I looked in DUKE3D.GRP in both Roma Loom's GRP viewer AND SLADE, but I can't seem to find all the sprites other than a few sprites and textures. Where are the sprites all stored?
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Where are the sprites stored?
#1 Posted 04 April 2017 - 02:36 PM
#2 Posted 04 April 2017 - 02:43 PM
They are distributed among the files TILES000.ART through TILES019.ART within the GRP. ART is a custom format that Ken designed, as with GRP files.
#3 Posted 04 April 2017 - 03:05 PM
Hendricks266, on 04 April 2017 - 02:43 PM, said:
They are distributed among the files TILES000.ART through TILES019.ART within the GRP. ART is a custom format that Ken designed, as with GRP files.
So TILES000.ART is more than just a stone wall texture?
#6 Posted 06 April 2017 - 07:51 AM
Drek, on 05 April 2017 - 03:58 PM, said:
also there are command line tools I like if you into dosbox
#7 Posted 06 April 2017 - 12:56 PM
Kawa, on 06 April 2017 - 07:51 AM, said:
Funny. I made my own command line tools for Win32.
Share?? With source???
#8 Posted 06 April 2017 - 02:33 PM
Drek, on 06 April 2017 - 12:56 PM, said:
Share?? With source???
It's C#, you wouldn't want it
(also the extract app is hardcoded to a specific input folder and does not work with GRP files.)
#9 Posted 07 April 2017 - 01:00 AM
DukeRes is also a good program to work with the .art files. I found it very intuitive.
#11 Posted 17 April 2017 - 09:12 PM
tilearts stores textures, sprites, etc.
Combining Tilearts and Duke3d.def you can make HRP stuff.
Combining Tilearts and Duke3d.def you can make HRP stuff.
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