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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Gambini 

#7651

yeah it was my first attemp at animating it. the problem with moving the body is that head and body will be separate models (so it can look around when walking). I´ll have to redo the whole thing, most likely, since i can´t find a way to export my animation into any md3 compatible format.
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User is online   Danukem 

  • Duke Plus Developer

#7652

View PostGambini, on 29 January 2017 - 01:21 PM, said:

yeah it was my first attemp at animating it. the problem with moving the body is that head and body will be separate models (so it can look around when walking). I´ll have to redo the whole thing, most likely, since i can´t find a way to export my animation into any md3 compatible format.


If you keep the body and legs together as one model for now, it will probably be ok to have the body moving up and down with the animation. If the separation is done after the animation is complete, the up and down movements should still be synced. At least in theory.
1

User is offline   Player Lin 

#7653

View PostGambini, on 29 January 2017 - 10:33 AM, said:

*Image from *.photobucket.com site*


I can't see this image, for some reasons, my internet connection hates all Photobucket image servers(but not their main site) and images from those servers will take forever to load and nothing happens now. :P
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User is offline   Gambini 

#7654

They are all here too:

http://www.moddb.com...-forever/images
1

User is offline   Jolteon 

#7655

Hm... small crowd...

Attached Image: capt0082.png

Spoiler

1

User is offline   Mark 

#7656

Small crowd but well armed. Must be at a British soccer match. :P
4

User is offline   naeq 

#7657

Meybe it's not EDuke related, but I'm working on importing Duke-Burger map to 3ds max.
I've made preview render after import:

Posted Image

Now I'm gonna rapair all broken polygons, UVW etc. and I'm gonna remake all assets/textures in HD.
Meybe in future I will import that to UE4... who knows.
Cheers
8

User is offline   Tea Monster 

  • Polymancer

#7658

Posted Image

Oink Oink!
15

User is offline   Mark 

#7659

Aww, how cute. The little piggy is too shy to have his picture taken. :P

Or is this little piggie going to market?

This post has been edited by Mark.: 03 February 2017 - 04:35 PM

0

User is offline   Tea Monster 

  • Polymancer

#7660

This Piggy is going to go 'Wee-wee-wee-wee' all the way to town with a shotgun, so Duke had better be prepared!

This post has been edited by Tea Monster: 03 February 2017 - 04:43 PM

3

User is offline   stumppy84 

#7661

Awesome Tea Monster! You gonna fill us in on what the model is for?
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User is offline   Micky C 

  • Honored Donor

#7662

It's a revenge project. Soon you'll see that the face is that of his ex-girlfriend.
1

User is offline   Mark 

#7663

Micky, your post reminds me of the saying about putting lipstick on a pig.
0

User is offline   Tea Monster 

  • Polymancer

#7664

I can't recommend it :P

This is for the Hollywood Holocaust mod.
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User is offline   naeq 

#7665

Small update on my personal project,
old and new asset

Posted Image
16

User is offline   Mark 

#7666

That looks very good. Where have you been hiding all this time? TeaMonster and I were looking for another model maker for months for our Hollywood Holocaust remake. We made a boatload of models to stuff everywhere around the map and sure could have used the extra help.
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User is offline   Perro Seco 

#7667

I can't believe that's a 3D model, looks like a real photo. Awesome work!
0

User is offline   Tea Monster 

  • Polymancer

#7668

Lookin mighty fine.
0

User is offline   Gambini 

#7669

Posted Image
15

User is offline   DavoX 

  • Honored Donor

#7670

Very fucking nice!
1

User is offline   Hendricks266 

  • Weaponized Autism

  #7671

This semester I'm in a class called Distributed Systems, which teaches the theory behind modeling computers working in tandem. It is applicable to game networking.

Posted Image
1

User is offline   HiPolyBash 

#7672

View Postnaeq, on 12 February 2017 - 06:45 AM, said:

Small update on my personal project,
old and new asset

Posted Image

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.
0

User is offline   Micky C 

  • Honored Donor

#7673

View PostHendricks266, on 12 February 2017 - 05:33 PM, said:

This semester I'm in a class called Distributed Systems, which teaches the theory behind modeling computers working in tandem. It is applicable to game networking.


I also investigated various forms of parallel computing. The most efficient ended up being each core running an individual, isolated instance of the program, and was managed as a SLURM array job batch. You're welcome to apply it to eduke32 as I believe it'll be the easiest to implement here for multiplayer.

Spoiler


View PostHiPolyBash, on 12 February 2017 - 05:43 PM, said:

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.


I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.
1

#7674

View PostMicky C, on 12 February 2017 - 08:07 PM, said:

I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.


Maybe it's using photorealistic textures ?

I'm no specialist but with flightsimulation I noticed that photoreal texture being used correctly can lead to some very convincing results although not THAT convincing O_o

If it's a real 3D model then I can't imagine how DUKE3D would look like if everything was redone the same way ^^
(probably like a slideshow if you see what I mean)
0

User is offline   Mark 

#7675

That kind of realism can be created in a program called Substance Painter. And when you combine it with normal mapped textures you can get what you see in his pic. TeaMonster uses that program and I will probably buy it soon. IIRC its about $150USD

This post has been edited by Mark.: 13 February 2017 - 04:28 AM

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User is offline   Micky C 

  • Honored Donor

#7676

I'd certainly be impressed if it was modeled considering it'd have a lot of small touches.

I was about to make a comment about how even if it was a model then it wouldn't look anywhere near that good in-game. However I just realized it's the guy who did that Duke Burger 3D max thing earlier in the page, so it'd be interesting to see the assets. I don't think it'd be a good fit for the HRP though, both in terms of style and because it's replicating a texture with a model.
0

User is offline   Mark 

#7677

Micky C is correct. While still looking good in Eduke32 it won't look quite as good as it does in other renderers.
0

User is offline   naeq 

#7678

View PostMark., on 12 February 2017 - 07:13 AM, said:

That looks very good. Where have you been hiding all this time? TeaMonster and I were looking for another model maker for months for our Hollywood Holocaust remake. We made a boatload of models to stuff everywhere around the map and sure could have used the extra help.

Thanks! All this time I was sitting in my nest playin duke :P

View PostPerro Seco, on 12 February 2017 - 07:25 AM, said:

I can't believe that's a 3D model, looks like a real photo. Awesome work!

View PostTea Monster, on 12 February 2017 - 10:07 AM, said:

Lookin mighty fine.


Thanks!!

View PostHiPolyBash, on 12 February 2017 - 05:43 PM, said:

Would you consider releasing the assets so they could be re-purposed for use in the HRP or EDuke32 mods, or even potentially working with Tea Monster on their project? That's a brilliant model.

This model is Mid Poly (about 2k polys) becouse i wanna use it mainly for rendering and (meybe in future) in UE4.
It's not suitable in term of "low poly" game model.

View PostMicky C, on 12 February 2017 - 08:07 PM, said:

I'm convinced that it's a photo of a physical, real-world construction, and will be until evidence is shown to the contrary.

Proof:
Posted Image

Guys! I'm just a 3D graphic designer who loves duke nukem. I've started mine personal project to rebuild a Duke-Burger map in 3D with HD assets and photorealistic rendering.
Although im doing it only when I have free time... And I don't have much free time...

In thoese times it's possible to get that kind of detail in realitime rendering. See "UE4 Paris" video on youtube.
But you need a lot of VRAM for all that 4k textures ;)

And yeah, I'm using Substance Painter, but im painting a loot of details in photoshop too.
That asset was rendered in Corona render engine inside 3ds max, but in realtime (game) looks like that:

Posted Image

Cheers!

This post has been edited by naeq: 13 February 2017 - 08:56 AM

9

#7679

The picture was so real i also thought it was a real construction, but the shadow under the white boxes and the potential cost of a cement/brick wall made me think the opposite :P
1

User is offline   Jolteon 

#7680

Now that's a lot of Recon Patrol Vehicles!

Attached Image: capt0084.png

This level is almost finish, just need to finish up with the end of the level.

Spoiler

2

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