Date of the Tentacle (Free Fangame)
#1 Posted 29 March 2017 - 01:29 AM
I have written myself an Adventure-Engine for Game Maker-Studio (it is something like Adventure Creator for Unity 3D) and needed something to fill this engine before making and releasing own games with it. So I made myself a "sequel" to Maniac Mansion and Date of the Tentacle (using the old MM-graphics, though).
There are over 100 Maniac Mansion-Fangames out there collected under the hood of Maniac Mansion-Mania and it never got a cease and desist in over 10 years.
The story is that Green (the tentacle) moves out of the mansion because of Purple's and the other weirdos behaviour. But being the only tentacle out there Bernard Bernoulli (you, the player) has to build a tentacle-woman for im ... of course there is a little more happening.
Currently it is Windows only and if your Monitor has at least a resolution of 1024 * 768 it should be running on PC with XP SP2 and onwards.
Fans of the Maniac Mansion-Mania-community described it as "great" with "very good humour" and "very fitting puzzles".
I have written it so, that anybody can enjoy, even if one hasn't played MM or DotT.
And yes, it has some strong adult themes.
It has a playtime of 2 to 3 hours.
Download:
https://gamejolt.com...tentacle/243114
This post has been edited by fuegerstef: 29 March 2017 - 01:33 AM
#2 Posted 29 March 2017 - 04:22 AM
This post has been edited by Mark.: 29 March 2017 - 04:24 AM
#4 Posted 30 March 2017 - 08:32 AM
#5 Posted 30 March 2017 - 08:49 AM
#6 Posted 30 March 2017 - 12:33 PM
#7 Posted 30 March 2017 - 03:32 PM
CryptKiller, on 30 March 2017 - 08:32 AM, said:
I could post a walktrhough tomorrow when I am sober.
MusicallyInspired, on 30 March 2017 - 08:49 AM, said:
Most graphics were taken from the Maniac Mansion-Mania-Community. I used Photoshop to make the new graphics (1st, 2nd and 4th screens are by me, 3rd pic's room is taken from other games they made ... the difference in style of the second pic (pixelated gradients opposed to single colored walls) later becomes logical because of the story).
Mark., on 30 March 2017 - 12:33 PM, said:
Thanks.
You can also hit space or click the mouse to end a displayed textline after you read it.
This post has been edited by fuegerstef: 30 March 2017 - 03:40 PM
#8 Posted 30 March 2017 - 05:40 PM
#9 Posted 30 March 2017 - 11:10 PM
Mark., on 30 March 2017 - 05:40 PM, said:
What do you mean?
The talk-animations run as long as the text above their head is visible, no matter how long the text is displayed.
This post has been edited by fuegerstef: 30 March 2017 - 11:11 PM
#10 Posted 31 March 2017 - 03:34 AM
#11 Posted 31 March 2017 - 05:43 AM
Mark., on 31 March 2017 - 03:34 AM, said:
Yeah, that's OK. I thought something was out of sync. I was also thinking about non english speakers who might take longer to read.
This post has been edited by fuegerstef: 31 March 2017 - 05:43 AM
#12 Posted 31 March 2017 - 05:45 AM
#13 Posted 31 March 2017 - 05:51 AM
Mark., on 31 March 2017 - 05:45 AM, said:
If you need help ... just ask here.
#15 Posted 31 March 2017 - 03:51 PM
CryptKiller, on 31 March 2017 - 11:01 AM, said:
Been busy drinking. Sorry.
I try to put one together tommorow.
Part two will follow later.
This post has been edited by fuegerstef: 01 April 2017 - 12:52 AM
#16 Posted 02 April 2017 - 06:13 AM
Small mistake I found. You forgot the letter t in the word " It " for one of the refrigerator lines.
EDIT: I noticed more very minor spelling or word usage mistakes. Should I point them out or not? They don't spoil or interfere with the game at all. Its just that I noticed them.
This post has been edited by Mark.: 02 April 2017 - 06:23 AM
#17 Posted 02 April 2017 - 06:28 AM
Mark., on 02 April 2017 - 06:13 AM, said:
Small mistake I found. You forgot the letter t in the word " It " for one of the refrigerator lines.
EDIT: I noticed more very minor spelling or word usage mistakes. Should I point them out or not? They don't spoil or interfere with the game at all. Its just that I noticed them.
That would be great. English is not my native language and I had nobody to read over the stuff.
EDIT:
But I am proud that in my engine the characters walk around each other and in Thimbleweed Park they walk through each other.
This post has been edited by fuegerstef: 02 April 2017 - 06:30 AM
#18 Posted 02 April 2017 - 06:58 AM
This post has been edited by Mark.: 02 April 2017 - 06:59 AM
#19 Posted 02 April 2017 - 10:01 AM
I'll send the corrections to you in a PM.
#20 Posted 02 April 2017 - 12:12 PM
Mark., on 02 April 2017 - 10:01 AM, said:
I'll send the corrections to you in a PM.
Thanks a lot. Glad to hear, people like it.
I incorporate the stuff from the PM in a week or so. Still collecting.
This post has been edited by fuegerstef: 02 April 2017 - 12:13 PM
#21 Posted 02 April 2017 - 02:04 PM
This looks really cool and the premise sounds amusing, i may give it a go if i have some time!
This post has been edited by Gambini: 02 April 2017 - 02:04 PM
#22 Posted 03 April 2017 - 05:10 AM
#23 Posted 03 April 2017 - 05:31 AM
Mark., on 03 April 2017 - 05:10 AM, said:
Just ask.
It's faster to answer a single question than write it all down which I will only do in the next days.
This post has been edited by fuegerstef: 03 April 2017 - 05:34 AM
#24 Posted 03 April 2017 - 05:43 AM
EDIT:
Just a quick review to others that read the thread.
The point and click interface is quick and easy to learn and use. I consider myself average in figuring out puzzles in this style of game and I'm finding that this game is a good challenge without being a frustrating, hair pulling experience. The mild adult humor in places is not "real raunchy" and the humor in general is fun. I haven't finished the game yet but at the rate I'm going it should be a few hours of good fun and exploring. If you haven't tried a point and click adventure game yet, be sure to try this one. You may get hooked on them and there are many more out there to play.
Be sure to use your imagination and try any and all things you can think of when using or combining objects you find. Not only is it needed to finish the game but it brings out lots of the humor in the game.
This post has been edited by Mark.: 03 April 2017 - 06:24 AM
#26 Posted 19 April 2017 - 06:28 AM
This post has been edited by Mark.: 19 April 2017 - 06:32 AM
#27 Posted 19 April 2017 - 07:32 AM
Mark., on 19 April 2017 - 06:28 AM, said:
THat's great.
I actually think about making a short Adventure as content for version 2 of the engine (never release a paid game without having the engine in public for testing purposes is a rule of mine).
I thought about Duke Nukem in Maniac Manion-style trying to score or free a babe or something (very short game, only four or five rooms).
This post has been edited by fuegerstef: 19 April 2017 - 07:33 AM
#28 Posted 19 April 2017 - 10:20 AM
This post has been edited by Mark.: 19 April 2017 - 10:23 AM
#30 Posted 07 June 2017 - 09:13 AM
After many people liked the humour, the storytelling and the puzzles in Date of the Tentacle, I decided to make my very own adventure with better graphics, a unique and weird story and not much political correctness.
This post has been edited by fuegerstef: 07 June 2017 - 09:14 AM