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What are you working on for Duke right now?  "Post about whatever Duke related stuff you're doing"

User is offline   Micky C 

  • Honored Donor

#7591

View PostGambini, on 08 January 2017 - 07:29 PM, said:

:lol:



I love how the majority of the texture skin is cleverly pulled elements from standard Duke3d textures.

Makes me wonder how you'll put it into the game though. I'm guessing you'd want to maintain compatibility with the classic renderer, and so would convert it into a series of voxels?
1

User is offline   Tea Monster 

  • Polymancer

#7592

It would be nice to see it in 'real' 3D like the early Quake build of DNF. If you were really careful about texturing, you might get away with it in Polymost. Ideally, you'd want Polymer for fires and explosions, but then you run into performance issues.

As I said a while ago. I'm surprised nobody tried this earlier.
0

User is offline   stumppy84 

#7593

Badass!! So pumped for possibly more!!
0

User is offline   Gambini 

#7594

Thanks for the comments! Details as of how this will work with the mod will come later.
0

User is offline   Fox 

  • Fraka kaka kaka kaka-kow!

#7595

View PostGambini, on 08 January 2017 - 07:29 PM, said:

:lol:

Posted Image

I barely can read what's written on top of it, except for "DEMO".
0

User is offline   Richard Shead 

  • "Dick Nasty"

#7596

View PostGambini, on 08 January 2017 - 07:29 PM, said:

:lol:

Posted Image


Posted Image
3

User is offline   Gambini 

#7597

View PostFox, on 09 January 2017 - 08:53 PM, said:

I barely can read what's written on top of it, except for "DEMO".


XSI DEMO. It´s a watermark of my good old XSI Mod Tool 6.01.
1

User is offline   Gambini 

#7598

Let´s see if you recognize this one:

Posted Image
12

User is offline   xMobilemux 

#7599

View PostGambini, on 11 January 2017 - 07:53 PM, said:

Let´s see if you recognize this one:

Posted Image

Nope, no idea.
0

User is offline   Gambini 

#7600

Spoiler warning:

Spoiler


This post has been edited by Gambini: 11 January 2017 - 08:08 PM

11

User is offline   MusicallyInspired 

  • The Sarien Encounter

#7601

You are so awesome. You and everyone involved.

This post has been edited by MusicallyInspired: 11 January 2017 - 08:17 PM

2

User is offline   Micky C 

  • Honored Donor

#7602

View PostGambini, on 09 January 2017 - 08:40 PM, said:

Thanks for the comments! Details as of how this will work with the mod will come later.


Ok, models for polymost, but either voxels or sprites for classic?

Have you thought about adding additive blending for beams of light? It works in both classic and openGL, and looks pretty neat. Fairly easy to implement.

This post has been edited by Micky C: 12 January 2017 - 02:47 AM

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#7603

... Heh!

Posted Image
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User is offline   Gambini 

#7604

View PostMusicallyInspired, on 11 January 2017 - 08:16 PM, said:

You are so awesome. You and everyone involved.


Thanks! It´s only me at the moment, at least to what this "update" is concerned.

Quote

Ok, models for polymost, but either voxels or sprites for classic?


I wouldn´t waste my precious time in just some "compatibility filler" models. The idea is an unification, but I´m far from being sure of what it will be.

Quote

Have you thought about adding additive blending for beams of light? It works in both classic and openGL, and looks pretty neat. Fairly easy to implement.


That does sound quite interesting, the name makes me think of Lezing´s additive flares. I would love to use anything like that, eventually.

View PostxMobilemux, on 11 January 2017 - 07:57 PM, said:



Didn´t realize your line was a link. heh

Now that you know it, let´s compare:

Posted Image

Posted Image

This post has been edited by Gambini: 12 January 2017 - 06:02 PM

12

User is offline   Zaxtor 

#7605

Spent several days on a pretty complex boss, boss of the secret level.
1

User is offline   brullov 

  • Senior Artist at TGK

#7606

Made a fake screenshot to demonstrate my shotgun and HUD based on DNF 2001 and 2003 builds. This does not relate to original DNF mod or its update, just practicing... Posted Image

Posted Image
10

User is offline   Gambini 

#7607

Hum the 2001 trailer theme lads!

Posted Image

This post has been edited by Gambini: 15 January 2017 - 02:46 PM

14

User is offline   Gambini 

#7608

Again reminder of in which scene this thing can be seen:

Spoiler


This post has been edited by Gambini: 15 January 2017 - 02:36 PM

12

User is offline   xMobilemux 

#7609

I want it now!!!
0

User is offline   HiPolyBash 

#7610

Looks sexy! :lol: I'm hoping this is the start of an updated, expanded, polished version of Duke Nukem Forever 2013 mod. I'd explode in my pantaloons. :D

This post has been edited by HiPolyBash: 15 January 2017 - 06:34 PM

1

User is offline   brullov 

  • Senior Artist at TGK

#7611

Updated shotgun.

Posted Image
13

User is offline   BoowHow 

#7612

That's a sexy shotgun 👍
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User is offline   brullov 

  • Senior Artist at TGK

#7613

View PostBoowHow, on 16 January 2017 - 01:15 PM, said:

That's a sexy shotgun 👍



Thanks! Cage Academy helps a lot. Posted Image
1

User is offline   xMobilemux 

#7614

Is that shotgun one of the reload frames or the base frame?
0

User is offline   stumppy84 

#7615

View Postbrullov, on 16 January 2017 - 04:14 PM, said:

Thanks! Cage Academy helps a lot. Posted Image


Where can I sign up? :lol:
0

User is offline   brullov 

  • Senior Artist at TGK

#7616

View PostxMobilemux, on 16 January 2017 - 08:04 PM, said:

Is that shotgun one of the reload frames or the base frame?


What do you mean?

View Poststumppy84, on 16 January 2017 - 08:33 PM, said:

Where can I sign up? :lol:



Ok, are you ready to write down the address?
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User is offline   xMobilemux 

#7617

View Postbrullov, on 16 January 2017 - 09:13 PM, said:

What do you mean?

Is your new shotgun a replacement for this sprite?
Posted Image
If so the angle of your sprite doesn't seem right.

Or is it just the 1st reload sprite?
Posted Image
Posted Image

I'm just curious because your version slightly pointing upwards looks a lot like the 1st frame of the shotgun's reload animation.
2

User is offline   brullov 

  • Senior Artist at TGK

#7618

View PostxMobilemux, on 16 January 2017 - 09:32 PM, said:

Is your new shotgun a replacement for this sprite?

If so the angle of your sprite doesn't seem right.

Or is it just the 1st reload sprite?

I'm just curious because your version slightly pointing upwards looks a lot like the 1st frame of the shotgun's reload animation.



I did not use DN3D sprite as a base, I cropped the shape from DNF 2001 trailer, but the shape is only 1% of total work. So the angle is the same as DNF 2001 has.
1

User is offline   Tea Monster 

  • Polymancer

#7619

Posted Image
0

#7620

Very long walls ?
0

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