1224 Posted 27 July 2017 - 01:34 PM
icecoldduke, on 27 July 2017 - 06:21 AM, said:
I keep forgetting about this one, thanks for reminding me!
I also can't reproduce the mouse problem, as I mentioned before, a video repoing the problem would be a good start!
I'll try and do that for the next patch.
Don't forget the checkbox issue!
#1225 Posted 27 July 2017 - 03:16 PM
If not, ya should!
#1226 Posted 28 July 2017 - 03:35 PM
- Voxel sprites are only visible in polymost, but not with polymer. Already known?
- There seems to be a high texture compression applied to the menu and ingame messages.. I can see artifacts in the letters (some additional options in the video options like texture quality or anisotrphy would be nice..) Why was the original polymer setup removed?
#1227 Posted 28 July 2017 - 03:38 PM
0815Jack, on 28 July 2017 - 03:35 PM, said:
- Voxel sprites are only visible in polymost, but not with polymer. Already known?
- There seems to be a high texture compression applied to the menu and ingame messages.. I can see artifacts in the letters (some additional options in the video options like texture quality or anisotrphy would be nice..) Why was the original polymer setup removed?
It doesn't seem like ICD is gonna implement polymer voxels, that glitch is already known.
As for the texture compression: IKR!!!
#1228 Posted 01 August 2017 - 04:53 AM
the silders for sound and music volume control have some strange behaviour
- music volume slider has no effect on the music volume (ogg playback)
- the sound volume slider changes the volume for music AND sound
#1229 Posted 01 August 2017 - 07:18 AM
0815Jack, on 01 August 2017 - 04:53 AM, said:
the silders for sound and music volume control have some strange behaviour
- music volume slider has no effect on the music volume (ogg playback)
- the sound volume slider changes the volume for music AND sound
Brightness slider is also a little broken
#1230 Posted 01 August 2017 - 07:30 AM
Ninjakitty, on 01 August 2017 - 07:18 AM, said:
Yeah I know that's on my todo list to fix . I realized that when I just got my new monitor that my old monitor had fucked up brightness.
This post has been edited by icecoldduke: 01 August 2017 - 07:31 AM