AMC TC general
#751 Posted 13 June 2016 - 08:46 AM
#752 Posted 16 June 2016 - 10:33 PM
xenoxols, on 13 June 2016 - 08:46 AM, said:
I've been playing a bunch of Overwatch and agree a fan would be pretty dope, I'll see what I can do
TheDragonLiner, on 11 June 2016 - 03:32 AM, said:
I'd like to ask one last question before a long time ^^
I've noticed that auto-SGs, such as James' Jackhammer or Mikko's Assault SG, when you hold fire the weapon tends to have different ROFs, sometimes they fire slightly more quickly than usual sometimes I can shoot 3 times in a second and some other times 4 ...
Is it a bug ? Or is it normal ? (as in randomizing ROF or certain varying factors)
Thanks in advance for the answer ^^
This is a bug relating to the ammo system - when you have 0 shells but ammo in the magazine, firing the weapon has to be forced so it detects if the players is pressing fire and then adds 1 shotgun shell to the ammo pool, allowing the gun to meet the game's requirements to fire. This skips a fraction of a second or so, which with a fast weapon is noticable. This isn't really fixable, in hindsight there were better ways for me to implement magazines but it's too late in the game to overhaul them (it's probably something I'll do way down the line)
This post has been edited by Jblade: 16 June 2016 - 10:34 PM
#753 Posted 16 June 2016 - 11:33 PM
Jblade, on 16 June 2016 - 10:33 PM, said:
I see, at least now I understand why, when I had my corrupted cfg problem, I could no longer keep an SG with 0 shells but ammo in it, and it might also be why when we select alt shells but doesn't do we get infinite normal shots because it generated shells as we fired...
#754 Posted 27 August 2016 - 11:22 AM
I got a question, I don't know if you guys will be able to answer it but still ...
What is a Wryxhokedon ?
Is it an original creation of Zaxtor's or is it something else ?
I can't find anything about it on the internet ...
Oh and by the way where is the secret in Mikko's level of Arsia Mons ?
Thank you in advance for answering ^^
BTW a small typo in Jungle Base >>
This post has been edited by TheDragonLiner: 27 August 2016 - 11:25 AM
#755 Posted 27 August 2016 - 04:17 PM
The sky issue in the Wharf has now been fixed. It would have taken an insane amount of time to do, if not be outright impossible, without the help of mapster scripting. With some basic scripting knowledge, it only took a minute total.
This post has been edited by Micky C: 27 August 2016 - 05:00 PM
#756 Posted 27 August 2016 - 11:16 PM
Micky C, on 27 August 2016 - 04:17 PM, said:
The sky issue in the Wharf has now been fixed. It would have taken an insane amount of time to do, if not be outright impossible, without the help of mapster scripting. With some basic scripting knowledge, it only took a minute total.
I see ... but how do you get inside ? I never managed to unlock the door :/
BTW thanks to you I managed to find a secret area on the roof of the starting area ^^
One last thing, still about the TV Station, there are two screens on the scene with the paradigm screen and one of them shows James and text and the other one "Camera Feed" can be interacted and makes a switch's noise, is it relevant to the prison cell or does it do nothing ?
(at least it'd stop the broadcasting of Paradigm propaganda that's a thing ...)
Nice ! For a minute I thought you would have had to rework the graphics of the skybox in question or change its size. I remember the sky texture in your Ghost Ship level in Hell version tends to have a similar issue but it doesn't happen as often as the Wharf (I actually didn't witness it for quite a while).
#757 Posted 28 August 2016 - 03:57 AM
One of the more logical secrets in the game.
#758 Posted 28 August 2016 - 04:12 AM
Micky C, on 28 August 2016 - 03:57 AM, said:
One of the more logical secrets in the game.
Ah yes ... now you're talking I think I know how now thanks
#759 Posted 05 September 2016 - 09:59 PM
TheDragonLiner, on 27 August 2016 - 11:22 AM, said:
I got a question, I don't know if you guys will be able to answer it but still ...
What is a Wryxhokedon ? duke0000.png
Is it an original creation of Zaxtor's or is it something else ?
I can't find anything about it on the internet ...
Oh and by the way where is the secret in Mikko's level of Arsia Mons ?
Thank you in advance for answering ^^
BTW a small typo in Jungle Base >> duke0001.png
Customized species i've made
This post has been edited by Zaxtor: 05 September 2016 - 09:59 PM
#760 Posted 30 September 2016 - 06:58 AM
Been a while and I got a question concerning the Shadow Realm level ... When you're on the first rope bridge leading to the big temple where there's a statue to destroy you can hear an explosion that is nowhere to be seen ... and oddly enough it is relatively at the same place that one of the wooden planks breaks on the way back ...
What is that explosion we hear on the way in ? Is it like a subtle clue that a plank will break ? Or was it supposed to be heard along with the plank breaking ?
Thanks in advance for the answer ^^
#761 Posted 30 September 2016 - 02:24 PM
#762 Posted 01 October 2016 - 05:04 AM
#763 Posted 01 October 2016 - 03:23 PM
Is it possible we just happened to apply our effects to the same plank by coincidence?
#764 Posted 01 October 2016 - 10:05 PM
#765 Posted 24 October 2016 - 11:33 AM
Sorry, I wanted to post something different for once ^^
It's one of those random events thou musteth immortalize !
#767 Posted 31 January 2017 - 11:49 PM
I would like to ask 2 questions if I may, it's been such a long time ^^
1_ When you have allies with you and you're using the Voice Command menu, there is a "Cease Fire/Resume Fire" option which does what it says ... What is/was the intended purpose of that ?
Because in the current state of things it seems pointless ... Or maybe it was intended for Multiplayer ?
2_ In City Under Siege, when we reach the bar with the EDF soldiers, when we get in there are lots of explosions and enemies should spawn ... However I noticed they never spawn at the same time, there are times where they spawn almost right after the explosions, there are other times where they spawn a bit later, sometimes they spawn MUCH later and there are even some rare times where they actually never spawn !
Is this normal ? as in randomizing the timing to keep some surprise for the player from play to play ? Or is it a bug ? As in a timed actor being glitchy or reinitialized ?
I thank thee in advance for thy noble answers to the wisdoms my simple person seeks
BYYEEEE !!
#768 Posted 01 February 2017 - 02:27 PM
2) Not sure, I know Micky added those spawns but I'll take a look.
I'm not noble by any stretch of the imagination
#769 Posted 02 February 2017 - 12:43 AM
#770 Posted 11 March 2017 - 05:38 AM
Brandon C Hovey interviewed me for his website, there's some exclusive AMC TC screenshots there as well so check it out
#771 Posted 11 March 2017 - 08:25 AM
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Damn, I never thought it was that dire. All hail our Lord and Saviour Micky C.
#772 Posted 11 March 2017 - 09:15 AM
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I KNEW IT!!!!!!!
#773 Posted 11 March 2017 - 02:46 PM
It was interesting going through all those info, and a bit moving for some ... BTW sorry if it's a bit too down to earth but ... It's the second time I see screenshots using Geoffrey, have you guys planned a little something for him or is it just to give him some attention as a compensation of his absence ?
In any case those screens looked cool, and I suppose that "Life Support" thing is related to a sort of space suit ? Which Snowfall is actually always equipped with ?
Ain't going to ask anymore questions since I wouldn't want to "unveil" any surprise ^^
#774 Posted 11 March 2017 - 02:52 PM
That is indeed a spacesuit - Micky and Snowfall don't need one but the other characters do, and only certain guns can be wielded with the bulky suit (Micky and Snowfall, again, can use any weapon though) Since Snowfall is a space exploration expert, his suit gets twice the amount of life support as the other characters.
#775 Posted 11 March 2017 - 03:45 PM
Loke, on 11 March 2017 - 08:25 AM, said:
Mikko S isn't going to like this.
Jolteon, on 11 March 2017 - 09:15 AM, said:
Is that so? I thought James did a good job of hiding the good stuff
#776 Posted 11 March 2017 - 11:20 PM
Jblade, on 11 March 2017 - 02:52 PM, said:
Like really !? Hell freakin' yeah ! But what about the voice acting ? has he come back for that like High and Rust seem to have ? (if I'm not too curious)
Jblade, on 11 March 2017 - 02:52 PM, said:
Very nice. Will make a fine little reference to Beta Duke maybe with the space suit thing and supposedly reduced gravity mechanic. Maybe you even simulated the small boosters to help move """in mid-air""" (more like in "mid-void") that would be grand for such an engine >_>
Micky C, on 11 March 2017 - 03:45 PM, said:
I'm pretty sure this is only the tail of the plane, we just wait until we see the rest of the beast and I'm pretty sure the current good stuff will sound timid in comparison to the full deal ^^
#777 Posted 12 March 2017 - 12:47 AM
#778 Posted 12 March 2017 - 02:10 AM
Jblade, on 12 March 2017 - 12:47 AM, said:
Oh I see O_o
Sounds like I'm as much of a dreamer as ever >_>
At least with Geoffrey and Merlijn, EVERYBODY will have a map specific to them (because I suppose Merlijn will also have one (because there's a medieval track in the game's files)) and I can be nothing else than satisfied with that ^^
BTW I'm taking on this occasion to tell you that I've just found a serious semi- game-locking bug : If you press Pause while in a slow-motion moment the game will remain paused forever (you can still use the escape menu at least).
#779 Posted 12 March 2017 - 09:51 AM
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A: Episode 4 and 5, hopefully!
#780 Posted 12 March 2017 - 04:05 PM
CryptKiller, on 12 March 2017 - 09:51 AM, said:
Were you not aware of the 5 episode plan? 5 episodes were intended from the beginning. I'm fairly confident they'll get done; how big they'll be is the real question. I did a lot of stuff for Episode 2. I've done several levels for Episode 3 as well but my contribution for that is lower. My Episode 4-5 contribution will likely be lower still, but I'll get something done for them. Loke and Snowfall have helped extend the episode to be more comparable in size to the first two. I'd hate to think what things would be like if James didn't accidentally stumble on Snowfall's work.
Now that I think about it the TC's development is just a chain of fluke incidents:
1. TC is spawned from a casual chat between James and Highwire.
2. Episode 2 onwards almost cancelled if I didn't start making a map.
3. Loke started working on the TC after seeing a few images of my map that I happened to post in the 'what are you working on thread' (close shave!)
4. James somehow stumbles upon this guy who has randomly made a map and posted it on Deviantart of all places.
This post has been edited by Micky C: 12 March 2017 - 04:09 PM