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[RELEASE] Adg06

User is offline   Micky C 

  • Honored Donor

#31

View PostThe Mechanic, on 15 April 2017 - 10:07 AM, said:

... right down to the train in the distance stopping at station.



...for about 3 seconds


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User is offline   NNC 

#32

I haven't played it so far, but soooooooo big welcome back fellow december 19er!

This post has been edited by Nancsi: 16 April 2017 - 10:32 AM

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User is offline   NNC 

#33

Played the map. The scenery with the road and the railway was fantastic, the best visuals I've witnessed so far in this game. I had some lagging issues out of nowhere (even with classic mode), that hindered my gameplay sadly. Should have used some more ambient sounds and shadows (that cityscape called for it), and the gameplay was too usermappy (that tedious Liztroop-then Pigcop-then Enforcer-then Commander-then Battlelord stuff, and some annoying respawns), but design was flawless even in the inside locations.

I hope for another Adg03 though in the future if you still has interest. That was my favourite Ale map!

This post has been edited by Nancsi: 16 April 2017 - 11:05 AM

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User is online   Gambini 

#34

View PostNancsi, on 16 April 2017 - 11:01 AM, said:

I hope for another Adg03 though in the future if you still has interest. That was my favourite Ale map!


If there was another map to come i bet he will name it Adg07 and not 03
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User is offline   aglavic 

#35

Thank you Nancsi :blink:

Anyway Adg07 is not going to be in a warehouse... :blink:
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User is offline   NNC 

#36

View Postaglavic, on 16 April 2017 - 08:05 PM, said:

Thank you Nancsi :blink:

Anyway Adg07 is not going to be in a warehouse... :D


Well, not the warehouse part is important, it's just the actual atmosphere of the map, that was so well done. Adg04 and Hydro Station also had great atmospheres. Welcome Home was great too, I just didn't like its abrubt ending. But it's your choice of course, all Ale map is miles better than no Ale map. :blink:
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#37

Agreed ADG's episode is great, one of my favs.

This map is great too! Fun fast-paced action fest with cool scenery and a good flow to it.
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User is offline   aglavic 

#38

Thanks!

Anyway work on Adg07 is currently stopped as I've just broken my arm :blink: and next I'm going on vacation so I think it may be ready for august probably... we'll see
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User is online   brullov 

  • Senior Artist at TGK

#39

View Postaglavic, on 20 April 2017 - 08:17 AM, said:

Thanks!

Anyway work on Adg07 is currently stopped as I've just broken my arm :blink: and next I'm going on vacation so I think it may be ready for august probably... we'll see



Hope you'll get well soon! And make bigger maps! Posted Image
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User is offline   Zaxtor 

#40

Nice screenies.
Glad u're here Al.
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User is offline   Jenz/Amaka 

#41

Top notch quality mapping for sure.
Enemy types and their placements is very typical and unfortunately no real surprises. Other than that, it's lotta fun.
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#42

Wow! I had to double-check with AMC forums to believe that it's real. :blink: Great work, Alejandro, nice to see you back! The locations in this map are clean and very detailed with some outstanding trimwork, still the map is easy to navigate, although I wish it had somewhat more intricate gameplay process. Thank you for this inspiring level. ¡Viva Argentina! :blink:

This post has been edited by Jan Satcitananda: 26 April 2017 - 02:20 AM

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User is offline   Zaxtor 

#43

Played it few days ago, was a good level.
Beat it in my 2nd attempt, with no save.
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#44

Thanks Ale.

First Duke level Ive played in years.

Beautiful and has your Ale shotgun experience!
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User is offline   NNC 

#45

View PostWilliam Gee, on 26 May 2017 - 02:14 AM, said:

Thanks Ale.

First Duke level Ive played in years.

Beautiful and has your Ale shotgun experience!


Haven't you tryed World Tour yet?
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User is offline   aglavic 

#46

Thank you to all! :P
Yes I always loved to make these shotgun oriented gameplays hahaha. I clearly wanted to bring up that old gameplay feeling again
I had a lot of work lately so I didn't make much progress on Adg07 :S , so it will be resumed after I come back home in the end of June...
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User is offline   eGraphics 

#47

So much awesome in this map. Great work. I'm looking forward to seeing what you make next.
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User is offline   Forge 

  • Speaker of the Outhouse

#48

made a post about this at cgs & it was good enough to end up as a review

http://www.scent-88....adg06/adg06.php
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User is offline   Mere_Duke 

#49

I made a video of playing through this map. I liked it very much and it reminds me of "Flaming Shipwreck" map.
Two main pros are:
1) Puzzle
2) Distant decorative objects like moving train or bridge over the river


This post has been edited by Mere_Duke: 22 January 2018 - 03:14 PM

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